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XCEngine/engine/src/Scripting/ScriptEngine.cpp

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#include "Scripting/ScriptEngine.h"
#include "Components/GameObject.h"
#include "Scene/Scene.h"
#include "Scripting/ScriptComponent.h"
#include <algorithm>
namespace XCEngine {
namespace Scripting {
namespace {
std::unordered_map<std::string, ScriptFieldValue> CollectClassDefaultValues(
const IScriptRuntime* runtime,
const ScriptComponent* component,
ScriptFieldClassStatus classStatus) {
std::unordered_map<std::string, ScriptFieldValue> defaultValues;
if (!runtime || !component || classStatus != ScriptFieldClassStatus::Available || !component->HasScriptClass()) {
return defaultValues;
}
std::vector<ScriptFieldDefaultValue> fields;
if (!runtime->TryGetClassFieldDefaultValues(
component->GetAssemblyName(),
component->GetNamespaceName(),
component->GetClassName(),
fields)) {
return defaultValues;
}
defaultValues.reserve(fields.size());
for (const ScriptFieldDefaultValue& field : fields) {
if (field.fieldName.empty() || !IsScriptFieldValueCompatible(field.type, field.value)) {
continue;
}
defaultValues.emplace(field.fieldName, field.value);
}
return defaultValues;
}
ScriptFieldValue ResolveScriptFieldDefaultValue(
const ScriptFieldMetadata& metadata,
const std::unordered_map<std::string, ScriptFieldValue>& defaultValues) {
const auto it = defaultValues.find(metadata.name);
if (it != defaultValues.end() && IsScriptFieldValueCompatible(metadata.type, it->second)) {
return it->second;
}
return CreateDefaultScriptFieldValue(metadata.type);
}
} // namespace
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ScriptEngine& ScriptEngine::Get() {
static ScriptEngine instance;
return instance;
}
void ScriptEngine::SetRuntime(IScriptRuntime* runtime) {
m_runtime = runtime ? runtime : &m_nullRuntime;
}
void ScriptEngine::SetRuntimeFixedDeltaTime(float fixedDeltaTime) {
if (fixedDeltaTime > 0.0f) {
m_runtimeFixedDeltaTime = fixedDeltaTime;
return;
}
m_runtimeFixedDeltaTime = DefaultFixedDeltaTime;
}
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void ScriptEngine::OnRuntimeStart(Components::Scene* scene) {
const float configuredFixedDeltaTime = m_runtimeFixedDeltaTime;
Physics::PhysicsWorld* configuredPhysicsWorld = m_runtimePhysicsWorld;
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OnRuntimeStop();
m_runtimeFixedDeltaTime = configuredFixedDeltaTime;
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if (!scene) {
return;
}
m_runtimePhysicsWorld = configuredPhysicsWorld;
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m_runtimeScene = scene;
m_runtimeRunning = true;
m_runtime->OnRuntimeStart(scene);
m_runtimeSceneCreatedSubscription = scene->OnGameObjectCreated().Subscribe(
[this](Components::GameObject* gameObject) {
HandleGameObjectCreated(gameObject);
});
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for (Components::GameObject* root : scene->GetRootGameObjects()) {
CollectScriptComponents(root);
}
const std::vector<ScriptInstanceKey> startupKeys = m_scriptOrder;
for (const ScriptInstanceKey& key : startupKeys) {
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auto it = m_scriptStates.find(key);
if (it == m_scriptStates.end()) {
continue;
}
ScriptInstanceState& state = it->second;
if (!ShouldScriptRun(state)) {
continue;
}
EnsureScriptReady(state, true);
}
}
void ScriptEngine::OnRuntimeStop() {
if (m_runtimeScene && m_runtimeSceneCreatedSubscription != 0) {
m_runtimeScene->OnGameObjectCreated().Unsubscribe(m_runtimeSceneCreatedSubscription);
m_runtimeScene->OnGameObjectCreated().ProcessUnsubscribes();
m_runtimeSceneCreatedSubscription = 0;
}
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if (!m_runtimeRunning) {
m_runtimeScene = nullptr;
