2026-03-26 20:43:17 +08:00
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#include "Rendering/Pipelines/BuiltinForwardPipeline.h"
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2026-03-27 13:01:17 +08:00
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#include "Components/GameObject.h"
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2026-03-26 20:43:17 +08:00
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#include "Components/MeshFilterComponent.h"
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#include "Components/MeshRendererComponent.h"
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2026-03-27 13:01:17 +08:00
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#include "Debug/Logger.h"
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2026-04-02 19:00:48 +08:00
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#include "Core/Asset/ResourceManager.h"
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#include "RHI/RHICommandList.h"
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2026-04-02 19:17:22 +08:00
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#include "Rendering/Detail/ShaderVariantUtils.h"
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2026-03-27 11:56:23 +08:00
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#include "Rendering/RenderMaterialUtility.h"
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#include "Rendering/RenderSurface.h"
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2026-04-02 19:00:48 +08:00
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#include "Resources/BuiltinResources.h"
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#include "Resources/Material/Material.h"
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#include "Resources/Shader/Shader.h"
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#include "Resources/Texture/Texture.h"
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2026-04-03 11:51:01 +08:00
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#include <algorithm>
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2026-03-26 20:43:17 +08:00
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#include <cstddef>
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namespace XCEngine {
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namespace Rendering {
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namespace Pipelines {
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2026-03-30 02:22:17 +08:00
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namespace Detail {
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class BuiltinForwardOpaquePass final : public RenderPass {
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public:
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explicit BuiltinForwardOpaquePass(BuiltinForwardPipeline& pipeline)
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: m_pipeline(pipeline) {
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}
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const char* GetName() const override {
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return "BuiltinForwardOpaquePass";
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}
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bool Initialize(const RenderContext& context) override {
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return m_pipeline.EnsureInitialized(context);
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}
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void Shutdown() override {
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m_pipeline.DestroyPipelineResources();
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}
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bool Execute(const RenderPassContext& context) override {
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return m_pipeline.ExecuteForwardOpaquePass(context);
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}
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private:
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BuiltinForwardPipeline& m_pipeline;
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};
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} // namespace Detail
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2026-03-26 20:43:17 +08:00
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namespace {
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bool TryResolveSurfacePassType(
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const Resources::Material* material,
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BuiltinMaterialPass& outPass) {
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if (MatchesBuiltinPass(material, BuiltinMaterialPass::Unlit)) {
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outPass = BuiltinMaterialPass::Unlit;
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return true;
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}
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if (MatchesBuiltinPass(material, BuiltinMaterialPass::ForwardLit)) {
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outPass = BuiltinMaterialPass::ForwardLit;
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return true;
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}
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return false;
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}
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const Resources::ShaderPass* FindCompatibleSurfacePass(
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const Resources::Shader& shader,
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const Resources::Material* material,
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BuiltinMaterialPass pass,
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Resources::ShaderBackend backend) {
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if (material != nullptr && !material->GetShaderPass().Empty()) {
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const Resources::ShaderPass* explicitPass = shader.FindPass(material->GetShaderPass());
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if (explicitPass != nullptr &&
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::XCEngine::Rendering::Detail::ShaderPassHasGraphicsVariants(shader, explicitPass->name, backend)) {
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return explicitPass;
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}
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}
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for (const Resources::ShaderPass& shaderPass : shader.GetPasses()) {
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if (ShaderPassMatchesBuiltinPass(shaderPass, pass) &&
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::XCEngine::Rendering::Detail::ShaderPassHasGraphicsVariants(shader, shaderPass.name, backend)) {
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return &shaderPass;
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}
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}
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if (pass != BuiltinMaterialPass::ForwardLit) {
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return nullptr;
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}
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const Resources::ShaderPass* defaultPass = shader.FindPass("ForwardLit");
