2026-04-18 16:08:01 +08:00
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#include "Rendering/Passes/BuiltinVectorFullscreenPass.h"
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2026-04-06 13:30:53 +08:00
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#include "Core/Asset/ResourceManager.h"
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#include "Debug/Logger.h"
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2026-04-15 07:39:28 +08:00
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#include <XCEngine/Rendering/RenderPassGraphContract.h>
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2026-04-11 22:14:02 +08:00
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#include "Rendering/Internal/RenderSurfacePipelineUtils.h"
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#include "Rendering/Internal/ShaderVariantUtils.h"
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2026-04-06 13:30:53 +08:00
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#include "Rendering/RenderSurface.h"
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#include "Resources/BuiltinResources.h"
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#include "RHI/RHICommandList.h"
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#include "RHI/RHIDescriptorPool.h"
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#include "RHI/RHIDescriptorSet.h"
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#include "RHI/RHIDevice.h"
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#include "RHI/RHIPipelineLayout.h"
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#include "RHI/RHIPipelineState.h"
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#include "RHI/RHIResourceView.h"
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#include "RHI/RHISampler.h"
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#include <utility>
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namespace XCEngine {
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namespace Rendering {
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namespace Passes {
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namespace {
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struct PostProcessConstants {
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Math::Vector4 vectorPayload = Math::Vector4::One();
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};
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const Resources::ShaderPass* FindCompatiblePass(
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const Resources::Shader& shader,
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Resources::ShaderBackend backend,
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const Containers::String& preferredPassName) {
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if (!preferredPassName.Empty()) {
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const Resources::ShaderPass* preferredPass =
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shader.FindPass(preferredPassName);
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if (preferredPass != nullptr &&
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::XCEngine::Rendering::Internal::ShaderPassHasGraphicsVariants(
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shader,
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preferredPass->name,
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backend)) {
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return preferredPass;
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}
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return nullptr;
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}
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2026-04-06 13:30:53 +08:00
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const Resources::ShaderPass* colorScalePass = shader.FindPass("ColorScale");
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if (colorScalePass != nullptr &&
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2026-04-18 16:08:01 +08:00
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::XCEngine::Rendering::Internal::ShaderPassHasGraphicsVariants(
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shader,
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colorScalePass->name,
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backend)) {
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return colorScalePass;
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}
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if (shader.GetPassCount() > 0 &&
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::XCEngine::Rendering::Internal::ShaderPassHasGraphicsVariants(shader, shader.GetPasses()[0].name, backend)) {