m_runtimePhysicsWorld = nullptr;
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m_scriptStates.clear();
m_scriptOrder.clear();
m_runtimeFixedDeltaTime = DefaultFixedDeltaTime;
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return;
}
std::vector<ScriptInstanceKey> keys = m_scriptOrder;
for (const ScriptInstanceKey& key : keys) {
auto it = m_scriptStates.find(key);
if (it != m_scriptStates.end()) {
StopTrackingScript(it->second, true);
}
}
Components::Scene* stoppedScene = m_runtimeScene;
m_scriptStates.clear();
m_scriptOrder.clear();
m_runtimeRunning = false;
m_runtimeScene = nullptr;
m_runtimePhysicsWorld = nullptr;
m_runtimeFixedDeltaTime = DefaultFixedDeltaTime;
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m_runtime->OnRuntimeStop(stoppedScene);
}
void ScriptEngine::OnRuntimeSceneReplaced(Components::Scene* scene) {
if (!m_runtimeRunning) {
m_runtimeScene = nullptr;
m_runtimePhysicsWorld = nullptr;
m_runtimeSceneCreatedSubscription = 0;
m_scriptStates.clear();
m_scriptOrder.clear();
return;
}
const float configuredFixedDeltaTime = m_runtimeFixedDeltaTime;
m_runtime->OnRuntimeStop(nullptr);
m_runtimeFixedDeltaTime = configuredFixedDeltaTime;
m_runtimeScene = scene;
m_runtimeSceneCreatedSubscription = 0;
m_scriptStates.clear();
m_scriptOrder.clear();
if (!m_runtimeScene) {
return;
}
m_runtime->OnRuntimeStart(m_runtimeScene);
m_runtimeSceneCreatedSubscription = m_runtimeScene->OnGameObjectCreated().Subscribe(
[this](Components::GameObject* gameObject) {
HandleGameObjectCreated(gameObject);
});
for (Components::GameObject* root : m_runtimeScene->GetRootGameObjects()) {
CollectScriptComponents(root);
}
const std::vector<ScriptInstanceKey> startupKeys = m_scriptOrder;
for (const ScriptInstanceKey& key : startupKeys) {
auto it = m_scriptStates.find(key);
if (it == m_scriptStates.end()) {
continue;
}
ScriptInstanceState& state = it->second;
if (!ShouldScriptRun(state)) {
continue;
}
EnsureScriptReady(state, true);
}
}
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void ScriptEngine::OnFixedUpdate(float fixedDeltaTime) {
if (!m_runtimeRunning) {
return;
}
const std::vector<ScriptInstanceKey> updateKeys = m_scriptOrder;
for (const ScriptInstanceKey& key : updateKeys) {
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auto it = m_scriptStates.find(key);
if (it == m_scriptStates.end()) {
continue;
}
ScriptInstanceState& state = it->second;
if (!ShouldScriptRun(state) || !EnsureScriptReady(state, true) || !state.enabled) {
continue;
}
InvokeLifecycleMethod(state, ScriptLifecycleMethod::FixedUpdate, fixedDeltaTime);
}
}
void ScriptEngine::OnUpdate(float deltaTime) {
if (!m_runtimeRunning) {
return;
}
const std::vector<ScriptInstanceKey> updateKeys = m_scriptOrder;
for (const ScriptInstanceKey& key : updateKeys) {
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auto it = m_scriptStates.find(key);
if (it == m_scriptStates.end()) {
continue;
}
ScriptInstanceState& state = it->second;
if (!ShouldScriptRun(state) || !EnsureScriptReady(state, true) || !state.enabled) {
continue;
}
if (state.startPending && !state.startCalled) {
InvokeLifecycleMethod(state, ScriptLifecycleMethod::Start);
state.startCalled = true;
state.startPending = false;
}
InvokeLifecycleMethod(state, ScriptLifecycleMethod::Update, deltaTime);
}
}
void ScriptEngine::OnLateUpdate(float deltaTime) {
if (!m_runtimeRunning) {
return;
}
const std::vector<ScriptInstanceKey> updateKeys = m_scriptOrder;
for (const ScriptInstanceKey& key : updateKeys) {
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auto it = m_scriptStates.find(key);
if (it == m_scriptStates.end()) {
continue;
}
ScriptInstanceState& state = it->second;
if (!ShouldScriptRun(state) || !EnsureScriptReady(state, true) || !state.enabled) {
continue;
}
