2026-04-15 21:55:35 +08:00
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#include "Rendering/Internal/RenderPipelineFactory.h"
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2026-04-18 01:24:21 +08:00
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#include "Rendering/Pipelines/BuiltinForwardPipeline.h"
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2026-04-15 21:55:35 +08:00
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#include "Rendering/Pipelines/ManagedScriptableRenderPipelineAsset.h"
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#include "Rendering/Pipelines/ScriptableRenderPipelineHost.h"
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2026-04-21 02:38:56 +08:00
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#include "Rendering/Passes/BuiltinDepthOnlyPass.h"
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#include "Rendering/Passes/BuiltinObjectIdPass.h"
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#include "Rendering/Passes/BuiltinShadowCasterPass.h"
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2026-04-15 21:55:35 +08:00
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2026-04-20 12:47:25 +08:00
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#include <mutex>
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#include <unordered_map>
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#include <unordered_set>
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2026-04-15 21:55:35 +08:00
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namespace XCEngine {
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namespace Rendering {
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namespace Internal {
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2026-04-19 23:09:34 +08:00
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namespace {
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2026-04-20 12:47:25 +08:00
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std::shared_ptr<const RenderPipelineAsset>
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CreateBuiltinForwardPipelineRendererAsset() {
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static const std::shared_ptr<const RenderPipelineAsset>
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s_builtinForwardPipelineAsset =
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std::make_shared<Pipelines::BuiltinForwardPipelineAsset>();
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return s_builtinForwardPipelineAsset;
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}
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2026-04-21 02:38:56 +08:00
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std::unique_ptr<RenderPass> CreateBuiltinDepthOnlyStandalonePass() {
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return std::make_unique<Passes::BuiltinDepthOnlyPass>();
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}
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std::unique_ptr<RenderPass> CreateBuiltinObjectIdStandalonePass() {
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return std::make_unique<Passes::BuiltinObjectIdPass>();
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}
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std::unique_ptr<RenderPass> CreateBuiltinShadowCasterStandalonePass() {
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return std::make_unique<Passes::BuiltinShadowCasterPass>();
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}
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2026-04-20 12:47:25 +08:00
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using PipelineRendererAssetRegistry =
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std::unordered_map<std::string, PipelineRendererAssetFactory>;
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2026-04-21 02:38:56 +08:00
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using CameraFrameStandalonePassRegistry =
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std::unordered_map<std::string, CameraFrameStandalonePassFactory>;
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2026-04-20 12:47:25 +08:00
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PipelineRendererAssetRegistry& GetPipelineRendererAssetRegistry() {
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static PipelineRendererAssetRegistry registry = {};
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return registry;
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}
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2026-04-21 02:38:56 +08:00
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CameraFrameStandalonePassRegistry& GetCameraFrameStandalonePassRegistry() {
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static CameraFrameStandalonePassRegistry registry = {};
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return registry;
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}
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2026-04-20 12:47:25 +08:00
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std::unordered_set<std::string>& GetBuiltinPipelineRendererAssetKeys() {
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static std::unordered_set<std::string> builtinKeys = {};
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return builtinKeys;
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}
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2026-04-21 02:38:56 +08:00
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std::unordered_set<std::string>& GetBuiltinCameraFrameStandalonePassKeys() {
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static std::unordered_set<std::string> builtinKeys = {};
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return builtinKeys;
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}
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2026-04-20 12:47:25 +08:00
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std::mutex& GetPipelineRendererAssetRegistryMutex() {
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static std::mutex mutex;
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return mutex;
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}
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2026-04-21 02:38:56 +08:00
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std::mutex& GetCameraFrameStandalonePassRegistryMutex() {
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static std::mutex mutex;
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return mutex;
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}
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2026-04-20 12:47:25 +08:00
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void EnsureBuiltinPipelineRendererAssetRegistryInitialized() {
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static const bool initialized = []() {
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PipelineRendererAssetRegistry& registry =
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GetPipelineRendererAssetRegistry();
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registry.emplace(
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"BuiltinForward",
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&CreateBuiltinForwardPipelineRendererAsset);
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GetBuiltinPipelineRendererAssetKeys().insert("BuiltinForward");
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return true;
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}();
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(void)initialized;
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}
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2026-04-21 02:38:56 +08:00
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void EnsureBuiltinCameraFrameStandalonePassRegistryInitialized() {
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static const bool initialized = []() {
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CameraFrameStandalonePassRegistry& registry =
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GetCameraFrameStandalonePassRegistry();
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registry.emplace(
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"BuiltinDepthOnly",
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&CreateBuiltinDepthOnlyStandalonePass);
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registry.emplace(
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"BuiltinObjectId",
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&CreateBuiltinObjectIdStandalonePass);
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registry.emplace(
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"BuiltinShadowCaster",
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&CreateBuiltinShadowCasterStandalonePass);
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std::unordered_set<std::string>& builtinKeys =
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GetBuiltinCameraFrameStandalonePassKeys();
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builtinKeys.insert("BuiltinDepthOnly");
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builtinKeys.insert("BuiltinObjectId");
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builtinKeys.insert("BuiltinShadowCaster");