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2026-04-06 13:30:53 +08:00
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return &shader.GetPasses()[0];
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}
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return nullptr;
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}
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RHI::GraphicsPipelineDesc CreatePipelineDesc(
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RHI::RHIType backendType,
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RHI::RHIPipelineLayout* pipelineLayout,
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const Resources::Shader& shader,
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const Containers::String& passName,
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const RenderSurface& surface) {
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RHI::GraphicsPipelineDesc pipelineDesc = {};
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pipelineDesc.pipelineLayout = pipelineLayout;
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pipelineDesc.topologyType = static_cast<uint32_t>(RHI::PrimitiveTopologyType::Triangle);
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::XCEngine::Rendering::Internal::ApplySingleColorAttachmentPropertiesToGraphicsPipelineDesc(
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surface,
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pipelineDesc);
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pipelineDesc.depthStencilFormat = static_cast<uint32_t>(RHI::Format::Unknown);
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pipelineDesc.rasterizerState.fillMode = static_cast<uint32_t>(RHI::FillMode::Solid);
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pipelineDesc.rasterizerState.cullMode = static_cast<uint32_t>(RHI::CullMode::None);
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pipelineDesc.rasterizerState.frontFace = static_cast<uint32_t>(RHI::FrontFace::CounterClockwise);
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pipelineDesc.rasterizerState.depthClipEnable = true;
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pipelineDesc.blendState.blendEnable = false;
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pipelineDesc.blendState.srcBlend = static_cast<uint32_t>(RHI::BlendFactor::One);
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pipelineDesc.blendState.dstBlend = static_cast<uint32_t>(RHI::BlendFactor::Zero);
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pipelineDesc.blendState.srcBlendAlpha = static_cast<uint32_t>(RHI::BlendFactor::One);
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pipelineDesc.blendState.dstBlendAlpha = static_cast<uint32_t>(RHI::BlendFactor::Zero);
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pipelineDesc.blendState.blendOp = static_cast<uint32_t>(RHI::BlendOp::Add);
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pipelineDesc.blendState.blendOpAlpha = static_cast<uint32_t>(RHI::BlendOp::Add);
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pipelineDesc.blendState.colorWriteMask = static_cast<uint8_t>(RHI::ColorWriteMask::All);
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pipelineDesc.depthStencilState.depthTestEnable = false;
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pipelineDesc.depthStencilState.depthWriteEnable = false;
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pipelineDesc.depthStencilState.depthFunc = static_cast<uint32_t>(RHI::ComparisonFunc::Always);
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const Resources::ShaderPass* shaderPass = shader.FindPass(passName);
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const Resources::ShaderBackend backend = ::XCEngine::Rendering::Internal::ToShaderBackend(backendType);
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if (const Resources::ShaderStageVariant* vertexVariant =
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shader.FindVariant(passName, Resources::ShaderType::Vertex, backend)) {
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if (shaderPass != nullptr) {
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::XCEngine::Rendering::Internal::ApplyShaderStageVariant(
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2026-04-09 02:59:36 +08:00
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shader.GetPath(),
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*shaderPass,
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backend,
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*vertexVariant,
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pipelineDesc.vertexShader);
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}
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}