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if (defaultPass != nullptr &&
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::XCEngine::Rendering::Detail::ShaderPassHasGraphicsVariants(shader, defaultPass->name, backend)) {
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return defaultPass;
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}
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defaultPass = shader.FindPass("Default");
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if (defaultPass != nullptr &&
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::XCEngine::Rendering::Detail::ShaderPassHasGraphicsVariants(shader, defaultPass->name, backend)) {
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return defaultPass;
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}
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2026-04-02 04:00:58 +08:00
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if (shader.GetPassCount() > 0 &&
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::XCEngine::Rendering::Detail::ShaderPassHasGraphicsVariants(shader, shader.GetPasses()[0].name, backend)) {
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return &shader.GetPasses()[0];
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}
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return nullptr;
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}
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2026-03-27 12:18:04 +08:00
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RHI::GraphicsPipelineDesc CreatePipelineDesc(
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RHI::RHIType backendType,
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RHI::RHIPipelineLayout* pipelineLayout,
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const Resources::Shader& shader,
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const Containers::String& passName,
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const Resources::Material* material) {
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RHI::GraphicsPipelineDesc pipelineDesc = {};
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pipelineDesc.pipelineLayout = pipelineLayout;
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pipelineDesc.topologyType = static_cast<uint32_t>(RHI::PrimitiveTopologyType::Triangle);
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pipelineDesc.renderTargetCount = 1;
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pipelineDesc.renderTargetFormats[0] = static_cast<uint32_t>(RHI::Format::R8G8B8A8_UNorm);
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pipelineDesc.depthStencilFormat = static_cast<uint32_t>(RHI::Format::D24_UNorm_S8_UInt);
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pipelineDesc.sampleCount = 1;
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ApplyMaterialRenderState(material, pipelineDesc);
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pipelineDesc.inputLayout = BuiltinForwardPipeline::BuildInputLayout();
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const Resources::ShaderBackend backend = ::XCEngine::Rendering::Detail::ToShaderBackend(backendType);
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const Resources::ShaderStageVariant* vertexVariant =
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shader.FindVariant(passName, Resources::ShaderType::Vertex, backend);
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const Resources::ShaderStageVariant* fragmentVariant =
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shader.FindVariant(passName, Resources::ShaderType::Fragment, backend);
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if (vertexVariant != nullptr) {
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::XCEngine::Rendering::Detail::ApplyShaderStageVariant(*vertexVariant, pipelineDesc.vertexShader);
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}
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if (fragmentVariant != nullptr) {
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::XCEngine::Rendering::Detail::ApplyShaderStageVariant(*fragmentVariant, pipelineDesc.fragmentShader);
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}
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return pipelineDesc;
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}
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} // namespace
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2026-03-30 02:22:17 +08:00
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BuiltinForwardPipeline::BuiltinForwardPipeline() {
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m_passSequence.AddPass(std::make_unique<Detail::BuiltinForwardOpaquePass>(*this));
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}
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BuiltinForwardPipeline::~BuiltinForwardPipeline() {
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Shutdown();
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}
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2026-04-01 00:56:48 +08:00
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std::unique_ptr<RenderPipeline> BuiltinForwardPipelineAsset::CreatePipeline() const {
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return std::make_unique<BuiltinForwardPipeline>();
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}
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RHI::InputLayoutDesc BuiltinForwardPipeline::BuildInputLayout() {
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RHI::InputLayoutDesc inputLayout = {};
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RHI::InputElementDesc position = {};
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position.semanticName = "POSITION";
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position.semanticIndex = 0;
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position.format = static_cast<uint32_t>(RHI::Format::R32G32B32_Float);
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position.inputSlot = 0;
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position.alignedByteOffset = 0;
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inputLayout.elements.push_back(position);
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RHI::InputElementDesc normal = {};
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normal.semanticName = "NORMAL";
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normal.semanticIndex = 0;
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normal.format = static_cast<uint32_t>(RHI::Format::R32G32B32_Float);
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normal.inputSlot = 0;
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normal.alignedByteOffset = static_cast<uint32_t>(offsetof(Resources::StaticMeshVertex, normal));
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inputLayout.elements.push_back(normal);
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RHI::InputElementDesc texcoord = {};
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texcoord.semanticName = "TEXCOORD";
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texcoord.semanticIndex = 0;
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texcoord.format = static_cast<uint32_t>(RHI::Format::R32G32_Float);
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texcoord.inputSlot = 0;