InvokeLifecycleMethod(state, ScriptLifecycleMethod::LateUpdate, deltaTime);
}
}
void ScriptEngine::DispatchPhysicsMessage(
Components::GameObject* gameObject,
ScriptPhysicsMessage message,
Components::GameObject* other) {
if (!m_runtimeRunning || !gameObject) {
return;
}
for (ScriptComponent* component : gameObject->GetComponents<ScriptComponent>()) {
if (!component) {
continue;
}
ScriptInstanceState* state = FindState(component);
if (!state || !ShouldScriptRun(*state) || !EnsureScriptReady(*state, true) || !state->enabled) {
continue;
}
InvokePhysicsMessage(*state, message, other);
}
}
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void ScriptEngine::OnScriptComponentEnabled(ScriptComponent* component) {
if (!m_runtimeRunning || !component) {
return;
}
ScriptInstanceState* state = TrackScriptComponent(component);
if (!state) {
return;
}
if (ShouldScriptRun(*state)) {
EnsureScriptReady(*state, true);
}
}
void ScriptEngine::OnScriptComponentDisabled(ScriptComponent* component) {
if (!m_runtimeRunning || !component) {
return;
}
ScriptInstanceState* state = FindState(component);
if (!state || !state->enabled) {
return;
}
InvokeLifecycleMethod(*state, ScriptLifecycleMethod::OnDisable);
state->enabled = false;
}
void ScriptEngine::OnScriptComponentDestroyed(ScriptComponent* component) {
if (!m_runtimeRunning || !component) {
return;
}
ScriptInstanceState* state = FindState(component);
if (!state) {
return;
}
StopTrackingScript(*state, false);
}
void ScriptEngine::OnScriptComponentClassChanged(ScriptComponent* component) {
if (!component) {
return;
}
if (!m_runtimeRunning) {
return;
}
if (ScriptInstanceState* state = FindState(component)) {
StopTrackingScript(*state, false);
}
if (!component->HasScriptClass()) {
return;
}
ScriptInstanceState* state = TrackScriptComponent(component);
if (!state) {
return;
}
if (ShouldScriptRun(*state)) {
EnsureScriptReady(*state, true);
}
}
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bool ScriptEngine::HasTrackedScriptComponent(const ScriptComponent* component) const {
return FindState(component) != nullptr;
}
bool ScriptEngine::HasRuntimeInstance(const ScriptComponent* component) const {
const ScriptInstanceState* state = FindState(component);
return state && state->instanceCreated;
}
bool ScriptEngine::TryGetAvailableScriptClasses(
std::vector<ScriptClassDescriptor>& outClasses,
const std::string& assemblyName) const {
outClasses.clear();
std::vector<ScriptClassDescriptor> runtimeClasses;
if (!m_runtime->TryGetAvailableScriptClasses(runtimeClasses)) {
return false;
}
outClasses.reserve(runtimeClasses.size());
for (const ScriptClassDescriptor& descriptor : runtimeClasses) {
if (!assemblyName.empty() && descriptor.assemblyName != assemblyName) {
continue;
}
if (descriptor.className.empty()) {
continue;
}
outClasses.push_back(descriptor);
}
std::sort(
outClasses.begin(),
outClasses.end(),
[](const ScriptClassDescriptor& lhs, const ScriptClassDescriptor& rhs) {
if (lhs.assemblyName != rhs.assemblyName) {
return lhs.assemblyName < rhs.assemblyName;
}
if (lhs.namespaceName != rhs.namespaceName) {
return lhs.namespaceName < rhs.namespaceName;
}
return lhs.className < rhs.className;
});
return true;
}
bool ScriptEngine::TrySetScriptFieldValue(
ScriptComponent* component,
const std::string& fieldName,
ScriptFieldType type,
const ScriptFieldValue& value) {
if (!component || fieldName.empty() || !IsScriptFieldValueCompatible(type, value)) {
return false;
}
if (component->HasScriptClass()) {
std::vector<ScriptFieldMetadata> fields;
if (m_runtime->TryGetClassFieldMetadata(
component->GetAssemblyName(),
component->GetNamespaceName(),
component->GetClassName(),
fields)) {
const auto fieldIt = std::find_if(
fields.begin(),
fields.end(),
[&fieldName](const ScriptFieldMetadata& metadata) {
return metadata.name == fieldName;
});
