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# D3D12Texture::Initialize
初始化 D3D12Texture 纹理资源。
```cpp
bool Initialize(ID3D12Device* device, const D3D12_RESOURCE_DESC& desc, D3D12_RESOURCE_STATES initialState = D3D12_RESOURCE_STATE_COMMON);
```
**参数:**
- `device` - DirectX 12 设备指针
- `desc` - 纹理资源描述
- `initialState` - 初始资源状态,默认为 Common 状态
**返回:** `bool` - 初始化成功返回 true失败返回 false
## 相关文档
- [D3D12Texture 总览](d3d12-texture.md)