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texcoord.alignedByteOffset = static_cast<uint32_t>(offsetof(Resources::StaticMeshVertex, uv0));
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inputLayout.elements.push_back(texcoord);
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return inputLayout;
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}
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bool BuiltinForwardPipeline::Initialize(const RenderContext& context) {
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return m_passSequence.Initialize(context);
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}
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void BuiltinForwardPipeline::Shutdown() {
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m_passSequence.Shutdown();
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}
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bool BuiltinForwardPipeline::Render(
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const RenderContext& context,
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const RenderSurface& surface,
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const RenderSceneData& sceneData) {
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if (!Initialize(context)) {
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return false;
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}
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const RenderPassContext passContext = {
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context,
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surface,
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sceneData
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};
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return m_passSequence.Execute(passContext);
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}
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bool BuiltinForwardPipeline::ExecuteForwardOpaquePass(const RenderPassContext& passContext) {
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const RenderContext& context = passContext.renderContext;
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const RenderSurface& surface = passContext.surface;
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const RenderSceneData& sceneData = passContext.sceneData;
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const std::vector<RHI::RHIResourceView*>& colorAttachments = surface.GetColorAttachments();
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if (colorAttachments.empty()) {
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return false;
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}
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std::vector<RHI::RHIResourceView*> renderTargets = colorAttachments;
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RHI::RHICommandList* commandList = context.commandList;
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if (surface.IsAutoTransitionEnabled()) {
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for (RHI::RHIResourceView* renderTarget : renderTargets) {
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if (renderTarget != nullptr) {
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commandList->TransitionBarrier(
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renderTarget,
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surface.GetColorStateBefore(),
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RHI::ResourceStates::RenderTarget);
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}
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}
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}
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commandList->SetRenderTargets(
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static_cast<uint32_t>(renderTargets.size()),
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renderTargets.data(),
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surface.GetDepthAttachment());
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2026-04-01 13:01:11 +08:00
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const Math::RectInt renderArea = surface.GetRenderArea();
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if (renderArea.width <= 0 || renderArea.height <= 0) {
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return false;
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}
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const RHI::Viewport viewport = {
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static_cast<float>(renderArea.x),
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static_cast<float>(renderArea.y),
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static_cast<float>(renderArea.width),
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static_cast<float>(renderArea.height),
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0.0f,
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1.0f
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};
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const RHI::Rect scissorRect = {
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renderArea.x,
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renderArea.y,
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renderArea.x + renderArea.width,
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renderArea.y + renderArea.height
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};
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const RHI::Rect clearRects[] = { scissorRect };
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commandList->SetViewport(viewport);
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commandList->SetScissorRect(scissorRect);
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const Math::Color clearColor = surface.HasClearColorOverride()
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? surface.GetClearColorOverride()
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: sceneData.cameraData.clearColor;
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const float clearValues[4] = { clearColor.r, clearColor.g, clearColor.b, clearColor.a };
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if (HasRenderClearFlag(sceneData.cameraData.clearFlags, RenderClearFlags::Color)) {
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for (RHI::RHIResourceView* renderTarget : renderTargets) {
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if (renderTarget != nullptr) {
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commandList->ClearRenderTarget(renderTarget, clearValues, 1, clearRects);
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}
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}
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}
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if (surface.GetDepthAttachment() != nullptr &&
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HasRenderClearFlag(sceneData.cameraData.clearFlags, RenderClearFlags::Depth)) {
|
2026-04-01 15:16:25 +08:00
|
|
|
commandList->ClearDepthStencil(surface.GetDepthAttachment(), 1.0f, 0, 1, clearRects);
|
2026-03-26 20:43:17 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
commandList->SetPrimitiveTopology(RHI::PrimitiveTopology::TriangleList);
|
|
|
|
|
|
2026-04-04 23:01:34 +08:00
|
|
|
if (sceneData.lighting.HasMainDirectionalShadow()) {
|
|
|
|
|
commandList->TransitionBarrier(
|
|
|
|
|
