// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PXG_BVH_H #define PXG_BVH_H #include "foundation/PxVec3.h" #include "GuSDF.h" #if !PX_DOXYGEN namespace physx { #endif #if PX_SUPPORT_GPU_PHYSX PX_ALIGN_PREFIX(16) struct PxgPackedNodeHalf { PxReal x; PxReal y; PxReal z; PxU32 i : 31; PxU32 b : 1; PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 getXYZ() { return PxVec3(x, y, z); } } PX_ALIGN_SUFFIX(16); PX_ALIGN_PREFIX(16) struct PxgBVH { // for bottom up tree construction the root node does not appear in slot 0 // this is a single int CUDA alloc that holds the index of the root PxU32* mRootNode; PxgPackedNodeHalf* mNodeLowers; // stores the lower spatial bound of the node's children, left child stored in i, leaf flag stored in b PxgPackedNodeHalf* mNodeUppers; // stores the upper spatial bound of the node's children, right child stored in i, flag is unused PxU32 mNumNodes; PxU32 mMaxNodes; PxgBVH() : mRootNode(NULL), mNodeLowers(NULL), mNodeUppers(NULL), mNumNodes(0), mMaxNodes(0) {} } PX_ALIGN_SUFFIX(16); PX_ALIGN_PREFIX(16) struct PxgBvhTriangleMesh { PxgBVH mBvh; PxVec3* mVertices; PxU32* mTriangles; PxU32 mNumTriangles; PxU32 mNumVertices; PxU32 mPad[2]; PxgBvhTriangleMesh() : mBvh(), mVertices(NULL), mTriangles(NULL), mNumTriangles(0), mNumVertices(0) {} } PX_ALIGN_SUFFIX(16); PX_ALIGN_PREFIX(16) struct PxgWindingClusterApproximation { public: PxVec3 mCentroidTimesArea; PxReal mRadius; PxVec3 mWeightedNormalSum; PxReal mAreaSum; PX_CUDA_CALLABLE PxgWindingClusterApproximation() : mCentroidTimesArea(PxVec3(0.0f)), mRadius(0.0f), mWeightedNormalSum(PxVec3(0.0f)), mAreaSum(0.0f) {} } PX_ALIGN_SUFFIX(16); struct PxgBVHKernelBlockDim { enum { BUILD_HIERARCHY = 256, BUILD_SDF = 256, SDF_FIX_HOLES = 256 }; }; #endif #if !PX_DOXYGEN } // namespace physx #endif #endif