Files
XCEngine/engine/third_party/physx/source/gpucommon/include/PxgIntrinsics.h

105 lines
5.1 KiB
C
Raw Normal View History

// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PXG_INTRINSICS_H
#define PXG_INTRINSICS_H
#include "foundation/PxSimpleTypes.h"
#include "cuda.h"
#if (defined(_MSC_VER) && defined(_WIN64)) || defined(__LP64__) || defined(__CUDACC_RTC__)
#define __STG_PTR "l"
#else
#define __STG_PTR "r"
#endif
namespace physx
{
#if __CUDA_ARCH__ >= 350
template <typename T>
PX_FORCE_INLINE PX_CUDA_CALLABLE T Pxldca(const T& t) { return __ldca(&t); } //Cache all levels
template <typename T>
PX_FORCE_INLINE PX_CUDA_CALLABLE T Pxldcg(const T& t) { return __ldcg(&t); } //Cache at global level (not L1)
template <typename T>
PX_FORCE_INLINE PX_CUDA_CALLABLE T Pxldg(const T& t) { return __ldg(&t); } //Load global
template <typename T>
PX_FORCE_INLINE PX_CUDA_CALLABLE T Pxldcs(const T& t) { return __ldcs(&t); } //Cache streaming, likely to touch once
template <typename T>
PX_FORCE_INLINE PX_CUDA_CALLABLE T Pxldlu(const T& t) { return __ldlu(&t); } // Last use
template <typename T>
PX_FORCE_INLINE PX_CUDA_CALLABLE T Pxldcv(const T& t) { return __ldcv(&t); } //Don't catch and fetch again
#if __CUDACC_VER_MAJOR__ >= 11
template <typename T>
PX_FORCE_INLINE PX_CUDA_CALLABLE void Pxstwb(T* dst, const T& src) { __stwb(dst, src); } //Cache write-back all levels
template <typename T>
PX_FORCE_INLINE PX_CUDA_CALLABLE void Pxstcg(T* dst, const T& src) { __stcg(dst, src); } //Cache at global (not L1)
template <typename T>
PX_FORCE_INLINE PX_CUDA_CALLABLE void Pxstcs(T* dst, const T& src) { __stcs(dst, src); } // Cache streaming (accessed once)
template <typename T>
PX_FORCE_INLINE PX_CUDA_CALLABLE void Pxstwt(T* dst, const T& src) { __stwt(dst, src); } // Cache write through (no caching)
#else
template <typename T>
PX_FORCE_INLINE PX_CUDA_CALLABLE void Pxstwb(T* dst, const T& src) { *dst = src; } //Cache write-back all levels
template <typename T>
PX_FORCE_INLINE PX_CUDA_CALLABLE void Pxstcg(T* dst, const T& src) { *dst = src; } //Cache at global (not L1)
template <typename T>
PX_FORCE_INLINE PX_CUDA_CALLABLE void Pxstcs(T* dst, const T& src) { *dst = src; } // Cache streaming (accessed once)
template <typename T>
PX_FORCE_INLINE PX_CUDA_CALLABLE void Pxstwt(T* dst, const T& src) { *dst = src; } // Cache write through (no caching)
#endif
#else
template <typename T>
PX_FORCE_INLINE PX_CUDA_CALLABLE T Pxldca(const T& t) { return t; } //Cache all levels
template <typename T>
PX_FORCE_INLINE PX_CUDA_CALLABLE T Pxldcg(const T& t) { return t; } //Cache at global level (not L1)
template <typename T>
PX_FORCE_INLINE PX_CUDA_CALLABLE T Pxldg(const T& t) { return t; } //Load global
template <typename T>
PX_FORCE_INLINE PX_CUDA_CALLABLE T Pxldcs(const T& t) { return t; } //Cache streaming, likely to touch once
template <typename T>
PX_FORCE_INLINE PX_CUDA_CALLABLE T Pxldlu(const T& t) { return t; } // Last use
template <typename T>
PX_FORCE_INLINE PX_CUDA_CALLABLE T Pxldcv(const T& t) { return t; } //Don't catch and fetch again
template <typename T>
PX_FORCE_INLINE PX_CUDA_CALLABLE void Pxstwb(T* dst, const T& src) { *dst = src; } //Cache write-back all levels
template <typename T>
PX_FORCE_INLINE PX_CUDA_CALLABLE void Pxstcg(T* dst, const T& src) { *dst = src; } //Cache at global (not L1)
template <typename T>
PX_FORCE_INLINE PX_CUDA_CALLABLE void Pxstcs(T* dst, const T& src) { *dst = src; } // Cache streaming (accessed once)
template <typename T>
PX_FORCE_INLINE PX_CUDA_CALLABLE void Pxstwt(T* dst, const T& src) { *dst = src; } // Cache write through (no caching)
#endif
}
#endif