2026-03-20 02:35:35 +08:00
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# MeshLoader::Load
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## 方法签名
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```cpp
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LoadResult Load(const Containers::String& path, const ImportSettings* settings = nullptr) override;
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```
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## 详细描述
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加载指定路径的网格资源文件。加载过程包括:
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1. 提取文件扩展名并转换为小写
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2. 验证文件格式是否支持
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3. 读取文件数据到内存
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4. 创建 `Mesh` 对象并设置基本信息(路径、名称、GUID)
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5. 设置内存占用大小
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当前实现专注于文件读取和基础资源创建框架,具体网格顶点数据、索引数据的解析由 `Mesh` 类在后续流程中完成。`settings` 参数当前未使用。
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## 参数
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| 参数 | 类型 | 默认值 | 描述 |
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|------|------|--------|------|
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| path | `const Containers::String&` | - | 网格文件路径 |
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| settings | `const ImportSettings*` | `nullptr` | 导入设置(当前未使用) |
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## 返回值
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`LoadResult` - 加载结果对象,包含成功加载的 `Mesh` 指针或错误信息
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## 示例
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```cpp
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2026-03-26 02:01:55 +08:00
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#include <XCEngine/Resources/Mesh/MeshLoader.h>
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2026-03-20 02:35:35 +08:00
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using namespace XCEngine::Resources;
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MeshLoader loader;
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LoadResult result = loader.Load("assets/models/player.fbx");
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if (result.IsSuccess()) {
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Mesh* mesh = static_cast<Mesh*>(result.GetResource());
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printf("Loaded mesh: %s, GUID: %s, Size: %zu bytes\n",
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mesh->m_name.CStr(),
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mesh->m_guid.ToString().CStr(),
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mesh->m_memorySize);
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} else {
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printf("Failed to load mesh: %s\n", result.GetError().CStr());
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}
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```
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### 错误情况
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- 不支持的文件格式:返回 `"Unsupported mesh format: <extension>"`
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- 文件读取失败:返回 `"Failed to read file: <path>"`
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