34 lines
614 B
C++
34 lines
614 B
C++
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#include "XCEngine/RHI/OpenGL/OpenGLCommandQueue.h"
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namespace XCEngine {
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namespace RHI {
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OpenGLCommandQueue::OpenGLCommandQueue() {
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}
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OpenGLCommandQueue::~OpenGLCommandQueue() {
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Shutdown();
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}
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void OpenGLCommandQueue::Shutdown() {
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}
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void OpenGLCommandQueue::ExecuteCommandLists(uint32_t count, void** lists) {
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}
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void OpenGLCommandQueue::Signal(RHIFence* fence, uint64_t value) {
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}
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void OpenGLCommandQueue::Wait(RHIFence* fence, uint64_t value) {
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}
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uint64_t OpenGLCommandQueue::GetCompletedValue() {
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return 0;
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}
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void OpenGLCommandQueue::WaitForIdle() {
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}
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} // namespace RHI
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} // namespace XCEngine
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