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XCEngine/engine/third_party/physx/source/lowleveldynamics/src/DyArticulationPImpl.h

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// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef DY_ARTICULATION_INTERFACE_H
#define DY_ARTICULATION_INTERFACE_H
#include "DyFeatherstoneArticulation.h"
namespace physx
{
namespace Dy
{
struct ArticulationSolverDesc;
class ArticulationPImpl
{
public:
static PxU32 computeUnconstrainedVelocities(const ArticulationSolverDesc& desc,
PxReal dt,
PxU32& acCount,
const PxVec3& gravity,
const PxReal invLengthScale)
{
return FeatherstoneArticulation::computeUnconstrainedVelocities(desc, dt, acCount, gravity, invLengthScale);
}
static void updateBodies(const ArticulationSolverDesc& desc, Cm::SpatialVectorF* tempDeltaV,
PxReal dt)
{
FeatherstoneArticulation::updateBodies(desc, tempDeltaV, dt);
}
static void updateBodiesTGS(const ArticulationSolverDesc& desc, Cm::SpatialVectorF* tempDeltaV,
PxReal dt)
{
FeatherstoneArticulation::updateBodiesTGS(desc, tempDeltaV, dt);
}
static void saveVelocity(FeatherstoneArticulation* articulation, Cm::SpatialVectorF* tempDeltaV)
{
FeatherstoneArticulation::saveVelocity(articulation, tempDeltaV);
}
static void saveVelocityTGS(FeatherstoneArticulation* articulation, PxReal invDtF32)
{
FeatherstoneArticulation::saveVelocityTGS(articulation, invDtF32);
}
static void computeUnconstrainedVelocitiesTGS(const ArticulationSolverDesc& desc,
PxReal dt,
const PxVec3& gravity,
PxReal invLengthScale,
bool externalForcesEveryTgsIterationEnabled)
{
FeatherstoneArticulation::computeUnconstrainedVelocitiesTGS(desc, dt, gravity, invLengthScale, externalForcesEveryTgsIterationEnabled);
}
static void updateDeltaMotion(const ArticulationSolverDesc& desc, const PxReal dt, Cm::SpatialVectorF* DeltaV, const PxReal totalInvDt)
{
FeatherstoneArticulation::recordDeltaMotion(desc, dt, DeltaV, totalInvDt);
}
static void deltaMotionToMotionVel(const ArticulationSolverDesc& desc, const PxReal invDt)
{
FeatherstoneArticulation::deltaMotionToMotionVelocity(desc, invDt);
}
static PxU32 setupSolverInternalConstraintsTGS(const ArticulationSolverDesc& desc,
PxReal dt,
PxReal invDt,
PxReal totalDt)
{
return FeatherstoneArticulation::setupSolverConstraintsTGS(desc, dt, invDt, totalDt);
}
};
}
}
#endif