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XCEngine/engine/src/Rendering/Internal/RenderPipelineFactory.cpp

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#include "Rendering/Internal/RenderPipelineFactory.h"
#include "Rendering/Pipelines/BuiltinForwardPipeline.h"
#include "Rendering/Pipelines/ManagedScriptableRenderPipelineAsset.h"
#include "Rendering/Pipelines/ScriptableRenderPipelineHost.h"
#include <mutex>
#include <unordered_map>
#include <unordered_set>
namespace XCEngine {
namespace Rendering {
namespace Internal {
namespace {
std::shared_ptr<const RenderPipelineAsset>
CreateBuiltinForwardPipelineRendererAsset() {
static const std::shared_ptr<const RenderPipelineAsset>
s_builtinForwardPipelineAsset =
std::make_shared<Pipelines::BuiltinForwardPipelineAsset>();
return s_builtinForwardPipelineAsset;
}
using PipelineRendererAssetRegistry =
std::unordered_map<std::string, PipelineRendererAssetFactory>;
PipelineRendererAssetRegistry& GetPipelineRendererAssetRegistry() {
static PipelineRendererAssetRegistry registry = {};
return registry;
}
std::unordered_set<std::string>& GetBuiltinPipelineRendererAssetKeys() {
static std::unordered_set<std::string> builtinKeys = {};
return builtinKeys;
}
std::mutex& GetPipelineRendererAssetRegistryMutex() {
static std::mutex mutex;
return mutex;
}
void EnsureBuiltinPipelineRendererAssetRegistryInitialized() {
static const bool initialized = []() {
PipelineRendererAssetRegistry& registry =
GetPipelineRendererAssetRegistry();
registry.emplace(
"BuiltinForward",
&CreateBuiltinForwardPipelineRendererAsset);
GetBuiltinPipelineRendererAssetKeys().insert("BuiltinForward");
return true;
}();
(void)initialized;
}
std::unique_ptr<NativeSceneRenderer> TryCreateNativeSceneRendererFromAsset(
const std::shared_ptr<const RenderPipelineAsset>& asset) {
if (asset == nullptr) {
return nullptr;
}
std::unique_ptr<RenderPipeline> pipeline = asset->CreatePipeline();
if (pipeline == nullptr) {
return nullptr;
}
NativeSceneRenderer* const sceneRenderer =
dynamic_cast<NativeSceneRenderer*>(pipeline.get());
if (sceneRenderer == nullptr) {
return nullptr;
}
(void)pipeline.release();
return std::unique_ptr<NativeSceneRenderer>(sceneRenderer);
}
} // namespace
std::shared_ptr<const RenderPipelineAsset> CreateConfiguredRenderPipelineAsset() {
return Pipelines::CreateConfiguredManagedRenderPipelineAsset();
}
std::shared_ptr<const RenderPipelineAsset> CreateFallbackRenderPipelineAsset() {
return std::make_shared<Pipelines::ScriptableRenderPipelineHostAsset>();
}
bool RegisterPipelineRendererAssetFactory(
const std::string& key,
PipelineRendererAssetFactory factory) {
if (key.empty() || !factory) {
return false;
}
EnsureBuiltinPipelineRendererAssetRegistryInitialized();
std::lock_guard<std::mutex> lock(
GetPipelineRendererAssetRegistryMutex());
PipelineRendererAssetRegistry& registry =
GetPipelineRendererAssetRegistry();
if (registry.find(key) != registry.end()) {
return false;
}
registry.emplace(key, std::move(factory));
return true;
}
bool UnregisterPipelineRendererAssetFactory(const std::string& key) {
if (key.empty()) {
return false;
}
EnsureBuiltinPipelineRendererAssetRegistryInitialized();
std::lock_guard<std::mutex> lock(
GetPipelineRendererAssetRegistryMutex());
if (GetBuiltinPipelineRendererAssetKeys().find(key) !=
