Files
XCEngine/new_editor/include/XCEditor/Fields/UIEditorNumberFieldInteraction.h

51 lines
1.6 KiB
C++

#pragma once
#include <XCEditor/Fields/UIEditorNumberField.h>
#include <XCEngine/UI/Text/UITextInputController.h>
#include <XCEngine/UI/Types.h>
#include <XCEngine/UI/Widgets/UIPropertyEditModel.h>
#include <string>
#include <vector>
namespace XCEngine::UI::Editor {
struct UIEditorNumberFieldInteractionState {
Widgets::UIEditorNumberFieldState numberFieldState = {};
::XCEngine::UI::Text::UITextInputState textInputState = {};
::XCEngine::UI::Widgets::UIPropertyEditModel editModel = {};
::XCEngine::UI::UIPoint pointerPosition = {};
bool hasPointerPosition = false;
};
struct UIEditorNumberFieldInteractionResult {
bool consumed = false;
bool focusChanged = false;
bool valueChanged = false;
bool stepApplied = false;
bool editStarted = false;
bool editCommitted = false;
bool editCommitRejected = false;
bool editCanceled = false;
Widgets::UIEditorNumberFieldHitTarget hitTarget = {};
double valueBefore = 0.0;
double valueAfter = 0.0;
double stepDelta = 0.0;
std::string committedText = {};
};
struct UIEditorNumberFieldInteractionFrame {
Widgets::UIEditorNumberFieldLayout layout = {};
UIEditorNumberFieldInteractionResult result = {};
};
UIEditorNumberFieldInteractionFrame UpdateUIEditorNumberFieldInteraction(
UIEditorNumberFieldInteractionState& state,
Widgets::UIEditorNumberFieldSpec& spec,
const ::XCEngine::UI::UIRect& bounds,
const std::vector<::XCEngine::UI::UIInputEvent>& inputEvents,
const Widgets::UIEditorNumberFieldMetrics& metrics = {});
} // namespace XCEngine::UI::Editor