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if (const Resources::ShaderStageVariant* fragmentVariant =
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shader.FindVariant(passName, Resources::ShaderType::Fragment, backend)) {
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if (shaderPass != nullptr) {
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::XCEngine::Rendering::Internal::ApplyShaderStageVariant(
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shader.GetPath(),
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*shaderPass,
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backend,
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*fragmentVariant,
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pipelineDesc.fragmentShader);
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}
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}
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return pipelineDesc;
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}
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} // namespace
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2026-04-18 16:08:01 +08:00
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BuiltinVectorFullscreenPass::BuiltinVectorFullscreenPass(
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const Math::Vector4& vectorPayload,
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Containers::String shaderPath,
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Containers::String preferredPassName)
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: m_shaderPath(std::move(shaderPath))
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, m_preferredPassName(std::move(preferredPassName))
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, m_vectorPayload(vectorPayload) {
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if (m_shaderPath.Empty()) {
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m_shaderPath = Resources::GetBuiltinColorScalePostProcessShaderPath();
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}
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}
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2026-04-18 16:08:01 +08:00
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BuiltinVectorFullscreenPass::~BuiltinVectorFullscreenPass() {
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Shutdown();
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}
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2026-04-18 16:08:01 +08:00
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const char* BuiltinVectorFullscreenPass::GetName() const {
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return "BuiltinVectorFullscreenPass";
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}
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bool BuiltinVectorFullscreenPass::SupportsRenderGraph() const {
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return true;
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}
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bool BuiltinVectorFullscreenPass::RecordRenderGraph(
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const RenderPassRenderGraphContext& context) {
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2026-04-15 12:52:44 +08:00
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return RecordSourceColorFullscreenRasterPass(
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*this,
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context);
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}
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bool BuiltinVectorFullscreenPass::Execute(const RenderPassContext& context) {
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if (!context.renderContext.IsValid() ||
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context.sourceSurface == nullptr ||
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context.sourceColorView == nullptr) {
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return false;
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}
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if (!::XCEngine::Rendering::Internal::HasSingleColorAttachment(*context.sourceSurface)) {
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return false;
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}
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const std::vector<RHI::RHIResourceView*>& colorAttachments = context.surface.GetColorAttachments();
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if (!::XCEngine::Rendering::Internal::HasSingleColorAttachment(context.surface) ||
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colorAttachments.empty() ||
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colorAttachments[0] == nullptr) {