sceneData.lighting.mainDirectionalShadow.shadowMap,
|
|
|
|
|
RHI::ResourceStates::DepthWrite,
|
|
|
|
|
RHI::ResourceStates::PixelShaderResource);
|
|
|
|
|
}
|
|
|
|
|
|
2026-03-27 12:18:04 +08:00
|
|
|
RHI::RHIPipelineState* currentPipelineState = nullptr;
|
2026-03-27 11:56:23 +08:00
|
|
|
for (const VisibleRenderItem& visibleItem : sceneData.visibleItems) {
|
2026-03-27 12:18:04 +08:00
|
|
|
const Resources::Material* material = ResolveMaterial(visibleItem);
|
2026-04-03 17:18:46 +08:00
|
|
|
BuiltinMaterialPass pass = BuiltinMaterialPass::ForwardLit;
|
|
|
|
|
if (!TryResolveSurfacePassType(material, pass)) {
|
2026-03-27 12:18:04 +08:00
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
RHI::RHIPipelineState* pipelineState = GetOrCreatePipelineState(context, material);
|
|
|
|
|
if (pipelineState == nullptr) {
|
2026-03-27 11:56:23 +08:00
|
|
|
continue;
|
|
|
|
|
}
|
2026-03-27 12:18:04 +08:00
|
|
|
if (pipelineState != currentPipelineState) {
|
|
|
|
|
commandList->SetPipelineState(pipelineState);
|
|
|
|
|
currentPipelineState = pipelineState;
|
|
|
|
|
}
|
2026-03-27 11:56:23 +08:00
|
|
|
|
|
|
|
|
DrawVisibleItem(context, sceneData, visibleItem);
|
2026-03-26 20:43:17 +08:00
|
|
|
}
|
|
|
|
|
|
2026-04-04 23:01:34 +08:00
|
|
|
if (sceneData.lighting.HasMainDirectionalShadow()) {
|
|
|
|
|
commandList->TransitionBarrier(
|
|
|
|
|
sceneData.lighting.mainDirectionalShadow.shadowMap,
|
|
|
|
|
RHI::ResourceStates::PixelShaderResource,
|
|
|
|
|
RHI::ResourceStates::DepthWrite);
|
|
|
|
|
}
|
|
|
|
|
|
2026-03-26 20:43:17 +08:00
|
|
|
if (surface.IsAutoTransitionEnabled()) {
|
2026-04-04 01:59:28 +08:00
|
|
|
commandList->EndRenderPass();
|
2026-03-26 20:43:17 +08:00
|
|
|
for (RHI::RHIResourceView* renderTarget : renderTargets) {
|
|
|
|
|
if (renderTarget != nullptr) {
|
|
|
|
|
commandList->TransitionBarrier(
|
|
|
|
|
renderTarget,
|
|
|
|
|
RHI::ResourceStates::RenderTarget,
|
|
|
|
|
surface.GetColorStateAfter());
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool BuiltinForwardPipeline::EnsureInitialized(const RenderContext& context) {
|
|
|
|
|
if (!context.IsValid()) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (m_initialized &&
|
|
|
|
|
m_device == context.device &&
|
|
|
|
|
m_backendType == context.backendType) {
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
DestroyPipelineResources();
|
|
|
|
|
m_device = context.device;
|
|
|
|
|
m_backendType = context.backendType;
|
|
|
|
|
m_initialized = CreatePipelineResources(context);
|
|
|
|
|
return m_initialized;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool BuiltinForwardPipeline::CreatePipelineResources(const RenderContext& context) {
|
2026-04-02 19:00:48 +08:00
|
|
|
m_builtinForwardShader = Resources::ResourceManager::Get().Load<Resources::Shader>(
|
|
|
|
|
Resources::GetBuiltinForwardLitShaderPath());
|
|
|
|
|
if (!m_builtinForwardShader.IsValid()) {
|
|
|
|
|
Debug::Logger::Get().Error(
|
|
|
|
|
Debug::LogCategory::Rendering,
|
|
|
|
|
"BuiltinForwardPipeline failed to load builtin forward shader resource");
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
2026-04-03 17:18:46 +08:00
|
|
|
m_builtinUnlitShader = Resources::ResourceManager::Get().Load<Resources::Shader>(
|
|
|
|
|
Resources::GetBuiltinUnlitShaderPath());
|
|
|
|
|
if (!m_builtinUnlitShader.IsValid()) {
|
|
|
|
|
Debug::Logger::Get().Error(
|
|
|
|
|
Debug::LogCategory::Rendering,
|
|
|
|
|
"BuiltinForwardPipeline failed to load builtin unlit shader resource");
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
2026-03-26 20:43:17 +08:00
|
|
|
RHI::SamplerDesc samplerDesc = {};
|
|
|
|
|
samplerDesc.filter = static_cast<uint32_t>(RHI::FilterMode::Linear);
|
|
|
|
|
samplerDesc.addressU = static_cast<uint32_t>(RHI::TextureAddressMode::Clamp);
|
|
|
|
|
samplerDesc.addressV = static_cast<uint32_t>(RHI::TextureAddressMode::Clamp);
|
|
|
|
|
samplerDesc.addressW = static_cast<uint32_t>(RHI::TextureAddressMode::Clamp);
|
|
|
|
|
samplerDesc.mipLodBias = 0.0f;
|
|
|
|
|
samplerDesc.maxAnisotropy = 1;
|
|
|
|
|
samplerDesc.comparisonFunc = static_cast<uint32_t>(RHI::ComparisonFunc::Always);
|
|
|
|
|
samplerDesc.minLod = 0.0f;
|
|
|
|
|
samplerDesc.maxLod = 1000.0f;
|
|
|
|
|
m_sampler = context.device->CreateSampler(samplerDesc);
|
|
|
|
|
if (m_sampler == nullptr) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
2026-04-04 23:01:34 +08:00
|
|
|
RHI::SamplerDesc shadowSamplerDesc = samplerDesc;
|
|
|
|
|
shadowSamplerDesc.filter = static_cast<uint32_t>(RHI::FilterMode::Point);
|
|
|
|
|
m_shadowSampler = context.device->CreateSampler(shadowSamplerDesc);
|
|
|
|
|
if (m_shadowSampler == nullptr) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
2026-03-26 20:43:17 +08:00
|
|
|
const unsigned char whitePixel[4] = { 255, 255, 255, 255 };
|
|
|
|
|
RHI::TextureDesc textureDesc = {};
|
|
|
|
|
textureDesc.width = 1;
|
|
|
|
|
textureDesc.height = 1;
|
|
|
|
|
textureDesc.depth = 1;
|
|
|
|
|
textureDesc.mipLevels = 1;
|
|
|
|
|
textureDesc.arraySize = 1;
|
|
|
|
|
textureDesc.format = static_cast<uint32_t>(RHI::Format::R8G8B8A8_UNorm);
|
|
|
|
|
textureDesc.textureType = static_cast<uint32_t>(RHI::TextureType::Texture2D);
|
|
|
|
|
textureDesc.sampleCount = 1;
|
|
|
|
|
textureDesc.sampleQuality = 0;
|
|
|
|
|
textureDesc.flags = 0;
|
|
|
|
|
m_fallbackTexture = context.device->CreateTexture(textureDesc, whitePixel, sizeof(whitePixel), 4);
|
|
|
|
|
if (m_fallbackTexture == nullptr) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
RHI::ResourceViewDesc textureViewDesc = {};
|
|
|
|
|
textureViewDesc.format = static_cast<uint32_t>(RHI::Format::R8G8B8A8_UNorm);
|
|
|
|
|
textureViewDesc.dimension = RHI::ResourceViewDimension::Texture2D;
|
|
|
|
|
textureViewDesc.mipLevel = 0;
|
|
|
|
|
m_fallbackTextureView = context.device->CreateShaderResourceView(m_fallbackTexture, textureViewDesc);
|
|
|
|
|
if (m_fallbackTextureView == nullptr) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void BuiltinForwardPipeline::DestroyPipelineResources() {
|
|
|
|
|
m_resourceCache.Shutdown();
|
|
|
|
|
|
2026-03-27 12:18:04 +08:00
|
|
|
for (auto& pipelinePair : m_pipelineStates) {
|
|
|
|
|
if (pipelinePair.second != nullptr) {
|
|
|
|
|
pipelinePair.second->Shutdown();
|
|
|
|
|
delete pipelinePair.second;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
m_pipelineStates.clear();
|
|
|
|
|
|
2026-04-03 11:51:01 +08:00
|
|
|
for (auto& descriptorSetPair : m_dynamicDescriptorSets) {
|
|
|
|
|
DestroyOwnedDescriptorSet(descriptorSetPair.second.descriptorSet);
|
2026-03-27 13:01:17 +08:00
|
|
|
}
|
2026-04-03 11:51:01 +08:00
|
|
|
m_dynamicDescriptorSets.clear();
|
2026-03-27 13:01:17 +08:00
|
|
|
|
2026-04-03 11:51:01 +08:00
|
|
|
for (auto& passLayoutPair : m_passResourceLayouts) {
|
|
|
|
|
DestroyPassResourceLayout(passLayoutPair.second);
|
2026-03-27 13:01:17 +08:00
|
|
|
}
|
2026-04-03 11:51:01 +08:00
|
|
|
m_passResourceLayouts.clear();
|
2026-03-27 13:01:17 +08:00
|
|
|
|
2026-03-26 20:43:17 +08:00
|
|
|
if (m_fallbackTextureView != nullptr) {
|
|
|
|
|
m_fallbackTextureView->Shutdown();
|
|
|
|
|
delete m_fallbackTextureView;
|
|
|
|
|
m_fallbackTextureView = nullptr;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (m_fallbackTexture != nullptr) {
|
|
|
|
|
m_fallbackTexture->Shutdown();
|
|
|
|
|
delete m_fallbackTexture;
|
|
|
|
|
m_fallbackTexture = nullptr;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (m_sampler != nullptr) {
|
|
|
|
|
m_sampler->Shutdown();
|
|
|
|
|
delete m_sampler;
|
|
|
|
|
