docs: update RHI API docs
This commit is contained in:
29
docs/api/rhi/opengl/device/constructor.md
Normal file
29
docs/api/rhi/opengl/device/constructor.md
Normal file
@@ -0,0 +1,29 @@
|
||||
# OpenGLDevice::OpenGLDevice
|
||||
|
||||
```cpp
|
||||
OpenGLDevice()
|
||||
```
|
||||
|
||||
默认构造函数,创建一个未初始化的 `OpenGLDevice` 实例。
|
||||
|
||||
## 详细描述
|
||||
|
||||
构造函数创建 `OpenGLDevice` 对象并初始化内部状态:
|
||||
- `m_window` 设为 `nullptr`
|
||||
- `m_initialized` 设为 `false`
|
||||
- `m_ownsWindow` 设为 `false`
|
||||
|
||||
设备在使用前必须调用 `Initialize()` 或 `InitializeWithExistingWindow()` 进行初始化。
|
||||
|
||||
## 示例
|
||||
|
||||
```cpp
|
||||
OpenGLDevice* device = new OpenGLDevice();
|
||||
// 后续需要调用 Initialize() 进行初始化
|
||||
```
|
||||
|
||||
## 相关文档
|
||||
|
||||
- [OpenGLDevice](device.md) - 类总览
|
||||
- [Initialize](initialize.md) - 初始化设备
|
||||
- [InitializeWithExistingWindow](initialize-with-existing-window.md) - 使用现有窗口初始化
|
||||
Reference in New Issue
Block a user