GetBuiltinPipelineRendererAssetKeys().end()) {
return false;
}
PipelineRendererAssetRegistry& registry =
GetPipelineRendererAssetRegistry();
return registry.erase(key) != 0u;
}
std::shared_ptr<const RenderPipelineAsset> CreatePipelineRendererAssetByKey(
const std::string& key) {
if (key.empty()) {
return nullptr;
}
EnsureBuiltinPipelineRendererAssetRegistryInitialized();
std::lock_guard<std::mutex> lock(
GetPipelineRendererAssetRegistryMutex());
const PipelineRendererAssetRegistry& registry =
GetPipelineRendererAssetRegistry();
const auto it = registry.find(key);
if (it == registry.end() || !it->second) {
return nullptr;
}
return it->second();
}
std::shared_ptr<const RenderPipelineAsset> ResolveRenderPipelineAssetOrDefault(
std::shared_ptr<const RenderPipelineAsset> preferredAsset) {
if (preferredAsset != nullptr) {
return std::move(preferredAsset);
}
if (std::shared_ptr<const RenderPipelineAsset> configuredAsset =
CreateConfiguredRenderPipelineAsset();
configuredAsset != nullptr) {
return configuredAsset;
}
return CreateFallbackRenderPipelineAsset();
}
std::unique_ptr<RenderPipeline> CreateRenderPipelineOrDefault(
const std::shared_ptr<const RenderPipelineAsset>& preferredAsset,
std::shared_ptr<const RenderPipelineAsset>* outResolvedAsset) {
const std::shared_ptr<const RenderPipelineAsset> resolvedAsset =
ResolveRenderPipelineAssetOrDefault(preferredAsset);
if (resolvedAsset != nullptr) {
if (std::unique_ptr<RenderPipeline> pipeline =
resolvedAsset->CreatePipeline()) {
if (outResolvedAsset != nullptr) {
*outResolvedAsset = resolvedAsset;
}
return pipeline;
}
}
const std::shared_ptr<const RenderPipelineAsset> defaultAsset =
ResolveRenderPipelineAssetOrDefault(nullptr);
if (defaultAsset != nullptr &&
defaultAsset != resolvedAsset) {
if (std::unique_ptr<RenderPipeline> pipeline =
defaultAsset->CreatePipeline()) {
if (outResolvedAsset != nullptr) {
*outResolvedAsset = defaultAsset;
}
return pipeline;
}
}
const std::shared_ptr<const RenderPipelineAsset> fallbackAsset =
CreateFallbackRenderPipelineAsset();
if (fallbackAsset != nullptr &&
fallbackAsset != resolvedAsset &&
fallbackAsset != defaultAsset) {
if (std::unique_ptr<RenderPipeline> pipeline =
fallbackAsset->CreatePipeline()) {
if (outResolvedAsset != nullptr) {
*outResolvedAsset = fallbackAsset;
}
return pipeline;
}
}
if (outResolvedAsset != nullptr) {
*outResolvedAsset =
fallbackAsset != nullptr
? fallbackAsset
: (defaultAsset != nullptr
? defaultAsset
: resolvedAsset);
}
return std::make_unique<Pipelines::ScriptableRenderPipelineHost>();
}
std::unique_ptr<NativeSceneRenderer> CreateNativeSceneRendererFromAsset(
const std::shared_ptr<const RenderPipelineAsset>& preferredAsset,
std::shared_ptr<const RenderPipelineAsset>* outResolvedAsset) {
if (std::unique_ptr<NativeSceneRenderer> sceneRenderer =
TryCreateNativeSceneRendererFromAsset(preferredAsset)) {
if (outResolvedAsset != nullptr) {
*outResolvedAsset = preferredAsset;
}
return sceneRenderer;
}
if (outResolvedAsset != nullptr) {
outResolvedAsset->reset();
}
return CreateDefaultNativeSceneRenderer();
}
std::unique_ptr<NativeSceneRenderer> CreateDefaultNativeSceneRenderer() {
return std::make_unique<Pipelines::BuiltinForwardPipeline>();
}
} // namespace Internal
} // namespace Rendering
} // namespace XCEngine