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return false;
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}
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const Math::RectInt renderArea = context.surface.GetRenderArea();
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if (renderArea.width <= 0 || renderArea.height <= 0) {
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return false;
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}
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if (!EnsureInitialized(context.renderContext, context.surface)) {
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return false;
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}
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PostProcessConstants constants = {};
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constants.vectorPayload = m_vectorPayload;
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m_constantsSet.set->WriteConstant(0, &constants, sizeof(constants));
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if (m_boundSourceColorView != context.sourceColorView) {
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m_textureSet.set->Update(0, context.sourceColorView);
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m_boundSourceColorView = context.sourceColorView;
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}
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RHI::RHICommandList* commandList = context.renderContext.commandList;
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RHI::RHIResourceView* renderTarget = colorAttachments[0];
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const bool autoTransitionSource = context.sourceSurface->IsAutoTransitionEnabled();
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if (context.surface.IsAutoTransitionEnabled()) {
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commandList->TransitionBarrier(
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renderTarget,
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context.surface.GetColorStateBefore(),
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RHI::ResourceStates::RenderTarget);
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}
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if (autoTransitionSource) {
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commandList->TransitionBarrier(
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context.sourceColorView,
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context.sourceColorState,
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RHI::ResourceStates::PixelShaderResource);
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} else if (context.sourceColorState != RHI::ResourceStates::PixelShaderResource) {
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return false;
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}
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2026-04-06 13:30:53 +08:00
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commandList->SetRenderTargets(1, &renderTarget, nullptr);
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const RHI::Viewport viewport = {
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static_cast<float>(renderArea.x),
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static_cast<float>(renderArea.y),
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static_cast<float>(renderArea.width),
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static_cast<float>(renderArea.height),
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0.0f,
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1.0f
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};
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const RHI::Rect scissorRect = {
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renderArea.x,
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renderArea.y,
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renderArea.x + renderArea.width,
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renderArea.y + renderArea.height
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};
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commandList->SetViewport(viewport);
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commandList->SetScissorRect(scissorRect);
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commandList->SetPrimitiveTopology(RHI::PrimitiveTopology::TriangleList);
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commandList->SetPipelineState(m_pipelineState);
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RHI::RHIDescriptorSet* descriptorSets[] = {
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m_constantsSet.set,
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m_textureSet.set,
