docs: update RHI API docs
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docs/api/rhi/d3d12/common/create-aliasing-barrier.md
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# D3D12Common::CreateAliasingBarrier
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```cpp
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inline D3D12_RESOURCE_BARRIER CreateAliasingBarrier(
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ID3D12Resource* beforeResource = nullptr,
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ID3D12Resource* afterResource = nullptr
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)
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```
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创建资源别名化屏障,用于不同资源之间的切换。
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**参数:**
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- `beforeResource` - 别名前的资源,默认为 `nullptr`
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- `afterResource` - 别名后的资源,默认为 `nullptr`
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**返回:** 配置好的 `D3D12_RESOURCE_BARRIER` 结构
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**线程安全:** ✅(纯函数)
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**示例:**
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```cpp
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ID3D12Resource* resourceA = ...;
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ID3D12Resource* resourceB = ...;
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D3D12_RESOURCE_BARRIER barrier = CreateAliasingBarrier(resourceA, resourceB);
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cmdList->ResourceBarrier(1, &barrier);
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```
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## 相关文档
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- [D3D12Common 总览](common.md)
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- [CreateTransitionBarrier](create-transition-barrier.md)
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