docs: update RHI API docs
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@@ -1,17 +1,28 @@
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# OpenGLRenderTargetView::Initialize
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```cpp
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bool Initialize(unsigned int texture, int width, int height);
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bool Initialize(unsigned int texture, const OpenGLRenderTargetViewDesc& desc);
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bool Initialize(unsigned int texture, int mipLevel = 0);
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```
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初始化渲染目标视图。
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**参数:**
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**重载 1 参数:**
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- `texture` - OpenGL 纹理 ID
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- `width` - 宽度
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- `height` - 高度
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- `desc` - 渲染目标视图描述
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**返回:** 成功返回 true
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**重载 2 参数:**
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- `texture` - OpenGL 纹理 ID
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- `mipLevel` - mipmap 级别(默认为 0)
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**返回:** `bool` - 成功返回 true,失败返回 false
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**示例:**
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```cpp
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OpenGLRenderTargetView rtv;
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rtv.Initialize(texture, 0);
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```
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## 相关文档
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