if (fieldIt == fields.end() || fieldIt->type != type) {
return false;
}
}
}
ScriptInstanceState* state = m_runtimeRunning ? FindState(component) : nullptr;
if (state && state->instanceCreated && !m_runtime->TrySetManagedFieldValue(state->context, fieldName, value)) {
return false;
}
return component->GetFieldStorage().SetFieldValue(fieldName, type, value);
}
bool ScriptEngine::TryGetScriptFieldValue(
const ScriptComponent* component,
const std::string& fieldName,
ScriptFieldValue& outValue) const {
if (!component || fieldName.empty()) {
return false;
}
const ScriptInstanceState* state = m_runtimeRunning ? FindState(component) : nullptr;
if (state && state->instanceCreated && m_runtime->TryGetManagedFieldValue(state->context, fieldName, outValue)) {
return true;
}
const StoredScriptField* storedField = component->GetFieldStorage().FindField(fieldName);
if (!storedField) {
return false;
}
outValue = storedField->value;
return true;
}
bool ScriptEngine::ApplyScriptFieldWrites(
ScriptComponent* component,
const std::vector<ScriptFieldWriteRequest>& requests,
std::vector<ScriptFieldWriteResult>& outResults) {
outResults.clear();
if (!component) {
return false;
}
ScriptFieldModel model;
if (!TryGetScriptFieldModel(component, model)) {
return false;
}
const std::unordered_map<std::string, ScriptFieldValue> defaultValues =
CollectClassDefaultValues(m_runtime, component, model.classStatus);
std::unordered_map<std::string, const ScriptFieldSnapshot*> fieldByName;
fieldByName.reserve(model.fields.size());
for (const ScriptFieldSnapshot& field : model.fields) {
fieldByName.emplace(field.metadata.name, &field);
}
outResults.reserve(requests.size());
bool allApplied = true;
for (const ScriptFieldWriteRequest& request : requests) {
ScriptFieldWriteResult result;
result.fieldName = request.fieldName;
result.type = request.type;
if (request.fieldName.empty()) {
result.status = ScriptFieldWriteStatus::EmptyFieldName;
allApplied = false;
outResults.push_back(std::move(result));
continue;
}
if (!IsScriptFieldValueCompatible(request.type, request.value)) {
result.status = ScriptFieldWriteStatus::InvalidValue;
allApplied = false;
outResults.push_back(std::move(result));
continue;
}
const auto fieldIt = fieldByName.find(request.fieldName);
if (fieldIt == fieldByName.end()) {
result.status = ScriptFieldWriteStatus::UnknownField;
allApplied = false;
outResults.push_back(std::move(result));
continue;
}
const ScriptFieldSnapshot& field = *fieldIt->second;
if (field.metadata.type != request.type) {
result.status = ScriptFieldWriteStatus::TypeMismatch;
allApplied = false;
outResults.push_back(std::move(result));
continue;
}
if (model.classStatus == ScriptFieldClassStatus::Available && !field.declaredInClass) {
result.status = ScriptFieldWriteStatus::StoredOnlyField;
allApplied = false;
outResults.push_back(std::move(result));
continue;
}
const bool applied = field.declaredInClass
? TrySetScriptFieldValue(component, request.fieldName, request.type, request.value)
: component->GetFieldStorage().SetFieldValue(request.fieldName, request.type, request.value);
if (!applied) {
result.status = ScriptFieldWriteStatus::ApplyFailed;
allApplied = false;
outResults.push_back(std::move(result));
continue;
}
result.status = ScriptFieldWriteStatus::Applied;
outResults.push_back(std::move(result));
}
return allApplied;
}
bool ScriptEngine::ClearScriptFieldOverrides(
ScriptComponent* component,
const std::vector<ScriptFieldClearRequest>& requests,
std::vector<ScriptFieldClearResult>& outResults) {
outResults.clear();
if (!component) {
return false;
}
ScriptFieldModel model;
if (!TryGetScriptFieldModel(component, model)) {
return false;
}
const std::unordered_map<std::string, ScriptFieldValue> defaultValues =
CollectClassDefaultValues(m_runtime, component, model.classStatus);
