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XCEngine/engine/src/RHI/Vulkan/VulkanCommandList.cpp

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2026-03-27 12:05:12 +08:00
#include "XCEngine/RHI/Vulkan/VulkanCommandList.h"
#include "XCEngine/RHI/Vulkan/VulkanDevice.h"
#include "XCEngine/RHI/Vulkan/VulkanResourceView.h"
#include "XCEngine/RHI/Vulkan/VulkanTexture.h"
namespace XCEngine {
namespace RHI {
namespace {
VkImageLayout ToVulkanImageLayout(ResourceStates state) {
switch (state) {
case ResourceStates::RenderTarget:
return VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
case ResourceStates::CopySrc:
return VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
case ResourceStates::CopyDst:
return VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
case ResourceStates::Present:
return VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
case ResourceStates::PixelShaderResource:
return VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
case ResourceStates::DepthWrite:
return VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
case ResourceStates::Common:
default:
return VK_IMAGE_LAYOUT_UNDEFINED;
}
}
VkAccessFlags ToVulkanAccessMask(ResourceStates state) {
switch (state) {
case ResourceStates::RenderTarget:
return VK_ACCESS_TRANSFER_WRITE_BIT;
case ResourceStates::CopySrc:
return VK_ACCESS_TRANSFER_READ_BIT;
case ResourceStates::CopyDst:
return VK_ACCESS_TRANSFER_WRITE_BIT;
case ResourceStates::PixelShaderResource:
return VK_ACCESS_SHADER_READ_BIT;
case ResourceStates::DepthWrite:
return VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
case ResourceStates::Present:
case ResourceStates::Common:
default:
return 0;
}
}
VkPipelineStageFlags ToVulkanStageMask(ResourceStates state) {
switch (state) {
case ResourceStates::RenderTarget:
case ResourceStates::CopySrc:
case ResourceStates::CopyDst:
return VK_PIPELINE_STAGE_TRANSFER_BIT;
case ResourceStates::PixelShaderResource:
return VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
case ResourceStates::DepthWrite:
return VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
case ResourceStates::Present:
return VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
case ResourceStates::Common:
default:
return VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
}
}
} // namespace
VulkanCommandList::~VulkanCommandList() {
Shutdown();
}
bool VulkanCommandList::Initialize(VulkanDevice* device) {
if (device == nullptr || device->GetDevice() == VK_NULL_HANDLE) {
return false;
}
m_device = device;
VkCommandPoolCreateInfo poolInfo = {};
poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
poolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
poolInfo.queueFamilyIndex = device->GetGraphicsQueueFamilyIndex();
if (vkCreateCommandPool(device->GetDevice(), &poolInfo, nullptr, &m_commandPool) != VK_SUCCESS) {
return false;
}
VkCommandBufferAllocateInfo allocateInfo = {};
allocateInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
allocateInfo.commandPool = m_commandPool;
allocateInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
allocateInfo.commandBufferCount = 1;
return vkAllocateCommandBuffers(device->GetDevice(), &allocateInfo, &m_commandBuffer) == VK_SUCCESS;
}
void VulkanCommandList::Shutdown() {
if (m_commandPool != VK_NULL_HANDLE && m_device != nullptr) {
if (m_commandBuffer != VK_NULL_HANDLE) {
vkFreeCommandBuffers(m_device->GetDevice(), m_commandPool, 1, &m_commandBuffer);
}
vkDestroyCommandPool(m_device->GetDevice(), m_commandPool, nullptr);
}
m_commandBuffer = VK_NULL_HANDLE;
m_commandPool = VK_NULL_HANDLE;
m_currentColorTarget = nullptr;
m_currentDepthTarget = nullptr;
m_device = nullptr;
}
void VulkanCommandList::Reset() {
if (m_device == nullptr || m_commandPool == VK_NULL_HANDLE || m_commandBuffer == VK_NULL_HANDLE) {
return;
}
vkResetCommandPool(m_device->GetDevice(), m_commandPool, 0);
VkCommandBufferBeginInfo beginInfo = {};
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
vkBeginCommandBuffer(m_commandBuffer, &beginInfo);
}
void VulkanCommandList::Close() {
if (m_commandBuffer != VK_NULL_HANDLE) {
vkEndCommandBuffer(m_commandBuffer);
}
}
void VulkanCommandList::TransitionTexture(VulkanTexture* texture, ResourceStates newState) {
if (texture == nullptr || m_commandBuffer == VK_NULL_HANDLE) {
return;
}
VkImageMemoryBarrier barrier = {};
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
barrier.oldLayout = ToVulkanImageLayout(texture->GetState());
barrier.newLayout = ToVulkanImageLayout(newState);
barrier.srcAccessMask = ToVulkanAccessMask(texture->GetState());
barrier.dstAccessMask = ToVulkanAccessMask(newState);
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.image = texture->GetImage();
barrier.subresourceRange.aspectMask = GetImageAspectMask(texture->GetFormat());
