2026-03-17 02:51:34 +08:00
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#include "fixtures/D3D12TestFixture.h"
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2026-03-20 17:36:51 +08:00
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#include "XCEngine/RHI/D3D12/D3D12DescriptorHeap.h"
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using namespace XCEngine::RHI;
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TEST_F(D3D12TestFixture, DescriptorHeap_Wrapper_Initialize_RTV) {
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D3D12DescriptorHeap heap;
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refactor: improve test infrastructure and fix OpenGL GLAD initialization
- Rename D3D12Enum.h to D3D12Enums.h for naming consistency
- Fix OpenGL unit test GLAD initialization by using gladLoadGL()
instead of gladLoadGLLoader(wglGetProcAddress) for fallback support
- Migrate remaining tests to use gtest_discover_tests for granular
test discovery (math, core, containers, memory, threading, debug,
components, scene, resources, input, opengl)
- Remove obsolete TEST_RESOURCES_DIR and copy_directory commands
from OpenGL unit test CMakeLists (minimal/Res doesn't exist)
- Update TEST_SPEC.md with performance metrics and per-module
build/test commands for faster development workflow
- Update CMake path references to use lowercase paths
2026-03-23 00:43:02 +08:00
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bool result = heap.Initialize(GetDevice()->GetDevice(), DescriptorHeapType::RTV, 4);
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2026-03-20 17:36:51 +08:00
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ASSERT_TRUE(result);
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EXPECT_EQ(heap.GetDescriptorCount(), 4u);
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EXPECT_EQ(heap.GetType(), DescriptorHeapType::RTV);
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heap.Shutdown();
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}
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TEST_F(D3D12TestFixture, DescriptorHeap_Wrapper_GetCPUDescriptorHandle) {
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D3D12DescriptorHeap heap;
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refactor: improve test infrastructure and fix OpenGL GLAD initialization
- Rename D3D12Enum.h to D3D12Enums.h for naming consistency
- Fix OpenGL unit test GLAD initialization by using gladLoadGL()
instead of gladLoadGLLoader(wglGetProcAddress) for fallback support
- Migrate remaining tests to use gtest_discover_tests for granular
test discovery (math, core, containers, memory, threading, debug,
components, scene, resources, input, opengl)
- Remove obsolete TEST_RESOURCES_DIR and copy_directory commands
from OpenGL unit test CMakeLists (minimal/Res doesn't exist)
- Update TEST_SPEC.md with performance metrics and per-module
build/test commands for faster development workflow
- Update CMake path references to use lowercase paths
2026-03-23 00:43:02 +08:00
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ASSERT_TRUE(heap.Initialize(GetDevice()->GetDevice(), DescriptorHeapType::RTV, 4));
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2026-03-20 17:36:51 +08:00
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uint32_t descriptorSize = heap.GetDescriptorSize();
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CPUDescriptorHandle handle0 = heap.GetCPUDescriptorHandle(0);
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CPUDescriptorHandle handle1 = heap.GetCPUDescriptorHandle(1);
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CPUDescriptorHandle handle2 = heap.GetCPUDescriptorHandle(2);
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EXPECT_EQ(handle1.ptr - handle0.ptr, descriptorSize);
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EXPECT_EQ(handle2.ptr - handle1.ptr, descriptorSize);
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heap.Shutdown();
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}
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TEST_F(D3D12TestFixture, DescriptorHeap_Wrapper_GetGPUDescriptorHandle) {
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D3D12DescriptorHeap heap;
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refactor: improve test infrastructure and fix OpenGL GLAD initialization
- Rename D3D12Enum.h to D3D12Enums.h for naming consistency
- Fix OpenGL unit test GLAD initialization by using gladLoadGL()
instead of gladLoadGLLoader(wglGetProcAddress) for fallback support
- Migrate remaining tests to use gtest_discover_tests for granular
test discovery (math, core, containers, memory, threading, debug,
components, scene, resources, input, opengl)
- Remove obsolete TEST_RESOURCES_DIR and copy_directory commands
from OpenGL unit test CMakeLists (minimal/Res doesn't exist)
- Update TEST_SPEC.md with performance metrics and per-module
build/test commands for faster development workflow
- Update CMake path references to use lowercase paths
2026-03-23 00:43:02 +08:00
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ASSERT_TRUE(heap.Initialize(GetDevice()->GetDevice(), DescriptorHeapType::CBV_SRV_UAV, 4, true));
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2026-03-20 17:36:51 +08:00
