24 lines
649 B
Markdown
24 lines
649 B
Markdown
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# RHICommandList::TransitionBarrier
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```cpp
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virtual void TransitionBarrier(void* resource, ResourceStates stateBefore, ResourceStates stateAfter) = 0;
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```
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设置资源状态转换屏障,确保 GPU 资源在状态转换前完成所有操作。
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**参数:**
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- `resource` - 目标资源指针
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- `stateBefore` - 转换前的资源状态
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- `stateAfter` - 转换后的资源状态
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**示例:**
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```cpp
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// 将纹理从渲染目标状态转换到着色器读取状态
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cmdList->TransitionBarrier(texture, ResourceStates::RenderTarget, ResourceStates::ShaderResource);
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```
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## 相关文档
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- [RHICommandList 总览](command-list.md) - 返回类总览
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