Refactor XCUI editor module layout
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#pragma once
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#include <XCEditor/Fields/UIEditorNumberField.h>
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#include <XCEngine/UI/Text/UITextInputController.h>
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#include <XCEngine/UI/Types.h>
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#include <XCEngine/UI/Widgets/UIPropertyEditModel.h>
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#include <string>
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#include <vector>
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namespace XCEngine::UI::Editor {
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struct UIEditorNumberFieldInteractionState {
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Widgets::UIEditorNumberFieldState numberFieldState = {};
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::XCEngine::UI::Text::UITextInputState textInputState = {};
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::XCEngine::UI::Widgets::UIPropertyEditModel editModel = {};
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::XCEngine::UI::UIPoint pointerPosition = {};
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bool hasPointerPosition = false;
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};
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struct UIEditorNumberFieldInteractionResult {
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bool consumed = false;
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bool focusChanged = false;
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bool valueChanged = false;
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bool stepApplied = false;
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bool editStarted = false;
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bool editCommitted = false;
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bool editCommitRejected = false;
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bool editCanceled = false;
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Widgets::UIEditorNumberFieldHitTarget hitTarget = {};
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double valueBefore = 0.0;
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double valueAfter = 0.0;
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double stepDelta = 0.0;
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std::string committedText = {};
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};
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struct UIEditorNumberFieldInteractionFrame {
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Widgets::UIEditorNumberFieldLayout layout = {};
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UIEditorNumberFieldInteractionResult result = {};
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};
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UIEditorNumberFieldInteractionFrame UpdateUIEditorNumberFieldInteraction(
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UIEditorNumberFieldInteractionState& state,
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Widgets::UIEditorNumberFieldSpec& spec,
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const ::XCEngine::UI::UIRect& bounds,
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const std::vector<::XCEngine::UI::UIInputEvent>& inputEvents,
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const Widgets::UIEditorNumberFieldMetrics& metrics = {});
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} // namespace XCEngine::UI::Editor
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