std::unordered_map<std::string, const ScriptFieldSnapshot*> fieldByName;
fieldByName.reserve(model.fields.size());
for (const ScriptFieldSnapshot& field : model.fields) {
fieldByName.emplace(field.metadata.name, &field);
}
ScriptInstanceState* state = m_runtimeRunning ? FindState(component) : nullptr;
const bool hasLiveInstance = state && state->instanceCreated;
outResults.reserve(requests.size());
bool allApplied = true;
for (const ScriptFieldClearRequest& request : requests) {
ScriptFieldClearResult result;
result.fieldName = request.fieldName;
if (request.fieldName.empty()) {
result.status = ScriptFieldClearStatus::EmptyFieldName;
allApplied = false;
outResults.push_back(std::move(result));
continue;
}
const auto fieldIt = fieldByName.find(request.fieldName);
if (fieldIt == fieldByName.end()) {
result.status = ScriptFieldClearStatus::UnknownField;
allApplied = false;
outResults.push_back(std::move(result));
continue;
}
const ScriptFieldSnapshot& field = *fieldIt->second;
bool resetManagedValue = false;
if (field.declaredInClass && hasLiveInstance) {
if (!m_runtime->TrySetManagedFieldValue(
state->context,
field.metadata.name,
ResolveScriptFieldDefaultValue(field.metadata, defaultValues))) {
result.status = ScriptFieldClearStatus::ApplyFailed;
allApplied = false;
outResults.push_back(std::move(result));
continue;
}
resetManagedValue = true;
}
bool removedStoredValue = false;
if (field.hasStoredValue) {
removedStoredValue = component->GetFieldStorage().Remove(field.metadata.name);
if (!removedStoredValue) {
result.status = ScriptFieldClearStatus::ApplyFailed;
allApplied = false;
outResults.push_back(std::move(result));
continue;
}
}
if (!removedStoredValue && !resetManagedValue) {
result.status = ScriptFieldClearStatus::NoValueToClear;
allApplied = false;
outResults.push_back(std::move(result));
continue;
}
result.status = ScriptFieldClearStatus::Applied;
outResults.push_back(std::move(result));
}
return allApplied;
}
bool ScriptEngine::TryGetScriptFieldModel(
const ScriptComponent* component,
ScriptFieldModel& outModel) const {
outModel = ScriptFieldModel{};
if (!component) {
return false;
}
std::vector<ScriptFieldMetadata> metadataFields;
if (!component->HasScriptClass()) {
outModel.classStatus = ScriptFieldClassStatus::Unassigned;
} else if (m_runtime->TryGetClassFieldMetadata(
component->GetAssemblyName(),
component->GetNamespaceName(),
component->GetClassName(),
metadataFields)) {
outModel.classStatus = ScriptFieldClassStatus::Available;
} else {
outModel.classStatus = ScriptFieldClassStatus::Missing;
}
const std::unordered_map<std::string, ScriptFieldValue> defaultValues =
CollectClassDefaultValues(m_runtime, component, outModel.classStatus);
const ScriptInstanceState* state = m_runtimeRunning ? FindState(component) : nullptr;
std::unordered_map<std::string, size_t> fieldIndexByName;
fieldIndexByName.reserve(metadataFields.size());
for (const ScriptFieldMetadata& metadata : metadataFields) {
ScriptFieldSnapshot snapshot;
snapshot.metadata = metadata;
snapshot.declaredInClass = true;
snapshot.hasDefaultValue = true;
snapshot.defaultValue = ResolveScriptFieldDefaultValue(metadata, defaultValues);
snapshot.value = snapshot.defaultValue;
snapshot.valueSource = ScriptFieldValueSource::DefaultValue;
const StoredScriptField* storedField = component->GetFieldStorage().FindField(metadata.name);
if (storedField) {
snapshot.hasStoredValue = true;
snapshot.storedType = storedField->type;
snapshot.storedValue = storedField->value;
if (storedField->type != metadata.type) {
snapshot.issue = ScriptFieldIssue::TypeMismatch;
}
}
if (state && state->instanceCreated && m_runtime->TryGetManagedFieldValue(state->context, metadata.name, snapshot.value)) {
snapshot.hasValue = true;
snapshot.valueSource = ScriptFieldValueSource::ManagedValue;
