# CreateScene Create a new scene with the specified name. ## Syntax ```cpp Scene* CreateScene(const std::string& name); ``` ## Parameters - `name` - The name for the new scene. ## Returns Returns a pointer to the newly created `Scene`. ## See Also - [LoadScene](load-scene) - [UnloadScene](unload-scene) ## Examples ```cpp void Example() { SceneManager& manager = SceneManager::Get(); Scene* newScene = manager.CreateScene("Level1"); } ```