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uint32_t descriptorSize = heap.GetDescriptorSize();
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GPUDescriptorHandle handle0 = heap.GetGPUDescriptorHandle(0);
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GPUDescriptorHandle handle1 = heap.GetGPUDescriptorHandle(1);
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EXPECT_EQ(handle1.ptr - handle0.ptr, descriptorSize);
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heap.Shutdown();
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}
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TEST_F(D3D12TestFixture, DescriptorHeap_Wrapper_GetDescriptorSize) {
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D3D12DescriptorHeap rtvHeap;
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refactor: improve test infrastructure and fix OpenGL GLAD initialization
- Rename D3D12Enum.h to D3D12Enums.h for naming consistency
- Fix OpenGL unit test GLAD initialization by using gladLoadGL()
instead of gladLoadGLLoader(wglGetProcAddress) for fallback support
- Migrate remaining tests to use gtest_discover_tests for granular
test discovery (math, core, containers, memory, threading, debug,
components, scene, resources, input, opengl)
- Remove obsolete TEST_RESOURCES_DIR and copy_directory commands
from OpenGL unit test CMakeLists (minimal/Res doesn't exist)
- Update TEST_SPEC.md with performance metrics and per-module
build/test commands for faster development workflow
- Update CMake path references to use lowercase paths
2026-03-23 00:43:02 +08:00
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ASSERT_TRUE(rtvHeap.Initialize(GetDevice()->GetDevice(), DescriptorHeapType::RTV, 4));
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2026-03-20 17:36:51 +08:00
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EXPECT_GT(rtvHeap.GetDescriptorSize(), 0u);
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D3D12DescriptorHeap cbvHeap;
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refactor: improve test infrastructure and fix OpenGL GLAD initialization
- Rename D3D12Enum.h to D3D12Enums.h for naming consistency
- Fix OpenGL unit test GLAD initialization by using gladLoadGL()
instead of gladLoadGLLoader(wglGetProcAddress) for fallback support
- Migrate remaining tests to use gtest_discover_tests for granular
test discovery (math, core, containers, memory, threading, debug,
components, scene, resources, input, opengl)
- Remove obsolete TEST_RESOURCES_DIR and copy_directory commands
from OpenGL unit test CMakeLists (minimal/Res doesn't exist)
- Update TEST_SPEC.md with performance metrics and per-module
build/test commands for faster development workflow
- Update CMake path references to use lowercase paths
2026-03-23 00:43:02 +08:00
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ASSERT_TRUE(cbvHeap.Initialize(GetDevice()->GetDevice(), DescriptorHeapType::CBV_SRV_UAV, 4));
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2026-03-20 17:36:51 +08:00
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EXPECT_GT(cbvHeap.GetDescriptorSize(), 0u);
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}
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TEST_F(D3D12TestFixture, DescriptorHeap_Wrapper_Shutdown) {
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D3D12DescriptorHeap heap;
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refactor: improve test infrastructure and fix OpenGL GLAD initialization
- Rename D3D12Enum.h to D3D12Enums.h for naming consistency
- Fix OpenGL unit test GLAD initialization by using gladLoadGL()
instead of gladLoadGLLoader(wglGetProcAddress) for fallback support
- Migrate remaining tests to use gtest_discover_tests for granular
test discovery (math, core, containers, memory, threading, debug,
components, scene, resources, input, opengl)
- Remove obsolete TEST_RESOURCES_DIR and copy_directory commands
from OpenGL unit test CMakeLists (minimal/Res doesn't exist)
- Update TEST_SPEC.md with performance metrics and per-module
build/test commands for faster development workflow
- Update CMake path references to use lowercase paths
2026-03-23 00:43:02 +08:00
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ASSERT_TRUE(heap.Initialize(GetDevice()->GetDevice(), DescriptorHeapType::RTV, 2));
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2026-03-20 17:36:51 +08:00
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heap.Shutdown();
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}
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2026-03-17 02:51:34 +08:00
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2026-03-20 03:18:30 +08:00
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TEST_F(D3D12TestFixture, DescriptorHeap_Create_CBV_SRV_UAV) {
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refactor: improve test infrastructure and fix OpenGL GLAD initialization
- Rename D3D12Enum.h to D3D12Enums.h for naming consistency
- Fix OpenGL unit test GLAD initialization by using gladLoadGL()
instead of gladLoadGLLoader(wglGetProcAddress) for fallback support
- Migrate remaining tests to use gtest_discover_tests for granular
test discovery (math, core, containers, memory, threading, debug,