m_sampler = nullptr;
|
|
|
|
|
}
|
|
|
|
|
|
2026-04-04 23:01:34 +08:00
|
|
|
if (m_shadowSampler != nullptr) {
|
|
|
|
|
m_shadowSampler->Shutdown();
|
|
|
|
|
delete m_shadowSampler;
|
|
|
|
|
m_shadowSampler = nullptr;
|
|
|
|
|
}
|
|
|
|
|
|
2026-03-26 20:43:17 +08:00
|
|
|
m_device = nullptr;
|
|
|
|
|
m_initialized = false;
|
2026-04-02 19:00:48 +08:00
|
|
|
m_builtinForwardShader.Reset();
|
2026-04-03 17:18:46 +08:00
|
|
|
m_builtinUnlitShader.Reset();
|
2026-04-02 19:00:48 +08:00
|
|
|
}
|
|
|
|
|
|
2026-04-03 17:18:46 +08:00
|
|
|
BuiltinForwardPipeline::ResolvedShaderPass BuiltinForwardPipeline::ResolveSurfaceShaderPass(
|
2026-04-02 19:00:48 +08:00
|
|
|
const Resources::Material* material) const {
|
|
|
|
|
ResolvedShaderPass resolved = {};
|
2026-04-03 17:18:46 +08:00
|
|
|
BuiltinMaterialPass pass = BuiltinMaterialPass::ForwardLit;
|
|
|
|
|
if (!TryResolveSurfacePassType(material, pass)) {
|
|
|
|
|
return resolved;
|
|
|
|
|
}
|
|
|
|
|
|
2026-04-02 19:17:22 +08:00
|
|
|
const Resources::ShaderBackend backend = ::XCEngine::Rendering::Detail::ToShaderBackend(m_backendType);
|
2026-04-02 19:00:48 +08:00
|
|
|
|
|
|
|
|
if (material != nullptr && material->GetShader() != nullptr) {
|
|
|
|
|
const Resources::Shader* materialShader = material->GetShader();
|
|
|
|
|
if (const Resources::ShaderPass* shaderPass =
|
2026-04-03 17:18:46 +08:00
|
|
|
FindCompatibleSurfacePass(*materialShader, material, pass, backend)) {
|
2026-04-02 19:00:48 +08:00
|
|
|
resolved.shader = materialShader;
|
|
|
|
|
resolved.pass = shaderPass;
|
|
|
|
|
resolved.passName = shaderPass->name;
|
|
|
|
|
return resolved;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2026-04-03 17:18:46 +08:00
|
|
|
const Resources::ResourceHandle<Resources::Shader>* builtinShaderHandle =
|
|
|
|
|
pass == BuiltinMaterialPass::Unlit ? &m_builtinUnlitShader : &m_builtinForwardShader;
|
|
|
|
|
if (builtinShaderHandle->IsValid()) {
|
|
|
|
|
const Resources::Shader* builtinShader = builtinShaderHandle->Get();
|
2026-04-02 19:00:48 +08:00
|
|
|
if (const Resources::ShaderPass* shaderPass =
|
2026-04-03 17:18:46 +08:00
|
|
|
FindCompatibleSurfacePass(*builtinShader, nullptr, pass, backend)) {
|
2026-04-02 19:00:48 +08:00
|
|
|
resolved.shader = builtinShader;
|
|
|
|
|
resolved.pass = shaderPass;
|
|
|
|
|
resolved.passName = shaderPass->name;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return resolved;
|
2026-03-26 20:43:17 +08:00
|
|
|
}
|
|
|
|
|
|
2026-04-03 11:51:01 +08:00
|
|
|
BuiltinForwardPipeline::PassResourceLayout* BuiltinForwardPipeline::GetOrCreatePassResourceLayout(
|
|
|
|
|
const RenderContext& context,
|
|
|
|
|
const ResolvedShaderPass& resolvedShaderPass) {
|
|
|
|
|
if (resolvedShaderPass.shader == nullptr || resolvedShaderPass.pass == nullptr) {
|
|
|
|
|
return nullptr;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
PassLayoutKey passLayoutKey = {};
|
|
|
|
|
passLayoutKey.shader = resolvedShaderPass.shader;
|
|
|
|
|
passLayoutKey.passName = resolvedShaderPass.passName;
|
|
|
|
|
|
|
|
|
|
const auto existing = m_passResourceLayouts.find(passLayoutKey);
|
|
|
|
|
if (existing != m_passResourceLayouts.end()) {
|
|
|
|
|
return &existing->second;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
PassResourceLayout passLayout = {};
|
|
|
|
|
auto failLayout = [this, &passLayout](const char* message) -> PassResourceLayout* {
|
|
|
|
|
Debug::Logger::Get().Error(Debug::LogCategory::Rendering, message);
|
|
|
|
|
DestroyPassResourceLayout(passLayout);
|
|
|
|
|
return nullptr;
|
|
|
|
|
};
|
|
|
|
|
|
2026-04-03 16:59:18 +08:00
|
|
|
Containers::Array<Resources::ShaderResourceBindingDesc> resourceBindings = resolvedShaderPass.pass->resources;
|
|
|
|
|
if (resourceBindings.Empty()) {
|
|
|
|
|
resourceBindings = BuildLegacyBuiltinForwardPassResourceBindings();
|
2026-04-03 11:51:01 +08:00
|
|
|
}
|
|
|
|
|
|
2026-04-03 16:59:18 +08:00
|
|
|
BuiltinPassResourceBindingPlan bindingPlan = {};
|
|
|
|
|
Containers::String bindingPlanError;
|
|
|
|
|
if (!TryBuildBuiltinPassResourceBindingPlan(resourceBindings, bindingPlan, &bindingPlanError)) {
|
|
|
|
|
return failLayout(bindingPlanError.CStr());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const bool hasAnyResource = !bindingPlan.bindings.Empty();
|
2026-04-03 11:51:01 +08:00
|
|
|
if (hasAnyResource) {
|
2026-04-04 13:48:13 +08:00
|
|
|
Containers::String setLayoutError;
|
|
|
|
|
if (!TryBuildBuiltinPassSetLayouts(bindingPlan, passLayout.setLayouts, &setLayoutError)) {
|
|
|
|
|
return failLayout(setLayoutError.CStr());
|
|
|
|
|
}
|
2026-04-03 11:51:01 +08:00
|
|
|
passLayout.staticDescriptorSets.resize(passLayout.setLayouts.size());
|
2026-04-03 16:59:18 +08:00
|
|
|
passLayout.firstDescriptorSet = bindingPlan.firstDescriptorSet;
|
|
|
|
|
passLayout.descriptorSetCount = bindingPlan.descriptorSetCount;
|
2026-04-03 11:51:01 +08:00
|
|
|
}
|
|
|
|
|
|
2026-04-03 16:59:18 +08:00
|
|
|
passLayout.perObject = bindingPlan.perObject;
|
|
|
|
|
passLayout.material = bindingPlan.material;
|
2026-04-04 23:01:34 +08:00
|
|
|
passLayout.shadowReceiver = bindingPlan.shadowReceiver;
|
2026-04-03 16:59:18 +08:00
|
|
|
passLayout.baseColorTexture = bindingPlan.baseColorTexture;
|
|
|
|
|
passLayout.linearClampSampler = bindingPlan.linearClampSampler;
|
2026-04-04 23:01:34 +08:00
|
|
|
passLayout.shadowMapTexture = bindingPlan.shadowMapTexture;
|
|
|
|
|
passLayout.shadowMapSampler = bindingPlan.shadowMapSampler;
|
2026-04-03 11:51:01 +08:00
|
|
|
|
|
|
|
|
if (!passLayout.perObject.IsValid()) {
|
|
|
|
|
return failLayout("BuiltinForwardPipeline requires a PerObject resource binding");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (hasAnyResource &&
|
|
|
|
|
passLayout.firstDescriptorSet > 0 &&
|
|
|
|
|
!passLayout.setLayouts.empty() &&
|
|
|
|
|
passLayout.setLayouts[0].bindings.empty()) {
|
2026-04-04 13:48:13 +08:00
|
|
|
BuiltinPassSetLayoutMetadata& compatibilitySet = passLayout.setLayouts[0];
|
2026-04-03 16:59:18 +08:00
|
|
|
if (bindingPlan.usesConstantBuffers) {
|
2026-04-03 11:51:01 +08:00
|
|
|
compatibilitySet.bindings.push_back({
|
|
|
|
|
0,
|
|
|
|
|
static_cast<uint32_t>(RHI::DescriptorType::CBV),
|
|
|
|
|
1,
|
|
|
|
|
0
|
|
|
|
|
});
|
|
|
|
|
}
|
2026-04-03 16:59:18 +08:00
|
|
|
if (bindingPlan.usesTextures) {
|
2026-04-03 11:51:01 +08:00
|
|
|
compatibilitySet.bindings.push_back({
|
|
|
|
|
0,
|
|
|
|
|
static_cast<uint32_t>(RHI::DescriptorType::SRV),
|
|
|
|
|
1,
|
|
|
|
|
0
|
|
|
|
|
});
|
|
|
|
|
}
|
2026-04-03 16:59:18 +08:00
|
|
|
if (bindingPlan.usesSamplers) {
|
2026-04-03 11:51:01 +08:00
|
|
|
compatibilitySet.bindings.push_back({
|
|
|
|
|
0,
|
|
|
|
|
static_cast<uint32_t>(RHI::DescriptorType::Sampler),
|
|
|
|
|
1,
|
|
|
|
|
0
|
|
|
|
|
});
|
|
|
|
|
}
|
2026-04-04 13:48:13 +08:00
|
|
|
RefreshBuiltinPassSetLayoutMetadata(compatibilitySet);
|
2026-04-03 11:51:01 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
std::vector<RHI::DescriptorSetLayoutDesc> nativeSetLayouts(passLayout.setLayouts.size());
|
|
|
|
|
for (size_t i = 0; i < passLayout.setLayouts.size(); ++i) {
|
|
|
|
|
nativeSetLayouts[i] = passLayout.setLayouts[i].layout;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
RHI::RHIPipelineLayoutDesc pipelineLayoutDesc = {};
|
|
|
|
|
pipelineLayoutDesc.setLayouts = nativeSetLayouts.empty() ? nullptr : nativeSetLayouts.data();
|
|
|
|
|
pipelineLayoutDesc.setLayoutCount = static_cast<uint32_t>(nativeSetLayouts.size());
|
|
|
|
|
passLayout.pipelineLayout = context.device->CreatePipelineLayout(pipelineLayoutDesc);
