// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PXG_ARTICULATION_LINK_H #define PXG_ARTICULATION_LINK_H #include "foundation/PxSimpleTypes.h" #include "PxgSolverBody.h" #include "DyFeatherstoneArticulationUtils.h" namespace physx { typedef PxU64 ArticulationBitField; struct PxgArticulationLinkData { public: Cm::UnAlignedSpatialVector IsW[3];//stI is the transpose of Is Cm::UnAlignedSpatialVector IsInvDW[3]; //PxVec3 r; //vector from parent com to child com //PxVec3 rw; //world space r PxReal qstZIc[3];//jointForce - stZIc PxReal invStIs[3][3]; }; struct PxgArticulationLink { #if !PX_CUDA_COMPILER PX_ALIGN(16, PxVec3 initialAngVel); // 12 12 initial ang vel PxReal penBiasClamp; // 4 16 the penetration bias clamp PxVec3 initialLinVel; // 12 28 initial lin vel PxReal invMass; // 4 32 inverse mass #else float4 initialAngVelXYZ_penBiasClamp; float4 initialLinVelXYZ_invMassW; #endif PxReal maxAngularVelocitySq; // 4 36 PxReal maxLinearVelocitySq; // 4 40 PxReal linearDamping; // 4 44 PxReal angularDamping; // 4 48 PxU32 pathToRootOffset; // 4 52 PxU32 childrenOffset; // 4 56 PxU16 numPathToRoot; // 2 58 PxU16 numChildren; // 2 60 PxReal offsetSlop; // 4 64 ArticulationBitField pathToRoot; // 8 72 path to root, including link and root PxReal cfmScale; // 4 76 bool disableGravity; // 1 77 bool retainsAccelerations; // 1 78 bool padding[2]; // 1 80 }; struct PxgArticulationLinkSleepData { #if !PX_CUDA_COMPILER PX_ALIGN(16, PxVec3 sleepLinVelAcc); //12 12 PxReal padding0; //4 16 PX_ALIGN(16, PxVec3 sleepAngVelAcc); //12 28 PxReal padding1; //4 32 #else float4 sleepLinVelAccXYZ; float4 sleepAngVelAccXYZ; #endif }; struct PxgArticulationLinkProp { #if !PX_CUDA_COMPILER PX_ALIGN(16, PxVec3 invInertia); //12 12 PxReal invMass; //4 16 #else float4 invInertiaXYZ_invMass; #endif }; } #endif