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m_samplerSet.set
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};
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commandList->SetGraphicsDescriptorSets(0, 3, descriptorSets, m_pipelineLayout);
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commandList->Draw(3, 1, 0, 0);
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commandList->EndRenderPass();
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if (context.surface.IsAutoTransitionEnabled()) {
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commandList->TransitionBarrier(
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renderTarget,
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RHI::ResourceStates::RenderTarget,
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context.surface.GetColorStateAfter());
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}
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if (autoTransitionSource) {
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commandList->TransitionBarrier(
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context.sourceColorView,
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RHI::ResourceStates::PixelShaderResource,
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context.sourceColorState);
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}
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return true;
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}
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void BuiltinVectorFullscreenPass::Shutdown() {
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DestroyResources();
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}
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void BuiltinVectorFullscreenPass::SetVectorPayload(const Math::Vector4& vectorPayload) {
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m_vectorPayload = vectorPayload;
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}
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const Math::Vector4& BuiltinVectorFullscreenPass::GetVectorPayload() const {
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return m_vectorPayload;
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}
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void BuiltinVectorFullscreenPass::SetShaderPath(const Containers::String& shaderPath) {
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if (m_shaderPath == shaderPath) {
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return;
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}
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DestroyResources();
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m_shaderPath = shaderPath;
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}
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const Containers::String& BuiltinVectorFullscreenPass::GetShaderPath() const {
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return m_shaderPath;
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}
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2026-04-18 16:08:01 +08:00
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void BuiltinVectorFullscreenPass::SetPreferredPassName(
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|
|
const Containers::String& preferredPassName) {
|
|
|
|
|
if (m_preferredPassName == preferredPassName) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
DestroyResources();
|
|
|
|
|
m_preferredPassName = preferredPassName;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const Containers::String& BuiltinVectorFullscreenPass::GetPreferredPassName() const {
|
|
|
|
|
return m_preferredPassName;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool BuiltinVectorFullscreenPass::EnsureInitialized(
|
2026-04-06 13:30:53 +08:00
|
|
|
const RenderContext& renderContext,
|
2026-04-11 22:14:02 +08:00
|
|
|
const RenderSurface& surface) {
|
|
|
|
|
const RHI::Format renderTargetFormat =
|
|
|
|
|
::XCEngine::Rendering::Internal::ResolveSurfaceColorFormat(surface, 0u);
|
|
|
|
|
const uint32_t renderTargetSampleCount =
|
|
|
|
|
::XCEngine::Rendering::Internal::ResolveSurfaceSampleCount(surface);
|
|
|
|
|
const uint32_t renderTargetSampleQuality =
|
|
|
|
|
::XCEngine::Rendering::Internal::ResolveSurfaceSampleQuality(surface);
|
2026-04-06 13:30:53 +08:00
|
|
|
if (m_device == renderContext.device &&
|
|
|
|
|
m_backendType == renderContext.backendType &&
|
|
|
|
|
m_renderTargetFormat == renderTargetFormat &&
|
2026-04-11 22:14:02 +08:00
|
|
|
m_renderTargetSampleCount == renderTargetSampleCount &&
|
|
|
|
|
m_renderTargetSampleQuality == renderTargetSampleQuality &&
|
2026-04-06 13:30:53 +08:00
|
|
|
m_pipelineLayout != nullptr &&
|
|
|
|
|
m_pipelineState != nullptr &&
|
|
|
|
|