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return true;
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}();
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(void)initialized;
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}
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2026-04-19 23:09:34 +08:00
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std::unique_ptr<NativeSceneRenderer> TryCreateNativeSceneRendererFromAsset(
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const std::shared_ptr<const RenderPipelineAsset>& asset) {
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if (asset == nullptr) {
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return nullptr;
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}
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std::unique_ptr<RenderPipeline> pipeline = asset->CreatePipeline();
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if (pipeline == nullptr) {
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return nullptr;
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}
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NativeSceneRenderer* const sceneRenderer =
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dynamic_cast<NativeSceneRenderer*>(pipeline.get());
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if (sceneRenderer == nullptr) {
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return nullptr;
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}
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(void)pipeline.release();
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return std::unique_ptr<NativeSceneRenderer>(sceneRenderer);
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}
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} // namespace
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2026-04-19 04:31:48 +08:00
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std::shared_ptr<const RenderPipelineAsset> CreateConfiguredRenderPipelineAsset() {
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return Pipelines::CreateConfiguredManagedRenderPipelineAsset();
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}
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std::shared_ptr<const RenderPipelineAsset> CreateFallbackRenderPipelineAsset() {
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return std::make_shared<Pipelines::ScriptableRenderPipelineHostAsset>();
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2026-04-15 21:55:35 +08:00
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}
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2026-04-20 12:47:25 +08:00
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bool RegisterPipelineRendererAssetFactory(
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const std::string& key,
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PipelineRendererAssetFactory factory) {
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if (key.empty() || !factory) {
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return false;
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}
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EnsureBuiltinPipelineRendererAssetRegistryInitialized();
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std::lock_guard<std::mutex> lock(
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GetPipelineRendererAssetRegistryMutex());
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PipelineRendererAssetRegistry& registry =
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GetPipelineRendererAssetRegistry();
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if (registry.find(key) != registry.end()) {
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return false;
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}
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registry.emplace(key, std::move(factory));
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return true;
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}
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bool UnregisterPipelineRendererAssetFactory(const std::string& key) {
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if (key.empty()) {
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return false;
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}
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EnsureBuiltinPipelineRendererAssetRegistryInitialized();
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std::lock_guard<std::mutex> lock(
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GetPipelineRendererAssetRegistryMutex());
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if (GetBuiltinPipelineRendererAssetKeys().find(key) !=
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GetBuiltinPipelineRendererAssetKeys().end()) {
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return false;
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}
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PipelineRendererAssetRegistry& registry =
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GetPipelineRendererAssetRegistry();
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return registry.erase(key) != 0u;
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}
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2026-04-19 23:32:41 +08:00
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std::shared_ptr<const RenderPipelineAsset> CreatePipelineRendererAssetByKey(
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const std::string& key) {
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if (key.empty()) {
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return nullptr;
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}
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EnsureBuiltinPipelineRendererAssetRegistryInitialized();
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std::lock_guard<std::mutex> lock(
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GetPipelineRendererAssetRegistryMutex());
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const PipelineRendererAssetRegistry& registry =
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GetPipelineRendererAssetRegistry();
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const auto it = registry.find(key);
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if (it == registry.end() || !it->second) {
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return nullptr;
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2026-04-19 23:32:41 +08:00
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}
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2026-04-20 12:47:25 +08:00
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return it->second();
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2026-04-19 23:32:41 +08:00
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}
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2026-04-21 02:38:56 +08:00
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bool RegisterCameraFrameStandalonePassFactory(
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const std::string& key,
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CameraFrameStandalonePassFactory factory) {
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if (key.empty() || !factory) {
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return false;
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}
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EnsureBuiltinCameraFrameStandalonePassRegistryInitialized();
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std::lock_guard<std::mutex> lock(
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GetCameraFrameStandalonePassRegistryMutex());
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CameraFrameStandalonePassRegistry& registry =
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GetCameraFrameStandalonePassRegistry();
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if (registry.find(key) != registry.end()) {
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return false;
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}
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registry.emplace(key, std::move(factory));
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return true;
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}
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bool UnregisterCameraFrameStandalonePassFactory(
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const std::string& key) {
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if (key.empty()) {
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return false;
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}
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EnsureBuiltinCameraFrameStandalonePassRegistryInitialized();
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std::lock_guard<std::mutex> lock(
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GetCameraFrameStandalonePassRegistryMutex());
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if (GetBuiltinCameraFrameStandalonePassKeys().find(key) !=
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GetBuiltinCameraFrameStandalonePassKeys().end()) {
