// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PXG_INTRINSICS_H #define PXG_INTRINSICS_H #include "foundation/PxSimpleTypes.h" #include "cuda.h" #if (defined(_MSC_VER) && defined(_WIN64)) || defined(__LP64__) || defined(__CUDACC_RTC__) #define __STG_PTR "l" #else #define __STG_PTR "r" #endif namespace physx { #if __CUDA_ARCH__ >= 350 template PX_FORCE_INLINE PX_CUDA_CALLABLE T Pxldca(const T& t) { return __ldca(&t); } //Cache all levels template PX_FORCE_INLINE PX_CUDA_CALLABLE T Pxldcg(const T& t) { return __ldcg(&t); } //Cache at global level (not L1) template PX_FORCE_INLINE PX_CUDA_CALLABLE T Pxldg(const T& t) { return __ldg(&t); } //Load global template PX_FORCE_INLINE PX_CUDA_CALLABLE T Pxldcs(const T& t) { return __ldcs(&t); } //Cache streaming, likely to touch once template PX_FORCE_INLINE PX_CUDA_CALLABLE T Pxldlu(const T& t) { return __ldlu(&t); } // Last use template PX_FORCE_INLINE PX_CUDA_CALLABLE T Pxldcv(const T& t) { return __ldcv(&t); } //Don't catch and fetch again #if __CUDACC_VER_MAJOR__ >= 11 template PX_FORCE_INLINE PX_CUDA_CALLABLE void Pxstwb(T* dst, const T& src) { __stwb(dst, src); } //Cache write-back all levels template PX_FORCE_INLINE PX_CUDA_CALLABLE void Pxstcg(T* dst, const T& src) { __stcg(dst, src); } //Cache at global (not L1) template PX_FORCE_INLINE PX_CUDA_CALLABLE void Pxstcs(T* dst, const T& src) { __stcs(dst, src); } // Cache streaming (accessed once) template PX_FORCE_INLINE PX_CUDA_CALLABLE void Pxstwt(T* dst, const T& src) { __stwt(dst, src); } // Cache write through (no caching) #else template PX_FORCE_INLINE PX_CUDA_CALLABLE void Pxstwb(T* dst, const T& src) { *dst = src; } //Cache write-back all levels template PX_FORCE_INLINE PX_CUDA_CALLABLE void Pxstcg(T* dst, const T& src) { *dst = src; } //Cache at global (not L1) template PX_FORCE_INLINE PX_CUDA_CALLABLE void Pxstcs(T* dst, const T& src) { *dst = src; } // Cache streaming (accessed once) template PX_FORCE_INLINE PX_CUDA_CALLABLE void Pxstwt(T* dst, const T& src) { *dst = src; } // Cache write through (no caching) #endif #else template PX_FORCE_INLINE PX_CUDA_CALLABLE T Pxldca(const T& t) { return t; } //Cache all levels template PX_FORCE_INLINE PX_CUDA_CALLABLE T Pxldcg(const T& t) { return t; } //Cache at global level (not L1) template PX_FORCE_INLINE PX_CUDA_CALLABLE T Pxldg(const T& t) { return t; } //Load global template PX_FORCE_INLINE PX_CUDA_CALLABLE T Pxldcs(const T& t) { return t; } //Cache streaming, likely to touch once template PX_FORCE_INLINE PX_CUDA_CALLABLE T Pxldlu(const T& t) { return t; } // Last use template PX_FORCE_INLINE PX_CUDA_CALLABLE T Pxldcv(const T& t) { return t; } //Don't catch and fetch again template PX_FORCE_INLINE PX_CUDA_CALLABLE void Pxstwb(T* dst, const T& src) { *dst = src; } //Cache write-back all levels template PX_FORCE_INLINE PX_CUDA_CALLABLE void Pxstcg(T* dst, const T& src) { *dst = src; } //Cache at global (not L1) template PX_FORCE_INLINE PX_CUDA_CALLABLE void Pxstcs(T* dst, const T& src) { *dst = src; } // Cache streaming (accessed once) template PX_FORCE_INLINE PX_CUDA_CALLABLE void Pxstwt(T* dst, const T& src) { *dst = src; } // Cache write through (no caching) #endif } #endif