barrier.subresourceRange.baseMipLevel = 0;
barrier.subresourceRange.levelCount = 1;
barrier.subresourceRange.baseArrayLayer = 0;
barrier.subresourceRange.layerCount = 1;
vkCmdPipelineBarrier(
m_commandBuffer,
ToVulkanStageMask(texture->GetState()),
ToVulkanStageMask(newState),
0,
0, nullptr,
0, nullptr,
1, &barrier);
texture->SetState(newState);
}
void VulkanCommandList::TransitionBarrier(RHIResourceView* resource, ResourceStates stateBefore, ResourceStates stateAfter) {
(void)stateBefore;
auto* view = static_cast<VulkanResourceView*>(resource);
if (view != nullptr) {
TransitionTexture(view->GetTexture(), stateAfter);
}
}
void VulkanCommandList::BeginRenderPass(class RHIRenderPass* renderPass, class RHIFramebuffer* framebuffer, const Rect& renderArea, uint32_t clearValueCount, const ClearValue* clearValues) {
(void)renderPass;
(void)framebuffer;
(void)renderArea;
(void)clearValueCount;
(void)clearValues;
}
void VulkanCommandList::EndRenderPass() {
}
void VulkanCommandList::SetShader(RHIShader* shader) {
(void)shader;
}
void VulkanCommandList::SetPipelineState(RHIPipelineState* pso) {
(void)pso;
}
void VulkanCommandList::SetGraphicsDescriptorSets(uint32_t firstSet, uint32_t count, RHIDescriptorSet** descriptorSets, RHIPipelineLayout* pipelineLayout) {
(void)firstSet;
(void)count;
(void)descriptorSets;
(void)pipelineLayout;
}
void VulkanCommandList::SetComputeDescriptorSets(uint32_t firstSet, uint32_t count, RHIDescriptorSet** descriptorSets, RHIPipelineLayout* pipelineLayout) {
(void)firstSet;
(void)count;
(void)descriptorSets;
(void)pipelineLayout;
}
void VulkanCommandList::SetPrimitiveTopology(PrimitiveTopology topology) {
(void)topology;
}
void VulkanCommandList::SetViewport(const Viewport& viewport) {
(void)viewport;
}
void VulkanCommandList::SetViewports(uint32_t count, const Viewport* viewports) {
(void)count;
(void)viewports;
}
void VulkanCommandList::SetScissorRect(const Rect& rect) {
(void)rect;
}
void VulkanCommandList::SetScissorRects(uint32_t count, const Rect* rects) {
(void)count;
(void)rects;
}
void VulkanCommandList::SetRenderTargets(uint32_t count, RHIResourceView** renderTargets, RHIResourceView* depthStencil) {
m_currentColorTarget = (count > 0 && renderTargets != nullptr) ? renderTargets[0] : nullptr;
m_currentDepthTarget = depthStencil;
}
void VulkanCommandList::SetStencilRef(uint8_t ref) {
(void)ref;
}
void VulkanCommandList::SetBlendFactor(const float factor[4]) {
(void)factor;
}
void VulkanCommandList::SetVertexBuffers(uint32_t startSlot, uint32_t count, RHIResourceView** buffers, const uint64_t* offsets, const uint32_t* strides) {
(void)startSlot;
(void)count;
(void)buffers;
(void)offsets;
(void)strides;
}
void VulkanCommandList::SetIndexBuffer(RHIResourceView* buffer, uint64_t offset) {
(void)buffer;
(void)offset;
}
void VulkanCommandList::Draw(uint32_t vertexCount, uint32_t instanceCount, uint32_t startVertex, uint32_t startInstance) {
(void)vertexCount;
(void)instanceCount;
(void)startVertex;
(void)startInstance;
}
void VulkanCommandList::DrawIndexed(uint32_t indexCount, uint32_t instanceCount, uint32_t startIndex, int32_t baseVertex, uint32_t startInstance) {
(void)indexCount;
(void)instanceCount;
(void)startIndex;
(void)baseVertex;
(void)startInstance;
}
void VulkanCommandList::Clear(float r, float g, float b, float a, uint32_t buffers) {
(void)buffers;
auto* colorView = static_cast<VulkanResourceView*>(m_currentColorTarget);
if (colorView == nullptr || colorView->GetTexture() == nullptr) {
return;
}
VulkanTexture* texture = colorView->GetTexture();
TransitionTexture(texture, ResourceStates::RenderTarget);
VkClearColorValue clearColor = {};
clearColor.float32[0] = r;
clearColor.float32[1] = g;
clearColor.float32[2] = b;
clearColor.float32[3] = a;
VkImageSubresourceRange range = {};
range.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
range.baseMipLevel = 0;
range.levelCount = 1;
range.baseArrayLayer = 0;
range.layerCount = 1;
vkCmdClearColorImage(
m_commandBuffer,
texture->GetImage(),
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
&clearColor,
1,
&range);
TransitionTexture(texture, ResourceStates::Present);
}
void VulkanCommandList::ClearRenderTarget(RHIResourceView* renderTarget, const float color[4]) {
m_currentColorTarget = renderTarget;
Clear(color[0], color[1], color[2], color[3], 1);
}
void VulkanCommandList::ClearDepthStencil(RHIResourceView* depthStencil, float depth, uint8_t stencil) {
(void)depthStencil;
(void)depth;
(void)stencil;
}
void VulkanCommandList::CopyResource(RHIResourceView* dst, RHIResourceView* src) {
(void)dst;
(void)src;
}
void VulkanCommandList::Dispatch(uint32_t x, uint32_t y, uint32_t z) {
(void)x;
(void)y;
(void)z;
}
} // namespace RHI
} // namespace XCEngine