// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PXG_PARTICLE_NEIGHBORHOOD_PROVIDER_H #define PXG_PARTICLE_NEIGHBORHOOD_PROVIDER_H #include "PxParticleNeighborhoodProvider.h" #include "foundation/PxSimpleTypes.h" #include "foundation/PxVec4.h" #include "PxgSparseGridStandalone.h" #include "PxgKernelLauncher.h" #if !PX_DOXYGEN namespace physx { #endif #if PX_SUPPORT_GPU_PHYSX class PxgParticleNeighborhoodProvider : public PxParticleNeighborhoodProvider, public PxUserAllocated { private: PxgKernelLauncher mKernelLauncher; public: PxSparseGridBuilder mSparseGridBuilder; PxgParticleNeighborhoodProvider(PxgKernelLauncher& cudaContextManager, const PxU32 maxNumParticles, const PxReal particleContactOffset, const PxU32 maxNumSparseGridCells); virtual void buildNeighborhood(PxVec4* deviceParticlePos, const PxU32 numParticles, CUstream stream, PxU32* devicePhases = NULL, PxU32 validPhase = PxParticlePhaseFlag::eParticlePhaseFluid, const PxU32* deviceActiveIndices = NULL) { mSparseGridBuilder.updateSparseGrid(deviceParticlePos, numParticles, devicePhases, stream, validPhase, deviceActiveIndices); mSparseGridBuilder.updateSubgridEndIndices(numParticles, stream); } PxU32* getSubgridEndIndicesBuffer() { return mSparseGridBuilder.getSubgridEndIndicesBuffer(); } virtual PxU32 getMaxParticles() const { return mSparseGridBuilder.getMaxParticles(); } virtual void setMaxParticles(PxU32 maxParticles) { mSparseGridBuilder.setMaxParticles(maxParticles); } virtual void release() { mSparseGridBuilder.release(); PX_DELETE_THIS; } virtual PxU32 getNumGridCellsInUse() const { return mSparseGridBuilder.getNumSubgridsInUse(); } virtual PxU32 getMaxGridCells() const { return mSparseGridBuilder.getGridParameters().maxNumSubgrids; } virtual PxReal getCellSize() const { return mSparseGridBuilder.getGridParameters().gridSpacing; } virtual void setCellProperties(PxU32 maxGridCells, PxReal cellSize); virtual ~PxgParticleNeighborhoodProvider() {} }; #endif #if !PX_DOXYGEN } // namespace physx #endif #endif