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XCEngine/tests/Components/test_component_factory_registry.cpp

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#include <gtest/gtest.h>
#include <XCEngine/Components/AudioListenerComponent.h>
#include <XCEngine/Components/AudioSourceComponent.h>
#include <XCEngine/Components/CameraComponent.h>
#include <XCEngine/Components/ComponentFactoryRegistry.h>
#include <XCEngine/Components/GaussianSplatRendererComponent.h>
#include <XCEngine/Components/GameObject.h>
#include <XCEngine/Components/LightComponent.h>
#include <XCEngine/Components/MeshFilterComponent.h>
#include <XCEngine/Components/MeshRendererComponent.h>
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#include <XCEngine/Components/VolumeRendererComponent.h>
using namespace XCEngine::Components;
namespace {
TEST(ComponentFactoryRegistry_Test, BuiltInTypesAreRegistered) {
auto& registry = ComponentFactoryRegistry::Get();
EXPECT_TRUE(registry.IsRegistered("Camera"));
EXPECT_TRUE(registry.IsRegistered("Light"));
EXPECT_TRUE(registry.IsRegistered("AudioSource"));
EXPECT_TRUE(registry.IsRegistered("AudioListener"));
EXPECT_TRUE(registry.IsRegistered("MeshFilter"));
EXPECT_TRUE(registry.IsRegistered("MeshRenderer"));
EXPECT_TRUE(registry.IsRegistered("GaussianSplatRenderer"));
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EXPECT_TRUE(registry.IsRegistered("VolumeRenderer"));
EXPECT_FALSE(registry.IsRegistered("Transform"));
EXPECT_FALSE(registry.IsRegistered("MissingComponent"));
}
TEST(ComponentFactoryRegistry_Test, CreateBuiltInComponentsByTypeName) {
GameObject gameObject("FactoryTarget");
auto& registry = ComponentFactoryRegistry::Get();
EXPECT_NE(dynamic_cast<CameraComponent*>(registry.CreateComponent(&gameObject, "Camera")), nullptr);
EXPECT_NE(dynamic_cast<LightComponent*>(registry.CreateComponent(&gameObject, "Light")), nullptr);
EXPECT_NE(dynamic_cast<AudioSourceComponent*>(registry.CreateComponent(&gameObject, "AudioSource")), nullptr);
EXPECT_NE(dynamic_cast<AudioListenerComponent*>(registry.CreateComponent(&gameObject, "AudioListener")), nullptr);
EXPECT_NE(dynamic_cast<MeshFilterComponent*>(registry.CreateComponent(&gameObject, "MeshFilter")), nullptr);
EXPECT_NE(dynamic_cast<MeshRendererComponent*>(registry.CreateComponent(&gameObject, "MeshRenderer")), nullptr);
EXPECT_NE(dynamic_cast<GaussianSplatRendererComponent*>(registry.CreateComponent(&gameObject, "GaussianSplatRenderer")), nullptr);
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EXPECT_NE(dynamic_cast<VolumeRendererComponent*>(registry.CreateComponent(&gameObject, "VolumeRenderer")), nullptr);
EXPECT_EQ(registry.CreateComponent(&gameObject, "MissingComponent"), nullptr);
}
} // namespace