docs: update RHI API docs
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docs/api/rhi/d3d12/texture/dtor.md
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# D3D12Texture::~D3D12Texture
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## 函数签名
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```cpp
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~D3D12Texture() override;
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```
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## 中文描述
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析构函数,调用 `Shutdown` 释放资源并销毁 D3D12 资源对象。
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## 参数
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无
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## 返回值
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无
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## 线程安全
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非线程安全,请在所有 GPU 操作完成后销毁对象。
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## 复杂度
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O(n) - 取决于资源释放时间
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## 示例
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```cpp
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{
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D3D12Texture texture;
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texture.Initialize(device, desc);
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// ... 使用 texture ...
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} // 超出作用域时自动调用析构函数,释放资源
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```
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## 相关文档
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- [D3D12Texture](texture.md) - 类总览
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- [Shutdown](../../../threading/task-system/shutdown.md) - 关闭纹理
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