m_sampler != nullptr &&
|
|
|
|
|
m_constantsSet.set != nullptr &&
|
|
|
|
|
m_textureSet.set != nullptr &&
|
|
|
|
|
m_samplerSet.set != nullptr) {
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
DestroyResources();
|
2026-04-11 22:14:02 +08:00
|
|
|
return CreateResources(renderContext, surface);
|
2026-04-06 13:30:53 +08:00
|
|
|
}
|
|
|
|
|
|
2026-04-18 16:08:01 +08:00
|
|
|
bool BuiltinVectorFullscreenPass::CreateResources(
|
2026-04-06 13:30:53 +08:00
|
|
|
const RenderContext& renderContext,
|
2026-04-11 22:14:02 +08:00
|
|
|
const RenderSurface& surface) {
|
2026-04-06 13:30:53 +08:00
|
|
|
if (!renderContext.IsValid()) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
2026-04-11 22:14:02 +08:00
|
|
|
RHI::Format renderTargetFormat = RHI::Format::Unknown;
|
|
|
|
|
if (!::XCEngine::Rendering::Internal::TryResolveSingleColorAttachmentFormat(surface, renderTargetFormat)) {
|
|
|
|
|
Debug::Logger::Get().Error(
|
|
|
|
|
Debug::LogCategory::Rendering,
|
2026-04-18 16:08:01 +08:00
|
|
|
"BuiltinVectorFullscreenPass requires exactly one valid destination color attachment");
|
2026-04-11 22:14:02 +08:00
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
2026-04-06 13:30:53 +08:00
|
|
|
if (m_shaderPath.Empty()) {
|
|
|
|
|
Debug::Logger::Get().Error(
|
|
|
|
|
Debug::LogCategory::Rendering,
|
2026-04-18 16:08:01 +08:00
|
|
|
"BuiltinVectorFullscreenPass requires a shader path before resource creation");
|
2026-04-06 13:30:53 +08:00
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
m_shader = Resources::ResourceManager::Get().Load<Resources::Shader>(m_shaderPath);
|
|
|
|
|
if (!m_shader.IsValid()) {
|
|
|
|
|
Debug::Logger::Get().Error(
|
|
|
|
|
Debug::LogCategory::Rendering,
|
2026-04-18 16:08:01 +08:00
|
|
|
"BuiltinVectorFullscreenPass failed to load configured fullscreen shader resource");
|
2026-04-06 13:30:53 +08:00
|
|
|
DestroyResources();
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
2026-04-11 22:14:02 +08:00
|
|
|
const Resources::ShaderBackend backend = ::XCEngine::Rendering::Internal::ToShaderBackend(renderContext.backendType);
|
2026-04-18 16:08:01 +08:00
|
|
|
const Resources::ShaderPass* selectedPass =
|
|
|
|
|
FindCompatiblePass(*m_shader.Get(), backend, m_preferredPassName);
|
|
|
|
|
if (selectedPass == nullptr) {
|
2026-04-06 13:30:53 +08:00
|
|
|
Debug::Logger::Get().Error(
|
|
|
|
|
Debug::LogCategory::Rendering,
|
2026-04-18 16:08:01 +08:00
|
|
|
m_preferredPassName.Empty()
|
|
|
|
|
? "BuiltinVectorFullscreenPass could not resolve a compatible fullscreen shader pass"
|
|
|
|
|
: "BuiltinVectorFullscreenPass could not resolve the configured fullscreen shader pass");
|
2026-04-06 13:30:53 +08:00
|
|
|
DestroyResources();
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
m_device = renderContext.device;
|
|
|
|
|
m_backendType = renderContext.backendType;
|
|
|
|
|
m_renderTargetFormat = renderTargetFormat;
|
2026-04-11 22:14:02 +08:00
|
|
|
m_renderTargetSampleCount = ::XCEngine::Rendering::Internal::ResolveSurfaceSampleCount(surface);
|
|
|
|
|
m_renderTargetSampleQuality = ::XCEngine::Rendering::Internal::ResolveSurfaceSampleQuality(surface);
|
2026-04-06 13:30:53 +08:00
|
|
|
|
|
|
|
|
RHI::DescriptorSetLayoutBinding constantBinding = {};
|
|
|
|
|
constantBinding.binding = 0;
|
|
|
|
|
constantBinding.type = static_cast<uint32_t>(RHI::DescriptorType::CBV);
|
|
|
|
|
constantBinding.count = 1;
|
|
|
|
|
constantBinding.visibility = static_cast<uint32_t>(RHI::ShaderVisibility::All);
|
|
|
|
|
|
|
|
|
|
RHI::DescriptorSetLayoutBinding textureBinding = {};
|
|
|
|
|
textureBinding.binding = 0;
|
|
|
|
|
textureBinding.type = static_cast<uint32_t>(RHI::DescriptorType::SRV);
|
|
|
|
|
textureBinding.count = 1;
|
|
|
|
|
textureBinding.visibility = static_cast<uint32_t>(RHI::ShaderVisibility::All);
|
|
|
|
|
|
|
|
|
|
RHI::DescriptorSetLayoutBinding samplerBinding = {};
|
|
|
|
|
samplerBinding.binding = 0;
|
|
|
|
|
samplerBinding.type = static_cast<uint32_t>(RHI::DescriptorType::Sampler);
|
|
|
|
|
samplerBinding.count = 1;
|
|
|
|
|
samplerBinding.visibility = static_cast<uint32_t>(RHI::ShaderVisibility::All);
|
|
|
|
|
|
|
|
|
|
RHI::DescriptorSetLayoutDesc constantLayout = {};
|
|
|
|
|
constantLayout.bindings = &constantBinding;
|
|
|
|
|
constantLayout.bindingCount = 1;
|
|
|
|
|
|
|
|
|
|
RHI::DescriptorSetLayoutDesc textureLayout = {};
|
|
|
|
|
textureLayout.bindings = &textureBinding;
|
|
|
|
|
textureLayout.bindingCount = 1;
|
|
|
|
|
|
|
|
|
|
RHI::DescriptorSetLayoutDesc samplerLayout = {};
|
|
|
|
|
samplerLayout.bindings = &samplerBinding;
|
|
|
|
|
samplerLayout.bindingCount = 1;
|
|
|
|
|
|
|
|
|
|
RHI::DescriptorSetLayoutDesc setLayouts[] = {
|
|
|
|
|
constantLayout,
|
|
|
|
|
textureLayout,
|
|
|
|
|
samplerLayout
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
