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XCEngine/new_editor/app/Composition/EditorShellAssetLayout.cpp

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#include "EditorShellAssetBuilderSupport.h"
namespace XCEngine::UI::Editor::App::CompositionSupport {
UIEditorPanelRegistry BuildEditorPanelRegistry() {
UIEditorPanelRegistry registry = {};
registry.panels = {
{ "hierarchy", "Hierarchy", UIEditorPanelPresentationKind::HostedContent, true, false, false },
{ "scene", "Scene", UIEditorPanelPresentationKind::ViewportShell, false, false, false },
{ "game", "Game", UIEditorPanelPresentationKind::ViewportShell, false, false, false },
{ "inspector", "Inspector", UIEditorPanelPresentationKind::HostedContent, true, false, false },
{ "console", "Console", UIEditorPanelPresentationKind::HostedContent, true, false, false },
{ "project", "Project", UIEditorPanelPresentationKind::HostedContent, false, false, false }
};
return registry;
}
UIEditorWorkspaceModel BuildEditorWorkspaceModel() {
UIEditorWorkspaceModel workspace = {};
workspace.root = BuildUIEditorWorkspaceSplit(
"workspace-root",
UIEditorWorkspaceSplitAxis::Vertical,
0.75f,
BuildUIEditorWorkspaceSplit(
"workspace-top",
UIEditorWorkspaceSplitAxis::Horizontal,
0.7875f,
BuildUIEditorWorkspaceSplit(
"workspace-main",
UIEditorWorkspaceSplitAxis::Horizontal,
0.19047619f,
BuildUIEditorWorkspaceSingleTabStack(
"hierarchy-panel",
"hierarchy",
"Hierarchy",
true),
BuildUIEditorWorkspaceTabStack(
"center-tabs",
{
BuildUIEditorWorkspacePanel(
"scene-panel",
"scene",
"Scene",
false),
BuildUIEditorWorkspacePanel(
"game-panel",
"game",
"Game",
false)
},
0u)),
BuildUIEditorWorkspaceSingleTabStack(
"inspector-panel",
"inspector",
"Inspector",
true)),
BuildUIEditorWorkspaceTabStack(
"bottom-tabs",
{
BuildUIEditorWorkspacePanel(
"console-panel",
"console",
"Console",
true),
BuildUIEditorWorkspacePanel(
"project-panel",
"project",
"Project",
false)
},
1u));
workspace.activePanelId = "scene";
return workspace;
}
} // namespace XCEngine::UI::Editor::App::CompositionSupport