75 lines
1.6 KiB
Markdown
75 lines
1.6 KiB
Markdown
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# RHIShader
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**命名空间**: `XCEngine::RHI`
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**类型**: `class` (abstract)
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**描述**: GPU 着色器资源抽象接口,用于管理着色器代码的编译和绑定。
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## 公共方法
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### 编译
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| 方法 | 文档 |
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|------|------|
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| `CompileFromFile` | [详细文档](compile-from-file.md) |
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| `Compile` | [详细文档](compile.md) |
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### 属性访问
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| 方法 | 文档 |
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|------|------|
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| `GetType` | [详细文档](get-type.md) |
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| `IsValid` | [详细文档](is-valid.md) |
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### 绑定/解绑
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| 方法 | 文档 |
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|------|------|
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| `Bind` | [详细文档](bind.md) |
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| `Unbind` | [详细文档](unbind.md) |
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### Uniform 设置
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| 方法 | 文档 |
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|------|------|
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| `SetInt` | [详细文档](set-int.md) |
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| `SetFloat` | [详细文档](set-float.md) |
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| `SetVec3` | [详细文档](set-vec3.md) |
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| `SetVec4` | [详细文档](set-vec4.md) |
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| `SetMat4` | [详细文档](set-mat4.md) |
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### 生命周期
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| 方法 | 文档 |
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|------|------|
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| `Shutdown` | [详细文档](../../threading/task-system/shutdown.md) |
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### 其他
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| 方法 | 文档 |
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|------|------|
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| `GetNativeHandle` | [详细文档](../buffer/get-native-handle.md) |
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## 着色器类型 (ShaderType)
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| 枚举值 | 描述 |
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|--------|------|
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| `Vertex` | 顶点着色器 |
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| `Fragment` | 片元着色器 |
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| `Compute` | 计算着色器 |
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## 使用示例
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```cpp
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RHIShader* vs = device->CompileShader({});
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vs->CompileFromFile(L"shaders/vertex.hlsl", "main", "vs_6_0");
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vs->SetMat4("modelMatrix", modelMatrix);
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vs->Bind();
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```
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## 相关文档
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- [../rhi/rhi.md](../rhi.md) - RHI 模块总览
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- [RHIDevice](../device/device.md) - 创建设备
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