RHI::RHIPipelineLayoutDesc pipelineLayoutDesc = {};
|
|
|
|
|
pipelineLayoutDesc.setLayouts = setLayouts;
|
|
|
|
|
pipelineLayoutDesc.setLayoutCount = 3;
|
|
|
|
|
m_pipelineLayout = m_device->CreatePipelineLayout(pipelineLayoutDesc);
|
|
|
|
|
if (m_pipelineLayout == nullptr) {
|
|
|
|
|
DestroyResources();
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
RHI::SamplerDesc samplerDesc = {};
|
|
|
|
|
samplerDesc.filter = static_cast<uint32_t>(RHI::FilterMode::Linear);
|
|
|
|
|
samplerDesc.addressU = static_cast<uint32_t>(RHI::TextureAddressMode::Clamp);
|
|
|
|
|
samplerDesc.addressV = static_cast<uint32_t>(RHI::TextureAddressMode::Clamp);
|
|
|
|
|
samplerDesc.addressW = static_cast<uint32_t>(RHI::TextureAddressMode::Clamp);
|
|
|
|
|
samplerDesc.mipLodBias = 0.0f;
|
|
|
|
|
samplerDesc.maxAnisotropy = 1;
|
|
|
|
|
samplerDesc.comparisonFunc = static_cast<uint32_t>(RHI::ComparisonFunc::Always);
|
|
|
|
|
samplerDesc.minLod = 0.0f;
|
|
|
|
|
samplerDesc.maxLod = 1000.0f;
|
|
|
|
|
m_sampler = m_device->CreateSampler(samplerDesc);
|
|
|
|
|
if (m_sampler == nullptr) {
|
|
|
|
|
DestroyResources();
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
auto createOwnedDescriptorSet =
|
|
|
|
|
[this](const RHI::DescriptorSetLayoutDesc& layout,
|
|
|
|
|
RHI::DescriptorHeapType heapType,
|
|
|
|
|
bool shaderVisible,
|
|
|
|
|
OwnedDescriptorSet& ownedSet) -> bool {
|
|
|
|
|
RHI::DescriptorPoolDesc poolDesc = {};
|
|
|
|
|
poolDesc.type = heapType;
|
|
|
|
|
poolDesc.descriptorCount = 1;
|
|
|
|
|
poolDesc.shaderVisible = shaderVisible;
|
|
|
|
|
ownedSet.pool = m_device->CreateDescriptorPool(poolDesc);
|
|
|
|
|
if (ownedSet.pool == nullptr) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ownedSet.set = ownedSet.pool->AllocateSet(layout);
|
|
|
|
|
if (ownedSet.set == nullptr) {
|
|
|
|
|
DestroyOwnedDescriptorSet(ownedSet);
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
if (!createOwnedDescriptorSet(
|
|
|
|
|
constantLayout,
|
|
|
|
|
RHI::DescriptorHeapType::CBV_SRV_UAV,
|
|
|
|
|
false,
|
|
|
|
|
m_constantsSet) ||
|
|
|
|
|
!createOwnedDescriptorSet(
|
|
|
|
|
textureLayout,
|
|
|
|
|
RHI::DescriptorHeapType::CBV_SRV_UAV,
|
|
|
|
|
true,
|
|
|
|
|
m_textureSet) ||
|
|
|
|
|
!createOwnedDescriptorSet(
|
|
|
|
|
samplerLayout,
|
|
|
|
|
RHI::DescriptorHeapType::Sampler,
|
|
|
|
|
true,
|
|
|
|
|
m_samplerSet)) {
|
|
|
|
|
DestroyResources();
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
m_samplerSet.set->UpdateSampler(0, m_sampler);
|
|
|
|
|
|
|
|
|
|
m_pipelineState = m_device->CreatePipelineState(
|
|
|
|
|
CreatePipelineDesc(
|
|
|
|
|
m_backendType,
|
|
|
|
|
m_pipelineLayout,
|
|
|
|
|
*m_shader.Get(),
|
2026-04-18 16:08:01 +08:00
|
|
|
selectedPass->name,
|
2026-04-11 22:14:02 +08:00
|
|
|
surface));
|
2026-04-06 13:30:53 +08:00
|
|
|
if (m_pipelineState == nullptr || !m_pipelineState->IsValid()) {
|
|
|
|
|
DestroyResources();
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
2026-04-18 16:08:01 +08:00
|
|
|
void BuiltinVectorFullscreenPass::DestroyResources() {
|
2026-04-06 13:30:53 +08:00
|
|
|
m_boundSourceColorView = nullptr;
|
|
|
|
|
|
|
|
|
|
if (m_pipelineState != nullptr) {
|
|
|
|
|
m_pipelineState->Shutdown();
|
|
|
|
|
delete m_pipelineState;
|
|
|
|
|
m_pipelineState = nullptr;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
DestroyOwnedDescriptorSet(m_samplerSet);
|
|
|
|
|
DestroyOwnedDescriptorSet(m_textureSet);
|
|
|
|
|
DestroyOwnedDescriptorSet(m_constantsSet);
|
|
|
|
|
|
|
|
|
|
if (m_pipelineLayout != nullptr) {
|
|
|
|
|
m_pipelineLayout->Shutdown();
|
|
|
|
|
delete m_pipelineLayout;
|
|
|
|
|
m_pipelineLayout = nullptr;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (m_sampler != nullptr) {
|
|
|
|
|
m_sampler->Shutdown();
|
|
|
|
|
delete m_sampler;
|
|
|
|
|
m_sampler = nullptr;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
m_shader.Reset();
|
|
|
|
|
m_device = nullptr;
|
|
|
|
|
m_backendType = RHI::RHIType::D3D12;
|
|
|
|
|
m_renderTargetFormat = RHI::Format::Unknown;
|
2026-04-11 22:14:02 +08:00
|
|
|
m_renderTargetSampleCount = 1u;
|
|
|
|
|
m_renderTargetSampleQuality = 0u;
|
2026-04-06 13:30:53 +08:00
|
|
|
}
|
|
|
|
|
|
2026-04-18 16:08:01 +08:00
|
|
|
void BuiltinVectorFullscreenPass::DestroyOwnedDescriptorSet(OwnedDescriptorSet& descriptorSet) {
|
2026-04-06 13:30:53 +08:00
|
|
|
if (descriptorSet.set != nullptr) {
|
|
|
|
|
descriptorSet.set->Shutdown();
|
|
|
|
|
delete descriptorSet.set;
|
|
|
|
|
descriptorSet.set = nullptr;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (descriptorSet.pool != nullptr) {
|
|
|
|
|
descriptorSet.pool->Shutdown();
|
|
|
|
|
delete descriptorSet.pool;
|
|
|
|
|
descriptorSet.pool = nullptr;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace Passes
|
|
|
|
|
} // namespace Rendering
|
|
|
|
|
} // namespace XCEngine
|