docs: update RHI API docs
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docs/api/rhi/d3d12/descriptor-heap/constructor.md
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docs/api/rhi/d3d12/descriptor-heap/constructor.md
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# D3D12DescriptorHeap::D3D12DescriptorHeap
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```cpp
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D3D12DescriptorHeap();
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```
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默认构造函数。创建空的描述符堆对象,所有成员变量初始化为默认值:
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- `m_type` 初始化为 `CBV_SRV_UAV`
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- `m_numDescriptors` 初始化为 0
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- `m_descriptorSize` 初始化为 0
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- `m_shaderVisible` 初始化为 false
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构造的对象需要调用 `Initialize` 方法进行实际初始化。
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## 相关文档
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- [D3D12DescriptorHeap 总览](descriptor-heap.md) - 返回类总览
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- [Initialize](initialize-from-desc.md) - 初始化方法
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