122 lines
3.5 KiB
C
122 lines
3.5 KiB
C
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PXG_BVH_H
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#define PXG_BVH_H
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#include "foundation/PxVec3.h"
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#include "GuSDF.h"
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#if !PX_DOXYGEN
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namespace physx
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{
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#endif
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#if PX_SUPPORT_GPU_PHYSX
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PX_ALIGN_PREFIX(16)
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struct PxgPackedNodeHalf
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{
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PxReal x;
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PxReal y;
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PxReal z;
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PxU32 i : 31;
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PxU32 b : 1;
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PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 getXYZ()
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{
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return PxVec3(x, y, z);
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}
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}
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PX_ALIGN_SUFFIX(16);
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PX_ALIGN_PREFIX(16)
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struct PxgBVH
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{
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// for bottom up tree construction the root node does not appear in slot 0
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// this is a single int CUDA alloc that holds the index of the root
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PxU32* mRootNode;
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PxgPackedNodeHalf* mNodeLowers; // stores the lower spatial bound of the node's children, left child stored in i, leaf flag stored in b
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PxgPackedNodeHalf* mNodeUppers; // stores the upper spatial bound of the node's children, right child stored in i, flag is unused
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PxU32 mNumNodes;
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PxU32 mMaxNodes;
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PxgBVH() : mRootNode(NULL), mNodeLowers(NULL), mNodeUppers(NULL), mNumNodes(0), mMaxNodes(0)
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{}
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}
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PX_ALIGN_SUFFIX(16);
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PX_ALIGN_PREFIX(16)
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struct PxgBvhTriangleMesh
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{
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PxgBVH mBvh;
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PxVec3* mVertices;
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PxU32* mTriangles;
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PxU32 mNumTriangles;
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PxU32 mNumVertices;
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PxU32 mPad[2];
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PxgBvhTriangleMesh() : mBvh(), mVertices(NULL), mTriangles(NULL), mNumTriangles(0), mNumVertices(0)
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{}
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}
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PX_ALIGN_SUFFIX(16);
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PX_ALIGN_PREFIX(16)
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struct PxgWindingClusterApproximation
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{
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public:
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PxVec3 mCentroidTimesArea;
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PxReal mRadius;
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PxVec3 mWeightedNormalSum;
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PxReal mAreaSum;
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PX_CUDA_CALLABLE PxgWindingClusterApproximation() : mCentroidTimesArea(PxVec3(0.0f)), mRadius(0.0f), mWeightedNormalSum(PxVec3(0.0f)), mAreaSum(0.0f)
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{}
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}
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PX_ALIGN_SUFFIX(16);
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struct PxgBVHKernelBlockDim
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{
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enum
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{
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BUILD_HIERARCHY = 256,
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BUILD_SDF = 256,
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SDF_FIX_HOLES = 256
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};
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};
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#endif
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#if !PX_DOXYGEN
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} // namespace physx
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#endif
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#endif
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