components, scene, resources, input, opengl)
- Remove obsolete TEST_RESOURCES_DIR and copy_directory commands
from OpenGL unit test CMakeLists (minimal/Res doesn't exist)
- Update TEST_SPEC.md with performance metrics and per-module
build/test commands for faster development workflow
- Update CMake path references to use lowercase paths
2026-03-23 00:43:02 +08:00
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D3D12DescriptorHeap heap;
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bool result = heap.Initialize(GetDevice()->GetDevice(), DescriptorHeapType::CBV_SRV_UAV, 10, true);
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ASSERT_TRUE(result);
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EXPECT_EQ(heap.GetDescriptorCount(), 10u);
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heap.Shutdown();
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Add Phase 4 tests for DescriptorHeap, Shader, RootSignature, PipelineState, Views
- DescriptorHeap: CBV_SRV_UAV, Sampler, RTV, DSV, HandleIncrementSize
- Shader: Vertex/Pixel/Compute profiles
- RootSignature: Empty, with CBV parameter
- PipelineState: Graphics/Compute pipeline desc defaults
- Views: RTV, DSV, CBV descriptor heaps, handle increment
- All 54 tests pass
2026-03-17 04:04:57 +08:00
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}
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2026-03-20 03:18:30 +08:00
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TEST_F(D3D12TestFixture, DescriptorHeap_Create_Sampler) {
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refactor: improve test infrastructure and fix OpenGL GLAD initialization
- Rename D3D12Enum.h to D3D12Enums.h for naming consistency
- Fix OpenGL unit test GLAD initialization by using gladLoadGL()
instead of gladLoadGLLoader(wglGetProcAddress) for fallback support
- Migrate remaining tests to use gtest_discover_tests for granular
test discovery (math, core, containers, memory, threading, debug,
components, scene, resources, input, opengl)
- Remove obsolete TEST_RESOURCES_DIR and copy_directory commands
from OpenGL unit test CMakeLists (minimal/Res doesn't exist)
- Update TEST_SPEC.md with performance metrics and per-module
build/test commands for faster development workflow
- Update CMake path references to use lowercase paths
2026-03-23 00:43:02 +08:00
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D3D12DescriptorHeap heap;
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bool result = heap.Initialize(GetDevice()->GetDevice(), DescriptorHeapType::Sampler, 5, true);
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ASSERT_TRUE(result);
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EXPECT_EQ(heap.GetType(), DescriptorHeapType::Sampler);
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heap.Shutdown();
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Add Phase 4 tests for DescriptorHeap, Shader, RootSignature, PipelineState, Views
- DescriptorHeap: CBV_SRV_UAV, Sampler, RTV, DSV, HandleIncrementSize
- Shader: Vertex/Pixel/Compute profiles
- RootSignature: Empty, with CBV parameter
- PipelineState: Graphics/Compute pipeline desc defaults
- Views: RTV, DSV, CBV descriptor heaps, handle increment
- All 54 tests pass
2026-03-17 04:04:57 +08:00
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}
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2026-03-20 03:18:30 +08:00
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TEST_F(D3D12TestFixture, DescriptorHeap_Create_RTV) {
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refactor: improve test infrastructure and fix OpenGL GLAD initialization
- Rename D3D12Enum.h to D3D12Enums.h for naming consistency
- Fix OpenGL unit test GLAD initialization by using gladLoadGL()
instead of gladLoadGLLoader(wglGetProcAddress) for fallback support
- Migrate remaining tests to use gtest_discover_tests for granular
test discovery (math, core, containers, memory, threading, debug,
components, scene, resources, input, opengl)
- Remove obsolete TEST_RESOURCES_DIR and copy_directory commands
from OpenGL unit test CMakeLists (minimal/Res doesn't exist)
- Update TEST_SPEC.md with performance metrics and per-module
build/test commands for faster development workflow
- Update CMake path references to use lowercase paths
2026-03-23 00:43:02 +08:00
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D3D12DescriptorHeap heap;
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bool result = heap.Initialize(GetDevice()->GetDevice(), DescriptorHeapType::RTV, 4, false);
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ASSERT_TRUE(result);
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EXPECT_EQ(heap.GetType(), DescriptorHeapType::RTV);
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heap.Shutdown();
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Add Phase 4 tests for DescriptorHeap, Shader, RootSignature, PipelineState, Views
- DescriptorHeap: CBV_SRV_UAV, Sampler, RTV, DSV, HandleIncrementSize
- Shader: Vertex/Pixel/Compute profiles
- RootSignature: Empty, with CBV parameter
- PipelineState: Graphics/Compute pipeline desc defaults
- Views: RTV, DSV, CBV descriptor heaps, handle increment
- All 54 tests pass
2026-03-17 04:04:57 +08:00
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}