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return false;
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}
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CameraFrameStandalonePassRegistry& registry =
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GetCameraFrameStandalonePassRegistry();
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return registry.erase(key) != 0u;
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}
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std::unique_ptr<RenderPass> CreateCameraFrameStandalonePassByKey(
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const std::string& key) {
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if (key.empty()) {
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return nullptr;
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}
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EnsureBuiltinCameraFrameStandalonePassRegistryInitialized();
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std::lock_guard<std::mutex> lock(
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GetCameraFrameStandalonePassRegistryMutex());
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const CameraFrameStandalonePassRegistry& registry =
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GetCameraFrameStandalonePassRegistry();
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const auto it = registry.find(key);
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if (it == registry.end() || !it->second) {
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return nullptr;
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}
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return it->second();
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}
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2026-04-15 21:55:35 +08:00
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std::shared_ptr<const RenderPipelineAsset> ResolveRenderPipelineAssetOrDefault(
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std::shared_ptr<const RenderPipelineAsset> preferredAsset) {
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2026-04-19 04:31:48 +08:00
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if (preferredAsset != nullptr) {
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return std::move(preferredAsset);
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}
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if (std::shared_ptr<const RenderPipelineAsset> configuredAsset =
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CreateConfiguredRenderPipelineAsset();
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configuredAsset != nullptr) {
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return configuredAsset;
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}
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return CreateFallbackRenderPipelineAsset();
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2026-04-15 21:55:35 +08:00
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}
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std::unique_ptr<RenderPipeline> CreateRenderPipelineOrDefault(
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const std::shared_ptr<const RenderPipelineAsset>& preferredAsset,
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std::shared_ptr<const RenderPipelineAsset>* outResolvedAsset) {
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const std::shared_ptr<const RenderPipelineAsset> resolvedAsset =
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ResolveRenderPipelineAssetOrDefault(preferredAsset);
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if (resolvedAsset != nullptr) {
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if (std::unique_ptr<RenderPipeline> pipeline =
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resolvedAsset->CreatePipeline()) {
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if (outResolvedAsset != nullptr) {
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*outResolvedAsset = resolvedAsset;
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}
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return pipeline;
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}
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}
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const std::shared_ptr<const RenderPipelineAsset> defaultAsset =
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ResolveRenderPipelineAssetOrDefault(nullptr);
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if (defaultAsset != nullptr &&
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defaultAsset != resolvedAsset) {
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if (std::unique_ptr<RenderPipeline> pipeline =
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defaultAsset->CreatePipeline()) {
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if (outResolvedAsset != nullptr) {
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*outResolvedAsset = defaultAsset;
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}
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return pipeline;
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}
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}
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const std::shared_ptr<const RenderPipelineAsset> fallbackAsset =
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CreateFallbackRenderPipelineAsset();
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if (fallbackAsset != nullptr &&
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fallbackAsset != resolvedAsset &&
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fallbackAsset != defaultAsset) {
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if (std::unique_ptr<RenderPipeline> pipeline =
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fallbackAsset->CreatePipeline()) {
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if (outResolvedAsset != nullptr) {
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*outResolvedAsset = fallbackAsset;
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}
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return pipeline;
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}
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}
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if (outResolvedAsset != nullptr) {
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*outResolvedAsset =
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fallbackAsset != nullptr
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? fallbackAsset
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2026-04-19 04:31:48 +08:00
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: (defaultAsset != nullptr
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? defaultAsset
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: resolvedAsset);
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2026-04-15 21:55:35 +08:00
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}
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return std::make_unique<Pipelines::ScriptableRenderPipelineHost>();
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}
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2026-04-19 23:09:34 +08:00
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std::unique_ptr<NativeSceneRenderer> CreateNativeSceneRendererFromAsset(
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const std::shared_ptr<const RenderPipelineAsset>& preferredAsset,
|
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std::shared_ptr<const RenderPipelineAsset>* outResolvedAsset) {
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if (std::unique_ptr<NativeSceneRenderer> sceneRenderer =
|
2026-04-19 23:32:41 +08:00
|
|
|
TryCreateNativeSceneRendererFromAsset(preferredAsset)) {
|
2026-04-19 23:09:34 +08:00
|
|
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if (outResolvedAsset != nullptr) {
|
2026-04-19 23:32:41 +08:00
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*outResolvedAsset = preferredAsset;
|
2026-04-19 23:09:34 +08:00
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|
}
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|
|
return sceneRenderer;
|
|
|
|
|
}
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|
|
|
|
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|
|
if (outResolvedAsset != nullptr) {
|
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|
|
|
outResolvedAsset->reset();
|
|
|
|
|
}
|
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|
|
|
return CreateDefaultNativeSceneRenderer();
|
|
|
|
|
}
|
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|
2026-04-18 01:24:21 +08:00
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|
|
std::unique_ptr<NativeSceneRenderer> CreateDefaultNativeSceneRenderer() {
|
|
|
|
|
return std::make_unique<Pipelines::BuiltinForwardPipeline>();
|
|
|
|
|
}
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2026-04-15 21:55:35 +08:00
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} // namespace Internal
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} // namespace Rendering
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} // namespace XCEngine
|