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XCEngine/docs/api/resources/shader/getsourcecode.md

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2026-03-20 02:35:35 +08:00
# Shader::GetSourceCode
```cpp
const Containers::String& GetSourceCode() const
```
获取着色器源码。
**返回:** `const Containers::String&` - 着色器源码的引用
**线程安全:** ❌ 非线程安全
**复杂度:** O(1)
**示例:**
```cpp
ResourceHandle<Shader> shader = ResourceManager::Get().Load<Shader>("shaders/vertex.glsl");
const Containers::String& source = shader->GetSourceCode();
```
## 相关文档
- [Shader 总览](shader.md) - 返回类总览