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XCEngine/engine/third_party/physx/source/gpusimulationcontroller/include/PxgParticleNeighborhoodProvider.h

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// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PXG_PARTICLE_NEIGHBORHOOD_PROVIDER_H
#define PXG_PARTICLE_NEIGHBORHOOD_PROVIDER_H
#include "PxParticleNeighborhoodProvider.h"
#include "foundation/PxSimpleTypes.h"
#include "foundation/PxVec4.h"
#include "PxgSparseGridStandalone.h"
#include "PxgKernelLauncher.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
#if PX_SUPPORT_GPU_PHYSX
class PxgParticleNeighborhoodProvider : public PxParticleNeighborhoodProvider, public PxUserAllocated
{
private:
PxgKernelLauncher mKernelLauncher;
public:
PxSparseGridBuilder mSparseGridBuilder;
PxgParticleNeighborhoodProvider(PxgKernelLauncher& cudaContextManager, const PxU32 maxNumParticles, const PxReal particleContactOffset, const PxU32 maxNumSparseGridCells);
virtual void buildNeighborhood(PxVec4* deviceParticlePos, const PxU32 numParticles, CUstream stream, PxU32* devicePhases = NULL,
PxU32 validPhase = PxParticlePhaseFlag::eParticlePhaseFluid, const PxU32* deviceActiveIndices = NULL)
{
mSparseGridBuilder.updateSparseGrid(deviceParticlePos, numParticles, devicePhases, stream, validPhase, deviceActiveIndices);
mSparseGridBuilder.updateSubgridEndIndices(numParticles, stream);
}
PxU32* getSubgridEndIndicesBuffer()
{
return mSparseGridBuilder.getSubgridEndIndicesBuffer();
}
virtual PxU32 getMaxParticles() const
{
return mSparseGridBuilder.getMaxParticles();
}
virtual void setMaxParticles(PxU32 maxParticles)
{
mSparseGridBuilder.setMaxParticles(maxParticles);
}
virtual void release()
{
mSparseGridBuilder.release();
PX_DELETE_THIS;
}
virtual PxU32 getNumGridCellsInUse() const
{
return mSparseGridBuilder.getNumSubgridsInUse();
}
virtual PxU32 getMaxGridCells() const
{
return mSparseGridBuilder.getGridParameters().maxNumSubgrids;
}
virtual PxReal getCellSize() const
{
return mSparseGridBuilder.getGridParameters().gridSpacing;
}
virtual void setCellProperties(PxU32 maxGridCells, PxReal cellSize);
virtual ~PxgParticleNeighborhoodProvider() {}
};
#endif
#if !PX_DOXYGEN
} // namespace physx
#endif
#endif