|
|
|
|
|
if (passLayout.pipelineLayout == nullptr) {
|
|
|
|
|
return failLayout("BuiltinForwardPipeline failed to create a pipeline layout from shader pass resources");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const auto result = m_passResourceLayouts.emplace(passLayoutKey, passLayout);
|
|
|
|
|
PassResourceLayout& storedPassLayout = result.first->second;
|
2026-04-04 13:48:13 +08:00
|
|
|
RefreshBuiltinPassSetLayouts(storedPassLayout.setLayouts);
|
2026-04-03 11:51:01 +08:00
|
|
|
return &storedPassLayout;
|
|
|
|
|
}
|
|
|
|
|
|
2026-03-27 12:18:04 +08:00
|
|
|
RHI::RHIPipelineState* BuiltinForwardPipeline::GetOrCreatePipelineState(
|
|
|
|
|
const RenderContext& context,
|
|
|
|
|
const Resources::Material* material) {
|
2026-04-03 17:18:46 +08:00
|
|
|
const ResolvedShaderPass resolvedShaderPass = ResolveSurfaceShaderPass(material);
|
2026-04-02 19:00:48 +08:00
|
|
|
if (resolvedShaderPass.shader == nullptr || resolvedShaderPass.pass == nullptr) {
|
|
|
|
|
Debug::Logger::Get().Error(
|
|
|
|
|
Debug::LogCategory::Rendering,
|
2026-04-03 17:18:46 +08:00
|
|
|
"BuiltinForwardPipeline could not resolve a valid surface shader pass");
|
2026-04-02 19:00:48 +08:00
|
|
|
return nullptr;
|
|
|
|
|
}
|
|
|
|
|
|
2026-04-03 11:51:01 +08:00
|
|
|
PassResourceLayout* passLayout = GetOrCreatePassResourceLayout(context, resolvedShaderPass);
|
|
|
|
|
if (passLayout == nullptr || passLayout->pipelineLayout == nullptr) {
|
|
|
|
|
return nullptr;
|
|
|
|
|
}
|
|
|
|
|
|
2026-04-02 19:00:48 +08:00
|
|
|
PipelineStateKey pipelineKey = {};
|
|
|
|
|
pipelineKey.renderState =
|
2026-03-27 12:18:04 +08:00
|
|
|
material != nullptr ? material->GetRenderState() : Resources::MaterialRenderState();
|
2026-04-02 19:00:48 +08:00
|
|
|
pipelineKey.shader = resolvedShaderPass.shader;
|
|
|
|
|
pipelineKey.passName = resolvedShaderPass.passName;
|
2026-03-27 12:18:04 +08:00
|
|
|
|
2026-04-02 19:00:48 +08:00
|
|
|
const auto existing = m_pipelineStates.find(pipelineKey);
|
2026-03-27 12:18:04 +08:00
|
|
|
if (existing != m_pipelineStates.end()) {
|
|
|
|
|
return existing->second;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const RHI::GraphicsPipelineDesc pipelineDesc =
|
2026-04-02 19:00:48 +08:00
|
|
|
CreatePipelineDesc(
|
|
|
|
|
context.backendType,
|
2026-04-03 11:51:01 +08:00
|
|
|
passLayout->pipelineLayout,
|
2026-04-02 19:00:48 +08:00
|
|
|
*resolvedShaderPass.shader,
|
|
|
|
|
resolvedShaderPass.passName,
|
|
|
|
|
material);
|
2026-03-27 12:18:04 +08:00
|
|
|
RHI::RHIPipelineState* pipelineState = context.device->CreatePipelineState(pipelineDesc);
|
|
|
|
|
if (pipelineState == nullptr || !pipelineState->IsValid()) {
|
2026-03-27 13:01:17 +08:00
|
|
|
Debug::Logger::Get().Error(
|
|
|
|
|
Debug::LogCategory::Rendering,
|
|
|
|
|
"BuiltinForwardPipeline failed to create pipeline state");
|
2026-03-27 12:18:04 +08:00
|
|
|
if (pipelineState != nullptr) {
|
|
|
|
|
pipelineState->Shutdown();
|
|
|
|
|
delete pipelineState;
|
|
|
|
|
}
|
|
|
|
|
return nullptr;
|
|
|
|
|
}
|
|
|
|
|
|
2026-04-02 19:00:48 +08:00
|
|
|
m_pipelineStates.emplace(pipelineKey, pipelineState);
|
2026-03-27 12:18:04 +08:00
|
|
|
return pipelineState;
|
|
|
|
|
}
|
|
|
|
|
|
2026-04-03 11:51:01 +08:00
|
|
|
bool BuiltinForwardPipeline::CreateOwnedDescriptorSet(
|
2026-04-04 13:48:13 +08:00
|
|
|
const BuiltinPassSetLayoutMetadata& setLayout,
|
2026-04-03 11:51:01 +08:00
|
|
|
OwnedDescriptorSet& descriptorSet) {
|
2026-03-27 13:01:17 +08:00
|
|
|
RHI::DescriptorPoolDesc poolDesc = {};
|
2026-04-03 11:51:01 +08:00
|
|
|
poolDesc.type = setLayout.heapType;
|
2026-04-04 13:48:13 +08:00
|
|
|
poolDesc.descriptorCount = CountBuiltinPassHeapDescriptors(setLayout.heapType, setLayout.bindings);
|
2026-04-03 11:51:01 +08:00
|
|
|
poolDesc.shaderVisible = setLayout.shaderVisible;
|
2026-03-27 13:01:17 +08:00
|
|
|
|
|
|
|
|
descriptorSet.pool = m_device->CreateDescriptorPool(poolDesc);
|
|
|
|
|
if (descriptorSet.pool == nullptr) {
|
2026-04-03 11:51:01 +08:00
|
|
|
return false;
|
2026-03-27 13:01:17 +08:00
|
|
|
}
|
|
|
|
|
|
2026-04-03 11:51:01 +08:00
|
|
|
descriptorSet.set = descriptorSet.pool->AllocateSet(setLayout.layout);
|
2026-03-27 13:01:17 +08:00
|
|
|
if (descriptorSet.set == nullptr) {
|
|
|
|
|
DestroyOwnedDescriptorSet(descriptorSet);
|
2026-04-03 11:51:01 +08:00
|
|
|
return false;
|
2026-03-27 13:01:17 +08:00
|
|
|
}
|
|
|
|
|
|
2026-04-03 11:51:01 +08:00
|
|
|
return true;
|
2026-03-27 13:01:17 +08:00
|
|
|
}
|
|
|
|
|
|
2026-04-03 11:51:01 +08:00
|
|
|
RHI::RHIDescriptorSet* BuiltinForwardPipeline::GetOrCreateStaticDescriptorSet(
|
|
|
|
|
PassResourceLayout& passLayout,
|
|
|
|
|
Core::uint32 setIndex) {
|
|
|
|
|
if (setIndex >= passLayout.setLayouts.size() ||
|
|
|
|
|
setIndex >= passLayout.staticDescriptorSets.size()) {
|
2026-03-27 13:01:17 +08:00
|
|
|
return nullptr;
|
|
|
|
|
}
|
|
|
|
|
|
2026-04-03 11:51:01 +08:00
|
|
|
OwnedDescriptorSet& descriptorSet = passLayout.staticDescriptorSets[setIndex];
|
|
|
|
|
if (descriptorSet.set == nullptr) {
|
|
|
|
|
if (!CreateOwnedDescriptorSet(passLayout.setLayouts[setIndex], descriptorSet)) {
|
2026-04-02 17:13:53 +08:00
|
|
|
return nullptr;
|
|
|
|
|
}
|
|
|
|
|
|
2026-04-03 11:51:01 +08:00
|
|
|
if (passLayout.setLayouts[setIndex].usesSampler) {
|
2026-04-04 23:01:34 +08:00
|
|
|
RHI::RHISampler* sampler = nullptr;
|
|
|
|
|
Core::uint32 binding = 0;
|
|
|
|
|
|
|
|
|
|
if (passLayout.setLayouts[setIndex].usesLinearClampSampler) {
|
|
|
|
|
sampler = m_sampler;
|
|
|
|
|
if (!passLayout.linearClampSampler.IsValid() ||
|
|
|
|
|
passLayout.linearClampSampler.set != setIndex) {
|
|
|
|
|
DestroyOwnedDescriptorSet(descriptorSet);
|
|
|
|
|
return nullptr;
|
|
|
|
|
}
|
|
|
|
|
binding = passLayout.linearClampSampler.binding;
|
|
|
|
|
} else if (passLayout.setLayouts[setIndex].usesShadowMapSampler) {
|
|
|
|
|
sampler = m_shadowSampler;
|
|
|
|
|
if (!passLayout.shadowMapSampler.IsValid() ||
|
|
|
|
|
passLayout.shadowMapSampler.set != setIndex) {
|
|
|
|
|
DestroyOwnedDescriptorSet(descriptorSet);
|
|
|
|
|
return nullptr;
|
|
|
|
|
}
|
|
|
|
|
binding = passLayout.shadowMapSampler.binding;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (sampler == nullptr) {
|
2026-04-03 11:51:01 +08:00
|
|
|
DestroyOwnedDescriptorSet(descriptorSet);
|
|
|
|
|
return nullptr;
|
|
|
|
|
}
|
2026-04-02 17:13:53 +08:00
|
|
|
|
2026-04-04 23:01:34 +08:00
|
|
|
descriptorSet.set->UpdateSampler(binding, sampler);
|
2026-04-02 17:13:53 +08:00
|
|
|
}
|
2026-03-27 13:01:17 +08:00
|
|
|
}
|
|
|
|
|
|
2026-04-03 11:51:01 +08:00
|
|
|
return descriptorSet.set;
|
|
|
|
|
}
|
2026-04-02 17:13:53 +08:00
|
|
|
|
2026-04-03 11:51:01 +08:00
|
|
|
BuiltinForwardPipeline::CachedDescriptorSet* BuiltinForwardPipeline::GetOrCreateDynamicDescriptorSet(
|
|
|
|
|
const PassLayoutKey& passLayoutKey,
|
|
|
|
|
const PassResourceLayout& passLayout,
|
2026-04-04 13:48:13 +08:00
|
|
|
const BuiltinPassSetLayoutMetadata& setLayout,
|
2026-04-03 11:51:01 +08:00
|
|
|
Core::uint32 setIndex,
|
|
|
|
|
Core::uint64 objectId,
|
|
|
|
|
const Resources::Material* material,
|
2026-04-03 16:49:30 +08:00
|
|
|
const MaterialConstantPayloadView& materialConstants,
|
2026-04-04 23:01:34 +08:00
|
|
|
const ShadowReceiverConstants& shadowReceiverConstants,
|
|
|
|
|
RHI::RHIResourceView* baseColorTextureView,
|
|
|
|
|
RHI::RHIResourceView* shadowMapTextureView) {
|
2026-04-03 11:51:01 +08:00
|
|
|
DynamicDescriptorSetKey key = {};
|
|
|
|
|
key.passLayout = passLayoutKey;
