Files
XCEngine/engine/src/RHI/OpenGL/OpenGLCommandQueue.cpp

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#include "XCEngine/RHI/OpenGL/OpenGLCommandQueue.h"
namespace XCEngine {
namespace RHI {
OpenGLCommandQueue::OpenGLCommandQueue() {
}
OpenGLCommandQueue::~OpenGLCommandQueue() {
Shutdown();
}
void OpenGLCommandQueue::Shutdown() {
}
void OpenGLCommandQueue::ExecuteCommandLists(uint32_t count, void** lists) {
}
void OpenGLCommandQueue::Signal(RHIFence* fence, uint64_t value) {
}
void OpenGLCommandQueue::Wait(RHIFence* fence, uint64_t value) {
}
uint64_t OpenGLCommandQueue::GetCompletedValue() {
return 0;
}
void OpenGLCommandQueue::WaitForIdle() {
}
} // namespace RHI
} // namespace XCEngine