docs: update RHI API docs
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**命名空间**: `XCEngine::RHI`
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**类型**: `class`
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**描述**: OpenGL 命令队列实现,继承自 `RHICommandQueue`。
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## 概述
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OpenGL 采用立即模式(Immediate Mode)渲染,与 D3D12 的命令列表模式不同。OpenGLCommandQueue 作为 RHI 抽象层接口实现,当前大多数方法为存根(stub)实现,实际渲染操作通过 OpenGL 命令直接执行。
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## 公共方法
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| 方法 | 描述 |
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|------|------|
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| [`Shutdown`](../../../threading/task-system/shutdown.md) | 关闭命令队列 |
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| [`Shutdown`](shutdown.md) | 关闭命令队列 |
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| [`ExecuteCommandLists`](execute-command-lists.md) | 执行命令列表 |
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| [`Signal`](signal.md) | 信号栅栏 |
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| [`Wait`](../../../threading/task-group/wait.md) | 等待栅栏 |
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| [`Signal`](signal.md) | 信号围栏 |
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| [`Wait`](wait.md) | 等待围栏 |
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| [`GetCompletedValue`](get-completed-value.md) | 获取完成值 |
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| [`WaitForIdle`](wait-for-idle.md) | 等待空闲 |
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| [`GetType`](../../command-queue/get-type.md) | 获取队列类型 |
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| [`GetType`](get-type.md) | 获取队列类型 |
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| [`GetTimestampFrequency`](get-timestamp-frequency.md) | 获取时间戳频率 |
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| [`GetNativeHandle`](../../buffer/get-native-handle.md) | 获取原生句柄 |
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| [`GetNativeHandle`](get-native-handle.md) | 获取原生句柄 |
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## 相关文档
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- [OpenGL 后端总览](../overview.md)
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- [RHICommandQueue](../../command-queue/command-queue.md) - 抽象命令队列接口
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- [RHICommandQueue](../../command-queue/command-queue.md) - 抽象命令队列接口
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