} else if (storedField && storedField->type == metadata.type) {
snapshot.hasValue = true;
snapshot.value = storedField->value;
snapshot.valueSource = ScriptFieldValueSource::StoredValue;
}
fieldIndexByName.emplace(metadata.name, outModel.fields.size());
outModel.fields.push_back(std::move(snapshot));
}
for (const std::string& fieldName : component->GetFieldStorage().GetFieldNames()) {
const StoredScriptField* storedField = component->GetFieldStorage().FindField(fieldName);
if (!storedField) {
continue;
}
const auto fieldIndexIt = fieldIndexByName.find(fieldName);
if (fieldIndexIt != fieldIndexByName.end()) {
continue;
}
ScriptFieldSnapshot snapshot;
snapshot.metadata = ScriptFieldMetadata{fieldName, storedField->type};
snapshot.hasValue = true;
snapshot.value = storedField->value;
snapshot.valueSource = ScriptFieldValueSource::StoredValue;
snapshot.issue = ScriptFieldIssue::StoredOnly;
snapshot.hasStoredValue = true;
snapshot.storedType = storedField->type;
snapshot.storedValue = storedField->value;
outModel.fields.push_back(std::move(snapshot));
}
if (outModel.classStatus != ScriptFieldClassStatus::Available) {
std::sort(
outModel.fields.begin(),
outModel.fields.end(),
[](const ScriptFieldSnapshot& lhs, const ScriptFieldSnapshot& rhs) {
return lhs.metadata.name < rhs.metadata.name;
});
}
return true;
}
bool ScriptEngine::TryGetScriptFieldSnapshots(
const ScriptComponent* component,
std::vector<ScriptFieldSnapshot>& outFields) const {
ScriptFieldModel model;
if (!TryGetScriptFieldModel(component, model)) {
outFields.clear();
return false;
}
outFields = std::move(model.fields);
return !outFields.empty();
}
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size_t ScriptEngine::ScriptInstanceKeyHasher::operator()(const ScriptInstanceKey& key) const {
const size_t h1 = std::hash<uint64_t>{}(key.gameObjectUUID);
const size_t h2 = std::hash<uint64_t>{}(key.scriptComponentUUID);
return h1 ^ (h2 + 0x9e3779b97f4a7c15ULL + (h1 << 6) + (h1 >> 2));
}
void ScriptEngine::CollectScriptComponents(Components::GameObject* gameObject) {
if (!gameObject) {
return;
}
for (ScriptComponent* component : gameObject->GetComponents<ScriptComponent>()) {
TrackScriptComponent(component);
}
for (Components::GameObject* child : gameObject->GetChildren()) {
CollectScriptComponents(child);
}
}
void ScriptEngine::EnsureTrackedScriptsReady(Components::GameObject* gameObject) {
if (!gameObject) {
return;
}
for (ScriptComponent* component : gameObject->GetComponents<ScriptComponent>()) {
ScriptInstanceState* state = FindState(component);
if (!state || !ShouldScriptRun(*state)) {
continue;
}
EnsureScriptReady(*state, true);
}
for (Components::GameObject* child : gameObject->GetChildren()) {
EnsureTrackedScriptsReady(child);
}
}
void ScriptEngine::HandleGameObjectCreated(Components::GameObject* gameObject) {
if (!m_runtimeRunning || !gameObject || gameObject->GetScene() != m_runtimeScene) {
return;
}
CollectScriptComponents(gameObject);
EnsureTrackedScriptsReady(gameObject);
}
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ScriptEngine::ScriptInstanceState* ScriptEngine::TrackScriptComponent(ScriptComponent* component) {
if (!component || !component->GetGameObject()) {
return nullptr;
}
const ScriptInstanceKey key{
component->GetGameObject()->GetUUID(),
component->GetScriptComponentUUID()
};
auto it = m_scriptStates.find(key);
if (it != m_scriptStates.end()) {
it->second.context.scene = component->GetScene();
it->second.context.gameObject = component->GetGameObject();
it->second.context.component = component;
it->second.context.gameObjectUUID = component->GetGameObject()->GetUUID();
it->second.context.scriptComponentUUID = component->GetScriptComponentUUID();
return &it->second;
}
ScriptInstanceState state;
state.context.scene = component->GetScene();
