21 lines
607 B
Markdown
21 lines
607 B
Markdown
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# D3D12Buffer::InitializeWithData
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初始化缓冲区并从现有数据上传。
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```cpp
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bool InitializeWithData(ID3D12Device* device, ID3D12GraphicsCommandList* commandList, const void* data, uint64_t size, D3D12_RESOURCE_STATES finalState);
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```
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**参数:**
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- `device` - DirectX 12 设备指针
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- `commandList` - 用于上传命令的命令列表
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- `data` - 要上传的数据指针
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- `size` - 数据大小(字节)
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- `finalState` - 上传完成后的目标资源状态
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**返回:** `bool` - 初始化成功返回 true,失败返回 false
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## 相关文档
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- [D3D12Buffer 总览](d3d12-buffer.md)
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