docs: update RHI API docs
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@@ -4,17 +4,37 @@
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virtual void Bind() = 0;
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```
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绑定着色器到管线。
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绑定着色器到渲染管线。
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将当前着色器实例设置为活跃状态,使其参与后续的渲染操作。绑定后,着色器的 uniform 参数和资源将供 GPU 使用。
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**线程安全:** ❌(需要在渲染线程调用)
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**复杂度:** O(1)
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**示例:**
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```cpp
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vs->Bind();
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ps->Bind();
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RHIShader* vertexShader = device->CreateShader();
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RHIShader* fragmentShader = device->CreateShader();
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vertexShader->CompileFromFile(L"shaders/vertex.cso", "VSMain", "vs_5_0");
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fragmentShader->CompileFromFile(L"shaders/pixel.cso", "PSMain", "ps_5_0");
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vertexShader->Bind();
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fragmentShader->Bind();
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// 设置 uniform
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float modelMatrix[16] = { /* 4x4 矩阵数据 */ };
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vertexShader->SetMat4("u_modelViewProj", modelMatrix);
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// 执行渲染...
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vertexShader->Unbind();
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fragmentShader->Unbind();
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```
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## 相关文档
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- [RHIShader 总览](shader.md) - 返回类总览
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- [RHIShader](shader.md) - 返回类总览
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- [`Unbind`](unbind.md) - 解绑着色器
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