docs: update RHI API docs

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2026-03-20 02:35:45 +08:00
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# OpenGLTexture::SetFormat
```cpp
void SetFormat(Format format)
```
设置纹理格式。
**参数:**
- `format` - 纹理格式(`Format` 枚举值)
**示例:**
```cpp
texture.SetFormat(Format::R8G8B8A8_UNorm);
```
## 相关文档
- [OpenGLTexture](texture.md) - 返回类总览
- [GetFormat](../../texture/get-format.md) - 获取纹理格式