refactor(rendering): move host standalone pass defaults into assets
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@@ -21,8 +21,20 @@ std::shared_ptr<const RenderPipelineAsset> CreateDefaultPipelineAsset() {
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std::unique_ptr<RenderPipeline> CreatePipelineFromAsset(
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const std::shared_ptr<const RenderPipelineAsset>& pipelineAsset) {
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if (pipelineAsset != nullptr) {
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std::unique_ptr<RenderPipeline> pipeline = pipelineAsset->CreatePipeline();
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const std::shared_ptr<const RenderPipelineAsset> resolvedAsset =
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pipelineAsset != nullptr ? pipelineAsset : CreateDefaultPipelineAsset();
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if (resolvedAsset != nullptr) {
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std::unique_ptr<RenderPipeline> pipeline = resolvedAsset->CreatePipeline();
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if (pipeline != nullptr) {
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return pipeline;
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}
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}
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const std::shared_ptr<const RenderPipelineAsset> fallbackAsset =
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CreateDefaultPipelineAsset();
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if (fallbackAsset != nullptr &&
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fallbackAsset != resolvedAsset) {
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std::unique_ptr<RenderPipeline> pipeline = fallbackAsset->CreatePipeline();
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if (pipeline != nullptr) {
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return pipeline;
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}
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