docs: update RHI API docs
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**命名空间**: `XCEngine::RHI`
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**继承自**: `RHIPipelineState`
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**描述**: DirectX 12 管线状态对象的 D3D12 实现,继承自 `RHIPipelineState`。
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## 公共方法
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| 方法 | 描述 |
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|------|------|
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| [`Initialize`](../../../threading/task-system/initialize.md) | 初始化管线状态 |
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| [`Shutdown`](../../../threading/task-system/shutdown.md) | 关闭管线状态 |
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| [`Initialize`](initialize.md) | 初始化管线状态 |
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| [`Shutdown`](shutdown.md) | 关闭管线状态 |
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| [`GetPipelineState`](get-pipeline-state.md) | 获取 D3D12 管线状态对象 |
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| [`GetNativeHandle`](../../buffer/get-native-handle.md) | 获取原生句柄 |
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| [`GetType`](../../command-queue/get-type.md) | 获取管线类型 |
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| [`Bind`](../../shader/bind.md) | 绑定管线状态 |
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| [`Unbind`](../../shader/unbind.md) | 解绑管线状态 |
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| [`GetNativeHandle`](get-native-handle.md) | 获取原生句柄 |
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| [`GetType`](get-type.md) | 获取管线类型 |
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| [`Bind`](bind.md) | 绑定管线状态 |
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| [`Unbind`](unbind.md) | 解绑管线状态 |
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| [`CreateDesc`](create-desc.md) | 创建管线状态描述符(静态) |
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| [`CreateInputElement`](create-input-element.md) | 创建输入元素描述符(静态) |
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## 相关文档
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- [D3D12 后端总览](../../opengl/overview.md)
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- [D3D12 后端总览](../d3d12.md)
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- [RHIPipelineState](../../pipeline-state/pipeline-state.md) - 抽象管线状态接口
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