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XCEngine/tests/Resources/Material/test_material_loader.cpp

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#include <gtest/gtest.h>
#include <XCEngine/Resources/Material/MaterialLoader.h>
#include <XCEngine/Core/Asset/ResourceManager.h>
#include <XCEngine/Core/Asset/ResourceTypes.h>
#include <XCEngine/Core/Containers/Array.h>
#include <cstdio>
#include <filesystem>
#include <fstream>
using namespace XCEngine::Resources;
using namespace XCEngine::Containers;
namespace {
TEST(MaterialLoader, GetResourceType) {
MaterialLoader loader;
EXPECT_EQ(loader.GetResourceType(), ResourceType::Material);
}
TEST(MaterialLoader, GetSupportedExtensions) {
MaterialLoader loader;
auto extensions = loader.GetSupportedExtensions();
EXPECT_GE(extensions.Size(), 1u);
}
TEST(MaterialLoader, CanLoad) {
MaterialLoader loader;
EXPECT_TRUE(loader.CanLoad("test.mat"));
EXPECT_TRUE(loader.CanLoad("test.json"));
EXPECT_FALSE(loader.CanLoad("test.txt"));
EXPECT_FALSE(loader.CanLoad("test.png"));
}
TEST(MaterialLoader, LoadInvalidPath) {
MaterialLoader loader;
LoadResult result = loader.Load("invalid/path/material.mat");
EXPECT_FALSE(result);
}
TEST(MaterialLoader, ResourceManagerRegistersMaterialAndShaderLoaders) {
ResourceManager& manager = ResourceManager::Get();
manager.Initialize();
EXPECT_NE(manager.GetLoader(ResourceType::Material), nullptr);
EXPECT_NE(manager.GetLoader(ResourceType::Shader), nullptr);
manager.Shutdown();
}
TEST(MaterialLoader, LoadValidMaterialParsesRenderMetadata) {
const std::filesystem::path shaderPath =
std::filesystem::current_path() / "material_loader_valid_shader.hlsl";
const std::filesystem::path materialPath =
std::filesystem::current_path() / "material_loader_valid.material";
{
std::ofstream shaderFile(shaderPath);
ASSERT_TRUE(shaderFile.is_open());
shaderFile << "float4 MainPS() : SV_TARGET { return float4(1, 1, 1, 1); }";
}
{
std::ofstream materialFile(materialPath);
ASSERT_TRUE(materialFile.is_open());
materialFile << "{\n";
materialFile << " \"shader\": \"" << shaderPath.generic_string() << "\",\n";
materialFile << " \"renderQueue\": \"Transparent\",\n";
materialFile << " \"shaderPass\": \"ForwardLit\",\n";
materialFile << " \"tags\": {\n";
materialFile << " \"LightMode\": \"ForwardBase\",\n";
materialFile << " \"RenderType\": \"Transparent\"\n";
materialFile << " }\n";
materialFile << "}";
}
MaterialLoader loader;
LoadResult result = loader.Load(materialPath.string().c_str());
ASSERT_TRUE(result);
ASSERT_NE(result.resource, nullptr);
Material* material = static_cast<Material*>(result.resource);
ASSERT_NE(material, nullptr);
EXPECT_TRUE(material->IsValid());
EXPECT_NE(material->GetShader(), nullptr);
EXPECT_EQ(material->GetRenderQueue(), static_cast<XCEngine::Core::int32>(MaterialRenderQueue::Transparent));
EXPECT_EQ(material->GetShaderPass(), "ForwardLit");
EXPECT_EQ(material->GetTag("LightMode"), "ForwardBase");
EXPECT_EQ(material->GetTag("RenderType"), "Transparent");
delete material;
std::remove(materialPath.string().c_str());
std::remove(shaderPath.string().c_str());
}
TEST(MaterialLoader, RejectsUnknownRenderQueueName) {
const std::filesystem::path materialPath =
std::filesystem::current_path() / "material_loader_invalid_queue.material";
{
std::ofstream materialFile(materialPath);
ASSERT_TRUE(materialFile.is_open());
materialFile << "{ \"renderQueue\": \"NotAQueue\" }";
}
MaterialLoader loader;
LoadResult result = loader.Load(materialPath.string().c_str());
EXPECT_FALSE(result);
std::remove(materialPath.string().c_str());
}
} // namespace