docs: update RHI API docs
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docs/api/rhi/d3d12/texture/ctor.md
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# D3D12Texture::D3D12Texture
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## 函数签名
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```cpp
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D3D12Texture();
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```
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## 中文描述
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默认构造函数,创建一个空的 D3D12Texture 对象。需要调用 `Initialize` 或其他初始化方法才能使用。
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## 参数
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无
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## 返回值
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无
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## 线程安全
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非线程安全,对象构造时无需同步。
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## 复杂度
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O(1)
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## 示例
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```cpp
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D3D12Texture texture;
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// 需要调用 Initialize 等方法进行初始化
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texture.Initialize(device, desc);
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```
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## 相关文档
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- [D3D12Texture](texture.md) - 类总览
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- [Initialize](initialize.md) - 初始化纹理
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- [InitializeFromData](initialize-from-data.md) - 从数据初始化
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- [InitializeDepthStencil](initialize-depth-stencil.md) - 初始化深度模板纹理
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