|
|
|
|
|
key.setIndex = setIndex;
|
|
|
|
|
key.objectId = objectId;
|
|
|
|
|
key.material = material;
|
|
|
|
|
|
|
|
|
|
CachedDescriptorSet& cachedDescriptorSet = m_dynamicDescriptorSets[key];
|
|
|
|
|
if (cachedDescriptorSet.descriptorSet.set == nullptr) {
|
|
|
|
|
if (!CreateOwnedDescriptorSet(setLayout, cachedDescriptorSet.descriptorSet)) {
|
2026-04-02 17:13:53 +08:00
|
|
|
return nullptr;
|
|
|
|
|
}
|
2026-03-27 13:01:17 +08:00
|
|
|
}
|
|
|
|
|
|
2026-04-02 17:13:53 +08:00
|
|
|
const Core::uint64 materialVersion = material != nullptr ? material->GetChangeVersion() : 0;
|
2026-04-04 23:01:34 +08:00
|
|
|
if (setLayout.usesMaterial) {
|
|
|
|
|
if (!passLayout.material.IsValid() || passLayout.material.set != setIndex) {
|
|
|
|
|
return nullptr;
|
|
|
|
|
}
|
|
|
|
|
if (!materialConstants.IsValid()) {
|
|
|
|
|
return nullptr;
|
|
|
|
|
}
|
|
|
|
|
if (cachedDescriptorSet.materialVersion != materialVersion) {
|
2026-04-03 11:51:01 +08:00
|
|
|
cachedDescriptorSet.descriptorSet.set->WriteConstant(
|
|
|
|
|
passLayout.material.binding,
|
2026-04-03 16:49:30 +08:00
|
|
|
materialConstants.data,
|
|
|
|
|
materialConstants.size);
|
2026-04-03 11:51:01 +08:00
|
|
|
}
|
2026-04-04 23:01:34 +08:00
|
|
|
}
|
2026-04-03 11:51:01 +08:00
|
|
|
|
2026-04-04 23:01:34 +08:00
|
|
|
if (setLayout.usesShadowReceiver) {
|
|
|
|
|
if (!passLayout.shadowReceiver.IsValid() || passLayout.shadowReceiver.set != setIndex) {
|
|
|
|
|
return nullptr;
|
|
|
|
|
}
|
|
|
|
|
cachedDescriptorSet.descriptorSet.set->WriteConstant(
|
|
|
|
|
passLayout.shadowReceiver.binding,
|
|
|
|
|
&shadowReceiverConstants,
|
|
|
|
|
sizeof(shadowReceiverConstants));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (setLayout.usesBaseColorTexture) {
|
|
|
|
|
if (baseColorTextureView == nullptr ||
|
|
|
|
|
!passLayout.baseColorTexture.IsValid() ||
|
|
|
|
|
passLayout.baseColorTexture.set != setIndex) {
|
|
|
|
|
return nullptr;
|
2026-04-03 11:51:01 +08:00
|
|
|
}
|
2026-04-04 23:01:34 +08:00
|
|
|
if (cachedDescriptorSet.baseColorTextureView != baseColorTextureView) {
|
|
|
|
|
cachedDescriptorSet.descriptorSet.set->Update(
|
|
|
|
|
passLayout.baseColorTexture.binding,
|
|
|
|
|
baseColorTextureView);
|
|
|
|
|
}
|
|
|
|
|
}
|
2026-03-27 13:01:17 +08:00
|
|
|
|
2026-04-04 23:01:34 +08:00
|
|
|
if (setLayout.usesShadowMapTexture) {
|
|
|
|
|
if (shadowMapTextureView == nullptr ||
|
|
|
|
|
!passLayout.shadowMapTexture.IsValid() ||
|
|
|
|
|
passLayout.shadowMapTexture.set != setIndex) {
|
|
|
|
|
return nullptr;
|
|
|
|
|
}
|
|
|
|
|
if (cachedDescriptorSet.shadowMapTextureView != shadowMapTextureView) {
|
|
|
|
|
cachedDescriptorSet.descriptorSet.set->Update(
|
|
|
|
|
passLayout.shadowMapTexture.binding,
|
|
|
|
|
shadowMapTextureView);
|
|
|
|
|
}
|
2026-03-27 13:01:17 +08:00
|
|
|
}
|
|
|
|
|
|
2026-04-04 23:01:34 +08:00
|
|
|
cachedDescriptorSet.materialVersion = materialVersion;
|
|
|
|
|
cachedDescriptorSet.baseColorTextureView = baseColorTextureView;
|
|
|
|
|
cachedDescriptorSet.shadowMapTextureView = shadowMapTextureView;
|
|
|
|
|
|
2026-04-03 11:51:01 +08:00
|
|
|
return &cachedDescriptorSet;
|
2026-03-27 13:01:17 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void BuiltinForwardPipeline::DestroyOwnedDescriptorSet(OwnedDescriptorSet& descriptorSet) {
|
|
|
|
|
if (descriptorSet.set != nullptr) {
|
|
|
|
|
descriptorSet.set->Shutdown();
|
|
|
|
|
delete descriptorSet.set;
|
|
|
|
|
descriptorSet.set = nullptr;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (descriptorSet.pool != nullptr) {
|
|
|
|
|
descriptorSet.pool->Shutdown();
|
|
|
|
|
delete descriptorSet.pool;
|
|
|
|
|
descriptorSet.pool = nullptr;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2026-04-03 11:51:01 +08:00
|
|
|
void BuiltinForwardPipeline::DestroyPassResourceLayout(PassResourceLayout& passLayout) {
|
|
|
|
|
for (OwnedDescriptorSet& descriptorSet : passLayout.staticDescriptorSets) {
|
|
|
|
|
DestroyOwnedDescriptorSet(descriptorSet);
|
|
|
|
|
}
|
|
|
|
|
passLayout.staticDescriptorSets.clear();
|
|
|
|
|
|
|
|
|
|
if (passLayout.pipelineLayout != nullptr) {
|
|
|
|
|
passLayout.pipelineLayout->Shutdown();
|
|
|
|
|
delete passLayout.pipelineLayout;
|
|
|
|
|
passLayout.pipelineLayout = nullptr;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
passLayout.setLayouts.clear();
|
|
|
|
|
passLayout.firstDescriptorSet = 0;
|
|
|
|
|
passLayout.descriptorSetCount = 0;
|
|
|
|
|
passLayout.perObject = {};
|
|
|
|
|
passLayout.material = {};
|
2026-04-04 23:01:34 +08:00
|
|
|
passLayout.shadowReceiver = {};
|
2026-04-03 11:51:01 +08:00
|
|
|
passLayout.baseColorTexture = {};
|
|
|
|
|
passLayout.linearClampSampler = {};
|
2026-04-04 23:01:34 +08:00
|
|
|
passLayout.shadowMapTexture = {};
|
|
|
|
|
passLayout.shadowMapSampler = {};
|
2026-04-03 11:51:01 +08:00
|
|
|
}
|
|
|
|
|
|
2026-03-26 20:43:17 +08:00
|
|
|
const Resources::Texture* BuiltinForwardPipeline::ResolveTexture(const Resources::Material* material) const {
|
2026-04-02 17:13:53 +08:00
|
|
|
return ResolveBuiltinBaseColorTexture(material);
|
2026-03-26 20:43:17 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
RHI::RHIResourceView* BuiltinForwardPipeline::ResolveTextureView(
|
2026-03-27 11:56:23 +08:00
|
|
|
const VisibleRenderItem& visibleItem) {
|
|
|
|
|
const Resources::Material* material = ResolveMaterial(visibleItem);
|
2026-03-26 20:43:17 +08:00
|
|
|
const Resources::Texture* texture = ResolveTexture(material);
|
|
|
|
|
if (texture != nullptr) {
|
|
|
|
|
const RenderResourceCache::CachedTexture* cachedTexture = m_resourceCache.GetOrCreateTexture(m_device, texture);
|
|
|
|
|
if (cachedTexture != nullptr && cachedTexture->shaderResourceView != nullptr) {
|
|
|
|
|
return cachedTexture->shaderResourceView;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return m_fallbackTextureView;
|
|
|
|
|
}
|
|
|
|
|
|
2026-03-27 11:56:23 +08:00
|
|
|
bool BuiltinForwardPipeline::DrawVisibleItem(
|
2026-03-26 20:43:17 +08:00
|
|
|
const RenderContext& context,
|
|
|
|
|
const RenderSceneData& sceneData,
|
2026-03-27 11:56:23 +08:00
|
|
|
const VisibleRenderItem& visibleItem) {
|
|
|
|
|
const RenderResourceCache::CachedMesh* cachedMesh = m_resourceCache.GetOrCreateMesh(m_device, visibleItem.mesh);
|
2026-03-26 20:43:17 +08:00
|
|
|
if (cachedMesh == nullptr || cachedMesh->vertexBufferView == nullptr) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
RHI::RHICommandList* commandList = context.commandList;
|
|
|
|
|
|
|
|
|
|
RHI::RHIResourceView* vertexBuffers[] = { cachedMesh->vertexBufferView };
|
|
|
|
|
const uint64_t offsets[] = { 0 };
|
|
|
|
|
const uint32_t strides[] = { cachedMesh->vertexStride };
|
|
|
|
|
commandList->SetVertexBuffers(0, 1, vertexBuffers, offsets, strides);
|
|
|
|
|
if (cachedMesh->indexBufferView != nullptr) {
|
|
|
|
|
commandList->SetIndexBuffer(cachedMesh->indexBufferView, 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const PerObjectConstants constants = {
|
|
|
|
|
sceneData.cameraData.projection,
|
|
|
|
|
sceneData.cameraData.view,
|
2026-04-01 00:41:56 +08:00
|
|
|
visibleItem.localToWorld.Transpose(),
|
|
|
|
|
visibleItem.localToWorld.Inverse(),
|
|
|
|
|
sceneData.lighting.HasMainDirectionalLight()
|
|
|
|
|
? Math::Vector4(
|
|
|
|
|
sceneData.lighting.mainDirectionalLight.direction.x,
|
|
|
|
|
sceneData.lighting.mainDirectionalLight.direction.y,
|
|
|
|
|
sceneData.lighting.mainDirectionalLight.direction.z,
|
|
|
|
|
sceneData.lighting.mainDirectionalLight.intensity)
|
|
|
|
