#include "XCEngine/RHI/OpenGL/OpenGLCommandQueue.h" namespace XCEngine { namespace RHI { OpenGLCommandQueue::OpenGLCommandQueue() { } OpenGLCommandQueue::~OpenGLCommandQueue() { Shutdown(); } void OpenGLCommandQueue::Shutdown() { } void OpenGLCommandQueue::ExecuteCommandLists(uint32_t count, void** lists) { } void OpenGLCommandQueue::Signal(RHIFence* fence, uint64_t value) { } void OpenGLCommandQueue::Wait(RHIFence* fence, uint64_t value) { } uint64_t OpenGLCommandQueue::GetCompletedValue() { return 0; } void OpenGLCommandQueue::WaitForIdle() { } } // namespace RHI } // namespace XCEngine