Fix editor scene persistence and XC scene workflow

This commit is contained in:
2026-03-26 01:26:26 +08:00
parent 39edb0b497
commit 0651666d8c
35 changed files with 1958 additions and 256 deletions

View File

@@ -3,14 +3,22 @@
namespace XCEngine {
namespace Debug {
EditorConsoleSink* EditorConsoleSink::s_instance = nullptr;
EditorConsoleSink* EditorConsoleSink::GetInstance() {
static EditorConsoleSink instance;
return &instance;
static EditorConsoleSink fallbackInstance;
return s_instance ? s_instance : &fallbackInstance;
}
EditorConsoleSink::EditorConsoleSink() = default;
EditorConsoleSink::EditorConsoleSink() {
s_instance = this;
}
EditorConsoleSink::~EditorConsoleSink() = default;
EditorConsoleSink::~EditorConsoleSink() {
if (s_instance == this) {
s_instance = nullptr;
}
}
void EditorConsoleSink::Log(const LogEntry& entry) {
std::lock_guard<std::mutex> lock(m_mutex);
@@ -26,7 +34,8 @@ void EditorConsoleSink::Log(const LogEntry& entry) {
void EditorConsoleSink::Flush() {
}
const std::vector<LogEntry>& EditorConsoleSink::GetLogs() const {
std::vector<LogEntry> EditorConsoleSink::GetLogs() const {
std::lock_guard<std::mutex> lock(m_mutex);
return m_logs;
}
@@ -40,4 +49,4 @@ void EditorConsoleSink::SetCallback(std::function<void()> callback) {
}
} // namespace Debug
} // namespace XCEngine
} // namespace XCEngine

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@@ -19,7 +19,7 @@ public:
void Log(const LogEntry& entry) override;
void Flush() override;
const std::vector<LogEntry>& GetLogs() const;
std::vector<LogEntry> GetLogs() const;
void Clear();
void SetCallback(std::function<void()> callback);
@@ -27,8 +27,9 @@ private:
mutable std::mutex m_mutex;
std::vector<LogEntry> m_logs;
std::function<void()> m_callback;
static EditorConsoleSink* s_instance;
static constexpr size_t MAX_LOGS = 1000;
};
} // namespace Debug
} // namespace XCEngine
} // namespace XCEngine

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@@ -19,7 +19,7 @@ public:
EditorContext()
: m_eventBus(std::make_unique<EventBus>())
, m_selectionManager(std::make_unique<SelectionManager>(*m_eventBus))
, m_sceneManager(std::make_unique<SceneManager>())
, m_sceneManager(std::make_unique<SceneManager>(m_eventBus.get()))
, m_projectManager(std::make_unique<ProjectManager>()) {
m_entityDeletedHandlerId = m_eventBus->Subscribe<EntityDeletedEvent>([this](const EntityDeletedEvent& event) {

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@@ -6,24 +6,30 @@
#include <algorithm>
#include <cassert>
#include <cstdint>
#include <atomic>
#include <mutex>
#include <shared_mutex>
namespace XCEngine {
namespace Editor {
template<typename T>
struct EventTypeId {
static uint32_t Get() {
static const uint32_t id = s_nextId++;
return id;
class EventTypeRegistry {
public:
static uint32_t NextId() {
return s_nextId.fetch_add(1, std::memory_order_relaxed);
}
private:
static uint32_t s_nextId;
inline static std::atomic<uint32_t> s_nextId{0};
};
template<typename T>
uint32_t EventTypeId<T>::s_nextId = 0;
struct EventTypeId {
static uint32_t Get() {
static const uint32_t id = EventTypeRegistry::NextId();
return id;
}
};
class EventBus {
public:

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@@ -22,8 +22,18 @@ public:
virtual ::XCEngine::Components::GameObject::ID DuplicateEntity(::XCEngine::Components::GameObject::ID id) = 0;
virtual void MoveEntity(::XCEngine::Components::GameObject::ID id, ::XCEngine::Components::GameObject::ID newParent) = 0;
virtual bool HasClipboardData() const = 0;
virtual void NewScene(const std::string& name = "Untitled Scene") = 0;
virtual bool LoadScene(const std::string& filePath) = 0;
virtual bool SaveScene() = 0;
virtual bool SaveSceneAs(const std::string& filePath) = 0;
virtual bool LoadStartupScene(const std::string& projectPath) = 0;
virtual bool HasActiveScene() const = 0;
virtual bool IsSceneDirty() const = 0;
virtual void MarkSceneDirty() = 0;
virtual const std::string& GetCurrentScenePath() const = 0;
virtual const std::string& GetCurrentSceneName() const = 0;
virtual void CreateDemoScene() = 0;
};
}
}
}