|
: Math::Vector4::Zero(),
|
|
|
|
|
sceneData.lighting.HasMainDirectionalLight()
|
|
|
|
|
? Math::Vector4(
|
|
|
|
|
sceneData.lighting.mainDirectionalLight.color.r,
|
|
|
|
|
sceneData.lighting.mainDirectionalLight.color.g,
|
|
|
|
|
sceneData.lighting.mainDirectionalLight.color.b,
|
|
|
|
|
1.0f)
|
|
|
|
|
: Math::Vector4::Zero()
|
2026-03-26 20:43:17 +08:00
|
|
|
};
|
2026-04-04 23:01:34 +08:00
|
|
|
const ShadowReceiverConstants shadowReceiverConstants = {
|
|
|
|
|
sceneData.lighting.HasMainDirectionalShadow()
|
|
|
|
|
? sceneData.lighting.mainDirectionalShadow.viewProjection
|
|
|
|
|
: Math::Matrix4x4::Identity(),
|
|
|
|
|
sceneData.lighting.HasMainDirectionalShadow()
|
|
|
|
|
? sceneData.lighting.mainDirectionalShadow.shadowParams
|
|
|
|
|
: Math::Vector4::Zero(),
|
|
|
|
|
sceneData.lighting.HasMainDirectionalShadow()
|
|
|
|
|
? Math::Vector4(1.0f, 0.0f, 0.0f, 0.0f)
|
|
|
|
|
: Math::Vector4::Zero()
|
|
|
|
|
};
|
2026-03-26 20:43:17 +08:00
|
|
|
|
2026-04-03 11:51:01 +08:00
|
|
|
const Resources::Material* material = ResolveMaterial(visibleItem);
|
2026-04-03 17:18:46 +08:00
|
|
|
const ResolvedShaderPass resolvedShaderPass = ResolveSurfaceShaderPass(material);
|
2026-04-03 11:51:01 +08:00
|
|
|
if (resolvedShaderPass.shader == nullptr || resolvedShaderPass.pass == nullptr) {
|
2026-03-26 20:43:17 +08:00
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
2026-04-03 11:51:01 +08:00
|
|
|
PassLayoutKey passLayoutKey = {};
|
|
|
|
|
passLayoutKey.shader = resolvedShaderPass.shader;
|
|
|
|
|
passLayoutKey.passName = resolvedShaderPass.passName;
|
|
|
|
|
|
|
|
|
|
PassResourceLayout* passLayout = GetOrCreatePassResourceLayout(context, resolvedShaderPass);
|
|
|
|
|
if (passLayout == nullptr || passLayout->pipelineLayout == nullptr) {
|
2026-03-27 13:01:17 +08:00
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
2026-04-04 23:01:34 +08:00
|
|
|
RHI::RHIResourceView* baseColorTextureView = ResolveTextureView(visibleItem);
|
|
|
|
|
if (passLayout->baseColorTexture.IsValid() && baseColorTextureView == nullptr) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
RHI::RHIResourceView* shadowMapTextureView = sceneData.lighting.HasMainDirectionalShadow()
|
|
|
|
|
? sceneData.lighting.mainDirectionalShadow.shadowMap
|
|
|
|
|
: m_fallbackTextureView;
|
|
|
|
|
if (passLayout->shadowMapTexture.IsValid() && shadowMapTextureView == nullptr) {
|
2026-04-03 11:51:01 +08:00
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
2026-04-03 16:49:30 +08:00
|
|
|
MaterialConstantPayloadView materialConstants = ResolveSchemaMaterialConstantPayload(material);
|
|
|
|
|
FallbackPerMaterialConstants fallbackMaterialConstants = {};
|
|
|
|
|
if (!materialConstants.IsValid()) {
|
|
|
|
|
const BuiltinForwardMaterialData materialData = BuildBuiltinForwardMaterialData(material);
|
|
|
|
|
fallbackMaterialConstants.baseColorFactor = materialData.baseColorFactor;
|
|
|
|
|
static const Resources::MaterialConstantFieldDesc kFallbackMaterialConstantField = {
|
|
|
|
|
Containers::String("baseColorFactor"),
|
|
|
|
|
Resources::MaterialPropertyType::Float4,
|
|
|
|
|
0,
|
|
|
|
|
sizeof(FallbackPerMaterialConstants),
|
|
|
|
|
sizeof(FallbackPerMaterialConstants)
|
|
|
|
|
};
|
|
|
|
|
materialConstants.data = &fallbackMaterialConstants;
|
|
|
|
|
materialConstants.size = sizeof(fallbackMaterialConstants);
|
|
|
|
|
materialConstants.layout = {
|
|
|
|
|
&kFallbackMaterialConstantField,
|
|
|
|
|
1,
|
|
|
|
|
sizeof(fallbackMaterialConstants)
|
|
|
|
|
};
|
|
|
|
|
}
|
2026-04-03 11:51:01 +08:00
|
|
|
|
|
|
|
|
if (passLayout->descriptorSetCount > 0) {
|
|
|
|
|
std::vector<RHI::RHIDescriptorSet*> descriptorSets(passLayout->descriptorSetCount, nullptr);
|
|
|
|
|
|
|
|
|
|
for (Core::uint32 descriptorOffset = 0; descriptorOffset < passLayout->descriptorSetCount; ++descriptorOffset) {
|
|
|
|
|
const Core::uint32 setIndex = passLayout->firstDescriptorSet + descriptorOffset;
|
|
|
|
|
if (setIndex >= passLayout->setLayouts.size()) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
2026-04-04 13:48:13 +08:00
|
|
|
const BuiltinPassSetLayoutMetadata& setLayout = passLayout->setLayouts[setIndex];
|
2026-04-03 11:51:01 +08:00
|
|
|
RHI::RHIDescriptorSet* descriptorSet = nullptr;
|
|
|
|
|
|
2026-04-04 23:01:34 +08:00
|
|
|
if (setLayout.usesPerObject ||
|
|
|
|
|
setLayout.usesMaterial ||
|
|
|
|
|
setLayout.usesShadowReceiver ||
|
|
|
|
|
setLayout.usesTexture) {
|
2026-04-03 11:51:01 +08:00
|
|
|
const Core::uint64 objectId =
|
|
|
|
|
(setLayout.usesPerObject && visibleItem.gameObject != nullptr)
|
|
|
|
|
? visibleItem.gameObject->GetID()
|
|
|
|
|
: 0;
|
|
|
|
|
const Resources::Material* materialKey =
|
2026-04-04 23:01:34 +08:00
|
|
|
(setLayout.usesMaterial || setLayout.usesBaseColorTexture) ? material : nullptr;
|
2026-04-03 11:51:01 +08:00
|
|
|
|
|
|
|
|
CachedDescriptorSet* cachedDescriptorSet = GetOrCreateDynamicDescriptorSet(
|
|
|
|
|
passLayoutKey,
|
|
|
|
|
*passLayout,
|
|
|
|
|
setLayout,
|
|
|
|
|
setIndex,
|
|
|
|
|
objectId,
|
|
|
|
|
materialKey,
|
|
|
|
|
materialConstants,
|
2026-04-04 23:01:34 +08:00
|
|
|
shadowReceiverConstants,
|
|
|
|
|
baseColorTextureView,
|
|
|
|
|
shadowMapTextureView);
|
2026-04-03 11:51:01 +08:00
|
|
|
if (cachedDescriptorSet == nullptr || cachedDescriptorSet->descriptorSet.set == nullptr) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
descriptorSet = cachedDescriptorSet->descriptorSet.set;
|
|
|
|
|
if (setLayout.usesPerObject) {
|
|
|
|
|
if (!passLayout->perObject.IsValid() || passLayout->perObject.set != setIndex) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
descriptorSet->WriteConstant(
|
|
|
|
|
passLayout->perObject.binding,
|
|
|
|
|
&constants,
|
|
|
|
|
sizeof(constants));
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
descriptorSet = GetOrCreateStaticDescriptorSet(*passLayout, setIndex);
|
|
|
|
|
if (descriptorSet == nullptr) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
descriptorSets[descriptorOffset] = descriptorSet;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
commandList->SetGraphicsDescriptorSets(
|
|
|
|
|
passLayout->firstDescriptorSet,
|
|
|
|
|
passLayout->descriptorSetCount,
|
|
|
|
|
descriptorSets.data(),
|
|
|
|
|
passLayout->pipelineLayout);
|
|
|
|
|
}
|
2026-03-26 20:43:17 +08:00
|
|
|
|
2026-03-27 11:56:23 +08:00
|
|
|
if (visibleItem.hasSection) {
|
|
|
|
|
const Containers::Array<Resources::MeshSection>& sections = visibleItem.mesh->GetSections();
|
|
|
|
|
if (visibleItem.sectionIndex >= sections.Size()) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const Resources::MeshSection& section = sections[visibleItem.sectionIndex];
|
|
|
|
|
if (cachedMesh->indexBufferView != nullptr && section.indexCount > 0) {
|
|
|
|
|
// MeshLoader flattens section indices into a single global index buffer.
|
|
|
|
|
commandList->DrawIndexed(section.indexCount, 1, section.startIndex, 0, 0);
|
|
|
|
|
} else if (section.vertexCount > 0) {
|
|
|
|
|
commandList->Draw(section.vertexCount, 1, section.baseVertex, 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
2026-03-26 20:43:17 +08:00
|
|
|
if (cachedMesh->indexBufferView != nullptr && cachedMesh->indexCount > 0) {
|
|
|
|
|
commandList->DrawIndexed(cachedMesh->indexCount, 1, 0, 0, 0);
|
|
|
|
|
} else if (cachedMesh->vertexCount > 0) {
|
|
|
|
|
commandList->Draw(cachedMesh->vertexCount, 1, 0, 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace Pipelines
|
|
|
|
|
} // namespace Rendering
|
|
|
|
|
} // namespace XCEngine
|