#include "XCEngine/RHI/Vulkan/VulkanCommandList.h" #include "XCEngine/RHI/Vulkan/VulkanDevice.h" #include "XCEngine/RHI/Vulkan/VulkanResourceView.h" #include "XCEngine/RHI/Vulkan/VulkanTexture.h" namespace XCEngine { namespace RHI { namespace { VkImageLayout ToVulkanImageLayout(ResourceStates state) { switch (state) { case ResourceStates::RenderTarget: return VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; case ResourceStates::CopySrc: return VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL; case ResourceStates::CopyDst: return VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; case ResourceStates::Present: return VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; case ResourceStates::PixelShaderResource: return VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; case ResourceStates::DepthWrite: return VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; case ResourceStates::Common: default: return VK_IMAGE_LAYOUT_UNDEFINED; } } VkAccessFlags ToVulkanAccessMask(ResourceStates state) { switch (state) { case ResourceStates::RenderTarget: return VK_ACCESS_TRANSFER_WRITE_BIT; case ResourceStates::CopySrc: return VK_ACCESS_TRANSFER_READ_BIT; case ResourceStates::CopyDst: return VK_ACCESS_TRANSFER_WRITE_BIT; case ResourceStates::PixelShaderResource: return VK_ACCESS_SHADER_READ_BIT; case ResourceStates::DepthWrite: return VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; case ResourceStates::Present: case ResourceStates::Common: default: return 0; } } VkPipelineStageFlags ToVulkanStageMask(ResourceStates state) { switch (state) { case ResourceStates::RenderTarget: case ResourceStates::CopySrc: case ResourceStates::CopyDst: return VK_PIPELINE_STAGE_TRANSFER_BIT; case ResourceStates::PixelShaderResource: return VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; case ResourceStates::DepthWrite: return VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT; case ResourceStates::Present: return VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT; case ResourceStates::Common: default: return VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT; } } } // namespace VulkanCommandList::~VulkanCommandList() { Shutdown(); } bool VulkanCommandList::Initialize(VulkanDevice* device) { if (device == nullptr || device->GetDevice() == VK_NULL_HANDLE) { return false; } m_device = device; VkCommandPoolCreateInfo poolInfo = {}; poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO; poolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT; poolInfo.queueFamilyIndex = device->GetGraphicsQueueFamilyIndex(); if (vkCreateCommandPool(device->GetDevice(), &poolInfo, nullptr, &m_commandPool) != VK_SUCCESS) { return false; } VkCommandBufferAllocateInfo allocateInfo = {}; allocateInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; allocateInfo.commandPool = m_commandPool; allocateInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; allocateInfo.commandBufferCount = 1; return vkAllocateCommandBuffers(device->GetDevice(), &allocateInfo, &m_commandBuffer) == VK_SUCCESS; } void VulkanCommandList::Shutdown() { if (m_commandPool != VK_NULL_HANDLE && m_device != nullptr) { if (m_commandBuffer != VK_NULL_HANDLE) { vkFreeCommandBuffers(m_device->GetDevice(), m_commandPool, 1, &m_commandBuffer); } vkDestroyCommandPool(m_device->GetDevice(), m_commandPool, nullptr); } m_commandBuffer = VK_NULL_HANDLE; m_commandPool = VK_NULL_HANDLE; m_currentColorTarget = nullptr; m_currentDepthTarget = nullptr; m_device = nullptr; } void VulkanCommandList::Reset() { if (m_device == nullptr || m_commandPool == VK_NULL_HANDLE || m_commandBuffer == VK_NULL_HANDLE) { return; } vkResetCommandPool(m_device->GetDevice(), m_commandPool, 0); VkCommandBufferBeginInfo beginInfo = {}; beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; vkBeginCommandBuffer(m_commandBuffer, &beginInfo); } void VulkanCommandList::Close() { if (m_commandBuffer != VK_NULL_HANDLE) { vkEndCommandBuffer(m_commandBuffer); } } void VulkanCommandList::TransitionTexture(VulkanTexture* texture, ResourceStates newState) { if (texture == nullptr || m_commandBuffer == VK_NULL_HANDLE) { return; } VkImageMemoryBarrier barrier = {}; barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; barrier.oldLayout = ToVulkanImageLayout(texture->GetState()); barrier.newLayout = ToVulkanImageLayout(newState); barrier.srcAccessMask = ToVulkanAccessMask(texture->GetState()); barrier.dstAccessMask = ToVulkanAccessMask(newState); barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; barrier.image = texture->GetImage(); barrier.subresourceRange.aspectMask = GetImageAspectMask(texture->GetFormat()); barrier.subresourceRange.baseMipLevel = 0; barrier.subresourceRange.levelCount = 1; barrier.subresourceRange.baseArrayLayer = 0; barrier.subresourceRange.layerCount = 1; vkCmdPipelineBarrier( m_commandBuffer, ToVulkanStageMask(texture->GetState()), ToVulkanStageMask(newState), 0, 0, nullptr, 0, nullptr, 1, &barrier); texture->SetState(newState); } void VulkanCommandList::TransitionBarrier(RHIResourceView* resource, ResourceStates stateBefore, ResourceStates stateAfter) { (void)stateBefore; auto* view = static_cast(resource); if (view != nullptr) { TransitionTexture(view->GetTexture(), stateAfter); } } void VulkanCommandList::BeginRenderPass(class RHIRenderPass* renderPass, class RHIFramebuffer* framebuffer, const Rect& renderArea, uint32_t clearValueCount, const ClearValue* clearValues) { (void)renderPass; (void)framebuffer; (void)renderArea; (void)clearValueCount; (void)clearValues; } void VulkanCommandList::EndRenderPass() { } void VulkanCommandList::SetShader(RHIShader* shader) { (void)shader; } void VulkanCommandList::SetPipelineState(RHIPipelineState* pso) { (void)pso; } void VulkanCommandList::SetGraphicsDescriptorSets(uint32_t firstSet, uint32_t count, RHIDescriptorSet** descriptorSets, RHIPipelineLayout* pipelineLayout) { (void)firstSet; (void)count; (void)descriptorSets; (void)pipelineLayout; } void VulkanCommandList::SetComputeDescriptorSets(uint32_t firstSet, uint32_t count, RHIDescriptorSet** descriptorSets, RHIPipelineLayout* pipelineLayout) { (void)firstSet; (void)count; (void)descriptorSets; (void)pipelineLayout; } void VulkanCommandList::SetPrimitiveTopology(PrimitiveTopology topology) { (void)topology; } void VulkanCommandList::SetViewport(const Viewport& viewport) { (void)viewport; } void VulkanCommandList::SetViewports(uint32_t count, const Viewport* viewports) { (void)count; (void)viewports; } void VulkanCommandList::SetScissorRect(const Rect& rect) { (void)rect; } void VulkanCommandList::SetScissorRects(uint32_t count, const Rect* rects) { (void)count; (void)rects; } void VulkanCommandList::SetRenderTargets(uint32_t count, RHIResourceView** renderTargets, RHIResourceView* depthStencil) { m_currentColorTarget = (count > 0 && renderTargets != nullptr) ? renderTargets[0] : nullptr; m_currentDepthTarget = depthStencil; } void VulkanCommandList::SetStencilRef(uint8_t ref) { (void)ref; } void VulkanCommandList::SetBlendFactor(const float factor[4]) { (void)factor; } void VulkanCommandList::SetVertexBuffers(uint32_t startSlot, uint32_t count, RHIResourceView** buffers, const uint64_t* offsets, const uint32_t* strides) { (void)startSlot; (void)count; (void)buffers; (void)offsets; (void)strides; } void VulkanCommandList::SetIndexBuffer(RHIResourceView* buffer, uint64_t offset) { (void)buffer; (void)offset; } void VulkanCommandList::Draw(uint32_t vertexCount, uint32_t instanceCount, uint32_t startVertex, uint32_t startInstance) { (void)vertexCount; (void)instanceCount; (void)startVertex; (void)startInstance; } void VulkanCommandList::DrawIndexed(uint32_t indexCount, uint32_t instanceCount, uint32_t startIndex, int32_t baseVertex, uint32_t startInstance) { (void)indexCount; (void)instanceCount; (void)startIndex; (void)baseVertex; (void)startInstance; } void VulkanCommandList::Clear(float r, float g, float b, float a, uint32_t buffers) { (void)buffers; auto* colorView = static_cast(m_currentColorTarget); if (colorView == nullptr || colorView->GetTexture() == nullptr) { return; } VulkanTexture* texture = colorView->GetTexture(); TransitionTexture(texture, ResourceStates::RenderTarget); VkClearColorValue clearColor = {}; clearColor.float32[0] = r; clearColor.float32[1] = g; clearColor.float32[2] = b; clearColor.float32[3] = a; VkImageSubresourceRange range = {}; range.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; range.baseMipLevel = 0; range.levelCount = 1; range.baseArrayLayer = 0; range.layerCount = 1; vkCmdClearColorImage( m_commandBuffer, texture->GetImage(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &clearColor, 1, &range); TransitionTexture(texture, ResourceStates::Present); } void VulkanCommandList::ClearRenderTarget(RHIResourceView* renderTarget, const float color[4]) { m_currentColorTarget = renderTarget; Clear(color[0], color[1], color[2], color[3], 1); } void VulkanCommandList::ClearDepthStencil(RHIResourceView* depthStencil, float depth, uint8_t stencil) { (void)depthStencil; (void)depth; (void)stencil; } void VulkanCommandList::CopyResource(RHIResourceView* dst, RHIResourceView* src) { (void)dst; (void)src; } void VulkanCommandList::Dispatch(uint32_t x, uint32_t y, uint32_t z) { (void)x; (void)y; (void)z; } } // namespace RHI } // namespace XCEngine