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2026-03-20 03:18:30 +08:00
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TEST_F(D3D12TestFixture, DescriptorHeap_Create_DSV) {
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refactor: improve test infrastructure and fix OpenGL GLAD initialization
- Rename D3D12Enum.h to D3D12Enums.h for naming consistency
- Fix OpenGL unit test GLAD initialization by using gladLoadGL()
instead of gladLoadGLLoader(wglGetProcAddress) for fallback support
- Migrate remaining tests to use gtest_discover_tests for granular
test discovery (math, core, containers, memory, threading, debug,
components, scene, resources, input, opengl)
- Remove obsolete TEST_RESOURCES_DIR and copy_directory commands
from OpenGL unit test CMakeLists (minimal/Res doesn't exist)
- Update TEST_SPEC.md with performance metrics and per-module
build/test commands for faster development workflow
- Update CMake path references to use lowercase paths
2026-03-23 00:43:02 +08:00
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D3D12DescriptorHeap heap;
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bool result = heap.Initialize(GetDevice()->GetDevice(), DescriptorHeapType::DSV, 2, false);
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ASSERT_TRUE(result);
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EXPECT_EQ(heap.GetType(), DescriptorHeapType::DSV);
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heap.Shutdown();
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Add Phase 4 tests for DescriptorHeap, Shader, RootSignature, PipelineState, Views
- DescriptorHeap: CBV_SRV_UAV, Sampler, RTV, DSV, HandleIncrementSize
- Shader: Vertex/Pixel/Compute profiles
- RootSignature: Empty, with CBV parameter
- PipelineState: Graphics/Compute pipeline desc defaults
- Views: RTV, DSV, CBV descriptor heaps, handle increment
- All 54 tests pass
2026-03-17 04:04:57 +08:00
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}
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2026-03-20 03:18:30 +08:00
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TEST_F(D3D12TestFixture, DescriptorHeap_Get_HandleIncrementSize) {
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refactor: improve test infrastructure and fix OpenGL GLAD initialization
- Rename D3D12Enum.h to D3D12Enums.h for naming consistency
- Fix OpenGL unit test GLAD initialization by using gladLoadGL()
instead of gladLoadGLLoader(wglGetProcAddress) for fallback support
- Migrate remaining tests to use gtest_discover_tests for granular
test discovery (math, core, containers, memory, threading, debug,
components, scene, resources, input, opengl)
- Remove obsolete TEST_RESOURCES_DIR and copy_directory commands
from OpenGL unit test CMakeLists (minimal/Res doesn't exist)
- Update TEST_SPEC.md with performance metrics and per-module
build/test commands for faster development workflow
- Update CMake path references to use lowercase paths
2026-03-23 00:43:02 +08:00
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UINT cbvSrvUavSize = GetDevice()->GetDescriptorHandleIncrementSize(DescriptorHeapType::CBV_SRV_UAV);
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UINT samplerSize = GetDevice()->GetDescriptorHandleIncrementSize(DescriptorHeapType::Sampler);
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UINT rtvSize = GetDevice()->GetDescriptorHandleIncrementSize(DescriptorHeapType::RTV);
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UINT dsvSize = GetDevice()->GetDescriptorHandleIncrementSize(DescriptorHeapType::DSV);
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Add Phase 4 tests for DescriptorHeap, Shader, RootSignature, PipelineState, Views
- DescriptorHeap: CBV_SRV_UAV, Sampler, RTV, DSV, HandleIncrementSize
- Shader: Vertex/Pixel/Compute profiles
- RootSignature: Empty, with CBV parameter
- PipelineState: Graphics/Compute pipeline desc defaults
- Views: RTV, DSV, CBV descriptor heaps, handle increment
- All 54 tests pass
2026-03-17 04:04:57 +08:00
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EXPECT_GT(cbvSrvUavSize, 0);
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EXPECT_GT(samplerSize, 0);
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EXPECT_GT(rtvSize, 0);
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EXPECT_GT(dsvSize, 0);
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refactor: improve test infrastructure and fix OpenGL GLAD initialization
- Rename D3D12Enum.h to D3D12Enums.h for naming consistency
- Fix OpenGL unit test GLAD initialization by using gladLoadGL()
instead of gladLoadGLLoader(wglGetProcAddress) for fallback support
- Migrate remaining tests to use gtest_discover_tests for granular
test discovery (math, core, containers, memory, threading, debug,
components, scene, resources, input, opengl)
- Remove obsolete TEST_RESOURCES_DIR and copy_directory commands
from OpenGL unit test CMakeLists (minimal/Res doesn't exist)
- Update TEST_SPEC.md with performance metrics and per-module
build/test commands for faster development workflow
- Update CMake path references to use lowercase paths
2026-03-23 00:43:02 +08:00
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}
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