161 lines
7.1 KiB
C++
161 lines
7.1 KiB
C++
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#include "Cooking.h"
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#include "GuCooking.h"
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#include "GuBVH.h"
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///////////////////////////////////////////////////////////////////////////////
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using namespace physx;
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using namespace Gu;
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#include "cooking/PxCookingInternal.h"
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#include "GuTriangleMeshBV4.h"
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physx::PxTriangleMesh* PxCreateTriangleMeshInternal(const physx::PxTriangleMeshInternalData& data)
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{
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TriangleMesh* np;
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PX_NEW_SERIALIZED(np, BV4TriangleMesh)(data);
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return np;
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}
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physx::PxBVH* PxCreateBVHInternal(const physx::PxBVHInternalData& data)
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{
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BVH* np;
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PX_NEW_SERIALIZED(np, BVH)(data);
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return np;
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}
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///////////////////////////////////////////////////////////////////////////////
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PxInsertionCallback* PxGetStandaloneInsertionCallback()
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{
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return immediateCooking::getInsertionCallback();
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}
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bool PxCookBVH(const PxBVHDesc& desc, PxOutputStream& stream)
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{
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return immediateCooking::cookBVH(desc, stream);
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}
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PxBVH* PxCreateBVH(const PxBVHDesc& desc, PxInsertionCallback& insertionCallback)
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{
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return immediateCooking::createBVH(desc, insertionCallback);
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}
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bool PxCookHeightField(const PxHeightFieldDesc& desc, PxOutputStream& stream)
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{
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return immediateCooking::cookHeightField(desc, stream);
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}
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PxHeightField* PxCreateHeightField(const PxHeightFieldDesc& desc, PxInsertionCallback& insertionCallback)
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{
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return immediateCooking::createHeightField(desc, insertionCallback);
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}
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bool PxCookConvexMesh(const PxCookingParams& params, const PxConvexMeshDesc& desc, PxOutputStream& stream, PxConvexMeshCookingResult::Enum* condition)
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{
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return immediateCooking::cookConvexMesh(params, desc, stream, condition);
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}
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PxConvexMesh* PxCreateConvexMesh(const PxCookingParams& params, const PxConvexMeshDesc& desc, PxInsertionCallback& insertionCallback, PxConvexMeshCookingResult::Enum* condition)
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{
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return immediateCooking::createConvexMesh(params, desc, insertionCallback, condition);
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}
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bool PxValidateConvexMesh(const PxCookingParams& params, const PxConvexMeshDesc& desc)
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{
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return immediateCooking::validateConvexMesh(params, desc);
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}
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bool PxComputeHullPolygons(const PxCookingParams& params, const PxSimpleTriangleMesh& mesh, PxAllocatorCallback& inCallback, PxU32& nbVerts, PxVec3*& vertices, PxU32& nbIndices, PxU32*& indices, PxU32& nbPolygons, PxHullPolygon*& hullPolygons)
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{
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return immediateCooking::computeHullPolygons(params, mesh, inCallback, nbVerts, vertices, nbIndices, indices, nbPolygons, hullPolygons);
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}
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bool PxValidateTriangleMesh(const PxCookingParams& params, const PxTriangleMeshDesc& desc)
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{
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return immediateCooking::validateTriangleMesh(params, desc);
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}
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PxTriangleMesh* PxCreateTriangleMesh(const PxCookingParams& params, const PxTriangleMeshDesc& desc, PxInsertionCallback& insertionCallback, PxTriangleMeshCookingResult::Enum* condition)
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{
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return immediateCooking::createTriangleMesh(params, desc, insertionCallback, condition);
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}
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bool PxCookTriangleMesh(const PxCookingParams& params, const PxTriangleMeshDesc& desc, PxOutputStream& stream, PxTriangleMeshCookingResult::Enum* condition)
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{
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return immediateCooking::cookTriangleMesh(params, desc, stream, condition);
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}
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bool PxCookTetrahedronMesh(const PxCookingParams& params, const PxTetrahedronMeshDesc& meshDesc, PxOutputStream& stream)
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{
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return immediateCooking::cookTetrahedronMesh(params, meshDesc, stream);
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}
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PxTetrahedronMesh* PxCreateTetrahedronMesh(const PxCookingParams& params, const PxTetrahedronMeshDesc& meshDesc, PxInsertionCallback& insertionCallback)
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{
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return immediateCooking::createTetrahedronMesh(params, meshDesc, insertionCallback);
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}
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bool PxCookDeformableVolumeMesh(const PxCookingParams& params, const PxTetrahedronMeshDesc& simulationMeshDesc, const PxTetrahedronMeshDesc& collisionMeshDesc,
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const PxDeformableVolumeSimulationDataDesc& softbodyDataDesc, PxOutputStream& stream)
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{
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return immediateCooking::cookDeformableVolumeMesh(params, simulationMeshDesc, collisionMeshDesc, softbodyDataDesc, stream);
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}
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PxDeformableVolumeMesh* PxCreateDeformableVolumeMesh(const PxCookingParams& params, const PxTetrahedronMeshDesc& simulationMeshDesc,
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const PxTetrahedronMeshDesc& collisionMeshDesc, const PxDeformableVolumeSimulationDataDesc& softbodyDataDesc, PxInsertionCallback& insertionCallback)
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{
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return immediateCooking::createDeformableVolumeMesh(params, simulationMeshDesc, collisionMeshDesc, softbodyDataDesc, insertionCallback);
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}
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PxCollisionMeshMappingData* PxComputeModelsMapping(const PxCookingParams& params, PxTetrahedronMeshData& simulationMesh,
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const PxTetrahedronMeshData& collisionMesh, const PxDeformableVolumeCollisionData& collisionData, const PxBoundedData* vertexToTet)
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{
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return immediateCooking::computeModelsMapping(params, simulationMesh, collisionMesh, collisionData, vertexToTet);
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}
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PxCollisionTetrahedronMeshData* PxComputeCollisionData(const PxCookingParams& params, const PxTetrahedronMeshDesc& collisionMeshDesc)
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{
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return immediateCooking::computeCollisionData(params, collisionMeshDesc);
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}
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PxSimulationTetrahedronMeshData* PxComputeSimulationData(const PxCookingParams& params, const PxTetrahedronMeshDesc& simulationMeshDesc)
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{
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return immediateCooking::computeSimulationData(params, simulationMeshDesc);
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}
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PxDeformableVolumeMesh* PxAssembleDeformableVolumeMesh(PxTetrahedronMeshData& simulationMesh, PxDeformableVolumeSimulationData& simulationData,
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PxTetrahedronMeshData& collisionMesh, PxDeformableVolumeCollisionData& collisionData, PxCollisionMeshMappingData& mappingData,
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PxInsertionCallback& insertionCallback)
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{
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return immediateCooking::assembleDeformableVolumeMesh(simulationMesh, simulationData, collisionMesh, collisionData, mappingData, insertionCallback);
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}
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