// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef DY_ARTICULATION_INTERFACE_H #define DY_ARTICULATION_INTERFACE_H #include "DyFeatherstoneArticulation.h" namespace physx { namespace Dy { struct ArticulationSolverDesc; class ArticulationPImpl { public: static PxU32 computeUnconstrainedVelocities(const ArticulationSolverDesc& desc, PxReal dt, PxU32& acCount, const PxVec3& gravity, const PxReal invLengthScale) { return FeatherstoneArticulation::computeUnconstrainedVelocities(desc, dt, acCount, gravity, invLengthScale); } static void updateBodies(const ArticulationSolverDesc& desc, Cm::SpatialVectorF* tempDeltaV, PxReal dt) { FeatherstoneArticulation::updateBodies(desc, tempDeltaV, dt); } static void updateBodiesTGS(const ArticulationSolverDesc& desc, Cm::SpatialVectorF* tempDeltaV, PxReal dt) { FeatherstoneArticulation::updateBodiesTGS(desc, tempDeltaV, dt); } static void saveVelocity(FeatherstoneArticulation* articulation, Cm::SpatialVectorF* tempDeltaV) { FeatherstoneArticulation::saveVelocity(articulation, tempDeltaV); } static void saveVelocityTGS(FeatherstoneArticulation* articulation, PxReal invDtF32) { FeatherstoneArticulation::saveVelocityTGS(articulation, invDtF32); } static void computeUnconstrainedVelocitiesTGS(const ArticulationSolverDesc& desc, PxReal dt, const PxVec3& gravity, PxReal invLengthScale, bool externalForcesEveryTgsIterationEnabled) { FeatherstoneArticulation::computeUnconstrainedVelocitiesTGS(desc, dt, gravity, invLengthScale, externalForcesEveryTgsIterationEnabled); } static void updateDeltaMotion(const ArticulationSolverDesc& desc, const PxReal dt, Cm::SpatialVectorF* DeltaV, const PxReal totalInvDt) { FeatherstoneArticulation::recordDeltaMotion(desc, dt, DeltaV, totalInvDt); } static void deltaMotionToMotionVel(const ArticulationSolverDesc& desc, const PxReal invDt) { FeatherstoneArticulation::deltaMotionToMotionVelocity(desc, invDt); } static PxU32 setupSolverInternalConstraintsTGS(const ArticulationSolverDesc& desc, PxReal dt, PxReal invDt, PxReal totalDt) { return FeatherstoneArticulation::setupSolverConstraintsTGS(desc, dt, invDt, totalDt); } }; } } #endif