Fix editor scene persistence and XC scene workflow
This commit is contained in:
196
editor/src/Utils/SceneEditorUtils.h
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196
editor/src/Utils/SceneEditorUtils.h
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#pragma once
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#include "Core/IEditorContext.h"
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#include "Core/IProjectManager.h"
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#include "Core/ISceneManager.h"
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#ifndef NOMINMAX
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#define NOMINMAX
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#endif
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#include <windows.h>
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#include <commdlg.h>
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#include <array>
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#include <filesystem>
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#include <string>
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namespace XCEngine {
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namespace Editor {
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namespace SceneEditorUtils {
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inline std::wstring Utf8ToWide(const std::string& value) {
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if (value.empty()) {
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return {};
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}
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const int length = MultiByteToWideChar(CP_UTF8, 0, value.c_str(), -1, nullptr, 0);
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if (length <= 0) {
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return {};
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}
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std::wstring result(length - 1, L'\0');
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MultiByteToWideChar(CP_UTF8, 0, value.c_str(), -1, &result[0], length);
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return result;
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}
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inline std::string WideToUtf8(const std::wstring& value) {
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if (value.empty()) {
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return {};
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}
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const int length = WideCharToMultiByte(CP_UTF8, 0, value.c_str(), -1, nullptr, 0, nullptr, nullptr);
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if (length <= 0) {
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return {};
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}
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std::string result(length - 1, '\0');
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WideCharToMultiByte(CP_UTF8, 0, value.c_str(), -1, &result[0], length, nullptr, nullptr);
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return result;
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}
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inline std::string SanitizeSceneFileName(const std::string& value) {
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std::string result = value.empty() ? "Untitled Scene" : value;
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for (char& ch : result) {
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switch (ch) {
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case '\\':
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case '/':
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case ':':
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case '*':
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case '?':
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case '"':
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case '<':
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case '>':
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case '|':
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ch = '_';
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break;
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default:
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if (static_cast<unsigned char>(ch) < 32u) {
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ch = '_';
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}
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break;
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}
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}
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return result;
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}
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inline HWND GetDialogOwnerWindow() {
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HWND owner = GetActiveWindow();
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if (!owner) {
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owner = GetForegroundWindow();
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}
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return owner;
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}
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inline const wchar_t* GetSceneFilter() {
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static const wchar_t filter[] =
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L"XCEngine Scene (*.xc)\0*.xc\0Legacy Scene (*.scene;*.unity)\0*.scene;*.unity\0All Files (*.*)\0*.*\0\0";
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return filter;
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}
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inline std::string OpenSceneFileDialog(const std::string& projectPath, const std::string& initialPath = {}) {
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namespace fs = std::filesystem;
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const fs::path scenesDir = fs::path(projectPath) / "Assets" / "Scenes";
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const std::wstring initialDir = Utf8ToWide(scenesDir.string());
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std::array<wchar_t, 1024> fileBuffer{};
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if (!initialPath.empty()) {
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const std::wstring initialFile = Utf8ToWide(initialPath);
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wcsncpy_s(fileBuffer.data(), fileBuffer.size(), initialFile.c_str(), _TRUNCATE);
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}
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OPENFILENAMEW dialog{};
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dialog.lStructSize = sizeof(dialog);
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dialog.hwndOwner = GetDialogOwnerWindow();
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dialog.lpstrFilter = GetSceneFilter();
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dialog.lpstrFile = fileBuffer.data();
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dialog.nMaxFile = static_cast<DWORD>(fileBuffer.size());
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dialog.lpstrInitialDir = initialDir.empty() ? nullptr : initialDir.c_str();
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dialog.Flags = OFN_FILEMUSTEXIST | OFN_PATHMUSTEXIST | OFN_NOCHANGEDIR;
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if (!GetOpenFileNameW(&dialog)) {
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return {};
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}
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return WideToUtf8(fileBuffer.data());
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}
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inline std::string SaveSceneFileDialog(
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const std::string& projectPath,
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const std::string& currentScenePath,
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const std::string& currentSceneName) {
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namespace fs = std::filesystem;
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const fs::path scenesDir = fs::path(projectPath) / "Assets" / "Scenes";
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const fs::path suggestedPath = currentScenePath.empty()
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? scenesDir / (SanitizeSceneFileName(currentSceneName) + ".xc")
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: fs::path(currentScenePath).replace_extension(".xc");
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std::array<wchar_t, 1024> fileBuffer{};
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const std::wstring suggestedWide = Utf8ToWide(suggestedPath.string());
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wcsncpy_s(fileBuffer.data(), fileBuffer.size(), suggestedWide.c_str(), _TRUNCATE);
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const std::wstring initialDir = Utf8ToWide(suggestedPath.parent_path().string());
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OPENFILENAMEW dialog{};
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dialog.lStructSize = sizeof(dialog);
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dialog.hwndOwner = GetDialogOwnerWindow();
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dialog.lpstrFilter = GetSceneFilter();
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dialog.lpstrFile = fileBuffer.data();
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dialog.nMaxFile = static_cast<DWORD>(fileBuffer.size());
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dialog.lpstrInitialDir = initialDir.empty() ? nullptr : initialDir.c_str();
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dialog.lpstrDefExt = L"xc";
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dialog.Flags = OFN_OVERWRITEPROMPT | OFN_PATHMUSTEXIST | OFN_NOCHANGEDIR;
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if (!GetSaveFileNameW(&dialog)) {
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return {};
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}
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return WideToUtf8(fileBuffer.data());
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}
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inline bool SaveCurrentScene(IEditorContext& context) {
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auto& sceneManager = context.GetSceneManager();
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if (sceneManager.SaveScene()) {
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return true;
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}
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const std::string filePath = SaveSceneFileDialog(
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context.GetProjectPath(),
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sceneManager.GetCurrentScenePath(),
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sceneManager.GetCurrentSceneName());
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if (filePath.empty()) {
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return false;
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}
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const bool saved = sceneManager.SaveSceneAs(filePath);
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if (saved) {
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context.GetProjectManager().RefreshCurrentFolder();
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}
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return saved;
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}
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inline bool ConfirmSceneSwitch(IEditorContext& context) {
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auto& sceneManager = context.GetSceneManager();
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if (!sceneManager.HasActiveScene() || !sceneManager.IsSceneDirty()) {
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return true;
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}
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const int result = MessageBoxW(
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GetDialogOwnerWindow(),
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L"Save changes to the current scene before continuing?",
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L"Unsaved Scene Changes",
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MB_YESNOCANCEL | MB_ICONWARNING);
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if (result == IDCANCEL) {
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return false;
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}
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if (result == IDYES) {
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return SaveCurrentScene(context);
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}
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return true;
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}
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} // namespace SceneEditorUtils
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} // namespace Editor
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} // namespace XCEngine
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