Fix editor scene persistence and XC scene workflow
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@@ -1,4 +1,8 @@
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#include "MenuBar.h"
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#include "Core/IEditorContext.h"
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#include "Core/ISceneManager.h"
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#include "Utils/SceneEditorUtils.h"
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#include <filesystem>
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#include <imgui.h>
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namespace XCEngine {
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@@ -7,20 +11,103 @@ namespace Editor {
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MenuBar::MenuBar() : Panel("MenuBar") {}
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void MenuBar::Render() {
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HandleShortcuts();
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if (ImGui::BeginMainMenuBar()) {
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ShowFileMenu();
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ShowEditMenu();
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ShowViewMenu();
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ShowHelpMenu();
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RenderSceneStatus();
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ImGui::EndMainMenuBar();
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}
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}
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void MenuBar::NewScene() {
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if (!m_context || !SceneEditorUtils::ConfirmSceneSwitch(*m_context)) {
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return;
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}
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m_context->GetSceneManager().NewScene();
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}
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void MenuBar::OpenScene() {
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if (!m_context || !SceneEditorUtils::ConfirmSceneSwitch(*m_context)) {
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return;
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}
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const std::string filePath = SceneEditorUtils::OpenSceneFileDialog(
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m_context->GetProjectPath(),
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m_context->GetSceneManager().GetCurrentScenePath());
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if (!filePath.empty()) {
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m_context->GetSceneManager().LoadScene(filePath);
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}
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}
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void MenuBar::SaveScene() {
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if (!m_context) {
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return;
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}
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if (!SceneEditorUtils::SaveCurrentScene(*m_context)) {
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return;
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}
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}
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void MenuBar::SaveSceneAs() {
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if (!m_context) {
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return;
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}
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const std::string filePath = SceneEditorUtils::SaveSceneFileDialog(
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m_context->GetProjectPath(),
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m_context->GetSceneManager().GetCurrentScenePath(),
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m_context->GetSceneManager().GetCurrentSceneName());
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if (!filePath.empty() && m_context->GetSceneManager().SaveSceneAs(filePath)) {
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m_context->GetProjectManager().RefreshCurrentFolder();
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}
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}
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void MenuBar::HandleShortcuts() {
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if (!m_context) {
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return;
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}
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ImGuiIO& io = ImGui::GetIO();
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if (!io.KeyCtrl) {
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return;
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}
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auto& sceneManager = m_context->GetSceneManager();
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if (ImGui::IsKeyPressed(ImGuiKey_N, false)) {
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NewScene();
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}
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if (ImGui::IsKeyPressed(ImGuiKey_O, false)) {
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OpenScene();
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}
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if (ImGui::IsKeyPressed(ImGuiKey_S, false)) {
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if (io.KeyShift) {
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SaveSceneAs();
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} else {
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SaveScene();
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}
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}
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}
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void MenuBar::ShowFileMenu() {
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if (ImGui::BeginMenu("File")) {
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if (ImGui::MenuItem("New Scene", "Ctrl+N")) {}
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if (ImGui::MenuItem("Open Scene", "Ctrl+O")) {}
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if (ImGui::MenuItem("Save Scene", "Ctrl+S")) {}
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if (ImGui::MenuItem("New Scene", "Ctrl+N")) {
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NewScene();
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}
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if (ImGui::MenuItem("Open Scene", "Ctrl+O")) {
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OpenScene();
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}
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if (ImGui::MenuItem("Save Scene", "Ctrl+S")) {
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SaveScene();
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}
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if (ImGui::MenuItem("Save Scene As...", "Ctrl+Shift+S")) {
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SaveSceneAs();
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}
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ImGui::Separator();
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if (ImGui::MenuItem("Exit", "Alt+F4")) {}
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ImGui::EndMenu();
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@@ -53,5 +140,45 @@ void MenuBar::ShowHelpMenu() {
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}
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}
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void MenuBar::RenderSceneStatus() {
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if (!m_context) {
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return;
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}
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auto& sceneManager = m_context->GetSceneManager();
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std::string sceneLabel = sceneManager.HasActiveScene() ? sceneManager.GetCurrentSceneName() : "No Scene";
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if (sceneLabel.empty()) {
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sceneLabel = "Untitled Scene";
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}
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std::string fileLabel = sceneManager.GetCurrentScenePath().empty()
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? "Unsaved.xc"
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: std::filesystem::path(sceneManager.GetCurrentScenePath()).filename().string();
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const bool dirty = sceneManager.IsSceneDirty();
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const std::string statusText = std::string("Scene: ") + fileLabel + (dirty ? " Modified" : " Saved");
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const ImVec2 textSize = ImGui::CalcTextSize(statusText.c_str());
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const float targetX = ImGui::GetWindowWidth() - textSize.x - 20.0f;
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if (targetX > ImGui::GetCursorPosX()) {
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ImGui::SetCursorPosX(targetX);
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}
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const ImVec4 accentColor = dirty
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? ImVec4(0.94f, 0.68f, 0.20f, 1.0f)
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: ImVec4(0.48f, 0.78f, 0.49f, 1.0f);
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ImGui::TextColored(accentColor, "%s", statusText.c_str());
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if (ImGui::IsItemHovered()) {
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ImGui::BeginTooltip();
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ImGui::Text("Scene");
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ImGui::Separator();
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ImGui::Text("Name: %s", sceneLabel.c_str());
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ImGui::Text("File: %s", fileLabel.c_str());
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ImGui::Text("State: %s", dirty ? "Modified" : "Saved");
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ImGui::Text("Path: %s", sceneManager.GetCurrentScenePath().empty() ? "(not saved yet)" : sceneManager.GetCurrentScenePath().c_str());
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ImGui::EndTooltip();
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}
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}
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}
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}
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}
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