#include "EditorShellAssetBuilderSupport.h" namespace XCEngine::UI::Editor::App::CompositionSupport { UIEditorPanelRegistry BuildEditorPanelRegistry() { UIEditorPanelRegistry registry = {}; registry.panels = { { "hierarchy", "Hierarchy", UIEditorPanelPresentationKind::HostedContent, true, false, false }, { "scene", "Scene", UIEditorPanelPresentationKind::ViewportShell, false, false, false }, { "game", "Game", UIEditorPanelPresentationKind::ViewportShell, false, false, false }, { "inspector", "Inspector", UIEditorPanelPresentationKind::HostedContent, true, false, false }, { "console", "Console", UIEditorPanelPresentationKind::HostedContent, true, false, false }, { "project", "Project", UIEditorPanelPresentationKind::HostedContent, false, false, false } }; return registry; } UIEditorWorkspaceModel BuildEditorWorkspaceModel() { UIEditorWorkspaceModel workspace = {}; workspace.root = BuildUIEditorWorkspaceSplit( "workspace-root", UIEditorWorkspaceSplitAxis::Vertical, 0.75f, BuildUIEditorWorkspaceSplit( "workspace-top", UIEditorWorkspaceSplitAxis::Horizontal, 0.7875f, BuildUIEditorWorkspaceSplit( "workspace-main", UIEditorWorkspaceSplitAxis::Horizontal, 0.19047619f, BuildUIEditorWorkspaceSingleTabStack( "hierarchy-panel", "hierarchy", "Hierarchy", true), BuildUIEditorWorkspaceTabStack( "center-tabs", { BuildUIEditorWorkspacePanel( "scene-panel", "scene", "Scene", false), BuildUIEditorWorkspacePanel( "game-panel", "game", "Game", false) }, 0u)), BuildUIEditorWorkspaceSingleTabStack( "inspector-panel", "inspector", "Inspector", true)), BuildUIEditorWorkspaceTabStack( "bottom-tabs", { BuildUIEditorWorkspacePanel( "console-panel", "console", "Console", true), BuildUIEditorWorkspacePanel( "project-panel", "project", "Project", false) }, 1u)); workspace.activePanelId = "scene"; return workspace; } } // namespace XCEngine::UI::Editor::App::CompositionSupport