state.context.gameObject = component->GetGameObject();
state.context.component = component;
state.context.gameObjectUUID = component->GetGameObject()->GetUUID();
state.context.scriptComponentUUID = component->GetScriptComponentUUID();
auto [insertedIt, inserted] = m_scriptStates.emplace(key, std::move(state));
if (inserted) {
m_scriptOrder.push_back(key);
}
return &insertedIt->second;
}
ScriptEngine::ScriptInstanceState* ScriptEngine::FindState(const ScriptComponent* component) {
if (!component || !component->GetGameObject()) {
return nullptr;
}
const ScriptInstanceKey key{
component->GetGameObject()->GetUUID(),
component->GetScriptComponentUUID()
};
auto it = m_scriptStates.find(key);
return it != m_scriptStates.end() ? &it->second : nullptr;
}
const ScriptEngine::ScriptInstanceState* ScriptEngine::FindState(const ScriptComponent* component) const {
if (!component || !component->GetGameObject()) {
return nullptr;
}
const ScriptInstanceKey key{
component->GetGameObject()->GetUUID(),
component->GetScriptComponentUUID()
};
auto it = m_scriptStates.find(key);
return it != m_scriptStates.end() ? &it->second : nullptr;
}
void ScriptEngine::RemoveTrackedScriptComponent(const ScriptComponent* component) {
if (!component || !component->GetGameObject()) {
return;
}
const ScriptInstanceKey key{
component->GetGameObject()->GetUUID(),
component->GetScriptComponentUUID()
};
m_scriptStates.erase(key);
m_scriptOrder.erase(
std::remove(m_scriptOrder.begin(), m_scriptOrder.end(), key),
m_scriptOrder.end());
}
bool ScriptEngine::ShouldScriptRun(const ScriptInstanceState& state) const {
return m_runtimeRunning
&& state.context.scene == m_runtimeScene
&& state.context.scene != nullptr
&& state.context.scene->IsActive()
&& state.context.gameObject != nullptr
&& state.context.gameObject->IsActiveInHierarchy()
&& state.context.component != nullptr
&& state.context.component->IsEnabled()
&& state.context.component->HasScriptClass();
}
bool ScriptEngine::EnsureScriptReady(ScriptInstanceState& state, bool invokeEnableIfNeeded) {
if (!state.context.component || !state.context.gameObject || !state.context.scene || !state.context.component->HasScriptClass()) {
return false;
}
if (!state.instanceCreated) {
if (!m_runtime->CreateScriptInstance(state.context)) {
return false;
}
state.instanceCreated = true;
}
if (!state.awakeCalled) {
InvokeLifecycleMethod(state, ScriptLifecycleMethod::Awake);
state.awakeCalled = true;
}
if (invokeEnableIfNeeded && !state.enabled && ShouldScriptRun(state)) {
InvokeLifecycleMethod(state, ScriptLifecycleMethod::OnEnable);
state.enabled = true;
if (!state.startCalled) {
state.startPending = true;
}
}
return true;
}
void ScriptEngine::InvokeLifecycleMethod(ScriptInstanceState& state, ScriptLifecycleMethod method, float deltaTime) {
m_runtime->InvokeMethod(state.context, method, deltaTime);
m_runtime->SyncManagedFieldsToStorage(state.context);
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}
void ScriptEngine::InvokePhysicsMessage(
ScriptInstanceState& state,
ScriptPhysicsMessage message,
Components::GameObject* other) {
m_runtime->InvokePhysicsMessage(state.context, message, other);
m_runtime->SyncManagedFieldsToStorage(state.context);
}
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void ScriptEngine::StopTrackingScript(ScriptInstanceState& state, bool runtimeStopping) {
if (state.enabled) {
InvokeLifecycleMethod(state, ScriptLifecycleMethod::OnDisable);
state.enabled = false;
}
if (state.instanceCreated) {
InvokeLifecycleMethod(state, ScriptLifecycleMethod::OnDestroy);
m_runtime->DestroyScriptInstance(state.context);
state.instanceCreated = false;
}
state.startPending = false;
if (!runtimeStopping) {
RemoveTrackedScriptComponent(state.context.component);
}
}
} // namespace Scripting
} // namespace XCEngine