97 lines
2.4 KiB
Markdown
97 lines
2.4 KiB
Markdown
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# ITask / Task
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**命名空间**: `XCEngine::Threading`
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**类型**: `class` (abstract) / `enum`
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**描述**: 任务基类抽象接口和任务状态/优先级枚举定义。
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## 概述
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`ITask` 是任务系统的核心抽象基类。用户需要继承此类并实现 `Execute()` 方法来定义具体的任务逻辑。任务系统通过引用计数自动管理任务生命周期。
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## TaskPriority 枚举
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任务优先级枚举(数值越小优先级越高)。
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| 值 | 描述 |
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|----|------|
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| `Critical` | 关键优先级(0) |
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| `High` | 高优先级(1) |
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| `Normal` | 普通优先级(2) |
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| `Low` | 低优先级(3) |
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| `Idle` | 空闲优先级(4) |
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## TaskStatus 枚举
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任务状态枚举。
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| 值 | 描述 |
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|----|------|
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| `Pending` | 等待中 |
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| `Scheduled` | 已调度 |
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| `Running` | 运行中 |
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| `Completed` | 已完成 |
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| `Failed` | 失败 |
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| `Canceled` | 已取消 |
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## ITask 公共方法
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### 生命周期
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| 方法 | 描述 |
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|------|------|
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| `virtual void Execute() = 0` | 任务执行逻辑(纯虚) |
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| `virtual void OnComplete() {}` | 任务完成回调(可重写) |
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| `virtual void OnCancel() {}` | 任务取消回调(可重写) |
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### 属性
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| 方法 | 描述 |
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|------|------|
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| `TaskPriority GetPriority() const` | 获取优先级 |
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| `TaskStatus GetStatus() const` | 获取状态 |
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| `uint64_t GetId() const` | 获取任务 ID |
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| `void SetId(uint64_t id)` | 设置任务 ID |
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| `void SetPriority(TaskPriority priority)` | 设置优先级 |
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| `void SetStatus(TaskStatus status)` | 设置状态 |
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### 引用计数
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| 方法 | 描述 |
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|------|------|
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| `void AddRef()` | 增加引用计数 |
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| `void Release()` | 减少引用计数(自动 delete 引用归零时) |
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## 使用示例
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```cpp
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class MyTask : public ITask {
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public:
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explicit MyTask(int data) : m_data(data) {}
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void Execute() override {
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// 执行任务逻辑
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printf("Task executed with data: %d\n", m_data);
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}
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void OnComplete() override {
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// 任务完成后的清理
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}
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private:
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int m_data;
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};
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// 使用
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auto task = new MyTask(42);
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task->SetPriority(TaskPriority::High);
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TaskSystem::Get().Submit(std::unique_ptr<ITask>(task));
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```
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## 相关文档
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- [LambdaTask](./threading-lambdatask.md) - Lambda 任务封装
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- [TaskGroup](./threading-task-group.md) - 任务组
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- [TaskSystem](./threading-task-system.md) - 任务系统
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