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XCEngine/docs/api/scene/scene-manager/create-scene.md

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# CreateScene
Create a new scene with the specified name.
## Syntax
```cpp
Scene* CreateScene(const std::string& name);
```
## Parameters
- `name` - The name for the new scene.
## Returns
Returns a pointer to the newly created `Scene`.
## See Also
- [LoadScene](load-scene)
- [UnloadScene](unload-scene)
## Examples
```cpp
void Example() {
SceneManager& manager = SceneManager::Get();
Scene* newScene = manager.CreateScene("Level1");
}
```