Files
XCEngine/engine/third_party/physx/source/gpusimulationcontroller/include/PxgArticulationLink.h

109 lines
3.7 KiB
C
Raw Normal View History

// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PXG_ARTICULATION_LINK_H
#define PXG_ARTICULATION_LINK_H
#include "foundation/PxSimpleTypes.h"
#include "PxgSolverBody.h"
#include "DyFeatherstoneArticulationUtils.h"
namespace physx
{
typedef PxU64 ArticulationBitField;
struct PxgArticulationLinkData
{
public:
Cm::UnAlignedSpatialVector IsW[3];//stI is the transpose of Is
Cm::UnAlignedSpatialVector IsInvDW[3];
//PxVec3 r; //vector from parent com to child com
//PxVec3 rw; //world space r
PxReal qstZIc[3];//jointForce - stZIc
PxReal invStIs[3][3];
};
struct PxgArticulationLink
{
#if !PX_CUDA_COMPILER
PX_ALIGN(16, PxVec3 initialAngVel); // 12 12 initial ang vel
PxReal penBiasClamp; // 4 16 the penetration bias clamp
PxVec3 initialLinVel; // 12 28 initial lin vel
PxReal invMass; // 4 32 inverse mass
#else
float4 initialAngVelXYZ_penBiasClamp;
float4 initialLinVelXYZ_invMassW;
#endif
PxReal maxAngularVelocitySq; // 4 36
PxReal maxLinearVelocitySq; // 4 40
PxReal linearDamping; // 4 44
PxReal angularDamping; // 4 48
PxU32 pathToRootOffset; // 4 52
PxU32 childrenOffset; // 4 56
PxU16 numPathToRoot; // 2 58
PxU16 numChildren; // 2 60
PxReal offsetSlop; // 4 64
ArticulationBitField pathToRoot; // 8 72 path to root, including link and root
PxReal cfmScale; // 4 76
bool disableGravity; // 1 77
bool retainsAccelerations; // 1 78
bool padding[2]; // 1 80
};
struct PxgArticulationLinkSleepData
{
#if !PX_CUDA_COMPILER
PX_ALIGN(16, PxVec3 sleepLinVelAcc); //12 12
PxReal padding0; //4 16
PX_ALIGN(16, PxVec3 sleepAngVelAcc); //12 28
PxReal padding1; //4 32
#else
float4 sleepLinVelAccXYZ;
float4 sleepAngVelAccXYZ;
#endif
};
struct PxgArticulationLinkProp
{
#if !PX_CUDA_COMPILER
PX_ALIGN(16, PxVec3 invInertia); //12 12
PxReal invMass; //4 16
#else
float4 invInertiaXYZ_invMass;
#endif
};
}
#endif